I won't go into the whole LRMs are UP discussion, because it's not what this is about.
It's about the unnecessarily different recycling rates between different sized launchers, which don't really make sense balance wise. For autocannons, having smaller caliber weapons fire faster does make some amount of sense, due to their non-linear damage and tonnage increase, however on missiles, the damage between the different sizes is completely linear, so the increase in fire rate of smaller missile systems leads to discrepancies in the DPS.
In TT (yes, i'm bringing up TT), 2 LRM5 were already better than a single LRM10 in every way: they dealt the same amount of damage for the same amount of heat, except having 2 LRM5s weighed 1 ton less. In MW:O having 2 LRM5s has another advantage - LRM5s have increased recycling rate, which increases their DPS in comparison to the single LRM10. Here's a couple of DPS calculations, just to illustrate the point.
2xLRM5 DPS - 3.38 as opposed to LRM10 DPS - 2.93, which is an increase of 15% in DPS
3xLRM5 DPS - 5.07 as opposed to LRM15 DPS - 3.88, which is an even larger increase in DPS - 30%
4xLRM5 DPS - 6.76 as opposed to LRM20 DPS - 4.63, which is a whopping increase of 46% in DPS! (4xLRM5s also weigh less and take up less slots than a single LRM20, however it does have a slight increase in heat generation, but the pros easily overcome the cons)
This encourages boating of smaller launchers, punishing the mechs that are hardpoint starved and are unable to boat multiple smaller launchers and don't forget that multiple smaller launchers come with other advantages, like better heat control; chainfiring them for constant cockpit shake and much lower spread (if you ever used LRMs, you must have noticed that smaller LRM launchers have much tighter spread, even without Artemis, than larger launchers).
This problem is also visible in SRMs, but, in my opinion, due to some variables, is less significant.
2xSRM2 DPS - 3.44 as opposed to SRM4 DPS - 2.65, which is an increase of 30% in DPS
3xSRM2 DPS - 5.16 as opposed to SRM 6 DPS - 3.23, which is an increase of 60% in DPS!
Even though, the math shows a much higher DPS discrepancy than in LRMs, multiple SRM2 launchers have 25-33% increase in heat generation, while taking up extra slots in comparison to the larger launchers (the tonnage between multiple launchers and one larger one is identical, unlike LRM, where multiple smaller launchers are lighter and take up less slots)
Now that you (even if you disagree) can see where i'm coming with this, i'd propose a solution.
And you probably guessed the solution. Simply make all LRM (and maybe SRMs, but for the most part SRMs seem balanced) have identical recycling rates.
Currently, LRMs are almost ever used in multiple LRM5s (6xLRM5 Catapults, Mad Dogs for example), because using one larger launcher instead of them is unpractical and punishes mechs that only have little amount of hardpoints, which leads to people never using them.
Just keep in mind, even if they made the recycling rates identical, it wouldn't make the hardpoint-rich chassis obsolete, because multiple smaller launchers would still have tighter spread, lower weight, lower amount of slots and be capable of chainfiring for better heat management and increased cockpit shake.
TL:DR - I'm asking to 'normalize' the recycling rates between different missile launcher sizes, because it makes sense. HONEST.
Edited by Juodas Varnas, 02 May 2015 - 05:33 AM.

























