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A small bit of info for those WoT players


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#121 Vyviel

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Posted 05 July 2012 - 04:15 PM

Yay you compared it to WOT. You havent played MWO though so I would say most of your points are guesses...

So that means they are very similar right?

SPGs = Missile Boat mechs except they dont need to wait 1 minute to reload and can spam missiles for ages =P

Tanks weigh 20-100 ton.

Damage is dealt to different locations etc

Edited by Vyviel, 05 July 2012 - 04:15 PM.


#122 Glythe

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Posted 05 July 2012 - 04:41 PM

View PostCol Onoscopy, on 04 July 2012 - 03:17 PM, said:

When you disable both legs, I am pretty sure I read that you can still fight you just cant move. If that is what you mean by KO then OK. :D


There's a mention of double leg destroyed= dead. How to destroy a mech? both legs, head, center torso. If he has XL engine you can also shoot the left or right torso.

This game isn't WoT... thank goodness!

#123 CT Tarantula NL

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Posted 05 July 2012 - 05:16 PM

Well,

as a WOT player myself, having a clan even, as soon as its the 7th of august this tanker gonna drive its 4 shiny mechs, into action, and get blown to pieces probably, still the faults in wot atm are really a joke, hell even end guns on tier 9 tds 155mm having bounces on a friggin lht tank like pz 38 NA , The shell its self should crush the friggin tank but now its bounce >.<

but im a Mw fan since i had my first pc! Cresdent hawks revenge rpg , mw 1-4 mercs, MC 1 & 2. Years after that found me an old BT tabletop game with cardboard mechs XD Its still in my possesion , its still in unused condition lol

Cant wait to start this game tho

Btw good post , Pin it !

Cheers

Edited by CT Tarantula NL, 05 July 2012 - 05:19 PM.


#124 Bodha

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Posted 05 July 2012 - 05:32 PM

View PostVyviel, on 05 July 2012 - 04:15 PM, said:

Yay you compared it to WOT. You havent played MWO though so I would say most of your points are guesses...

So that means they are very similar right?

SPGs = Missile Boat mechs except they dont need to wait 1 minute to reload and can spam missiles for ages =P

Tanks weigh 20-100 ton.

Damage is dealt to different locations etc


Not really. Most of the points are based upon past experience with TT, the previous games in the franchise, all combined with statements from the devs.

SPGs DO NOT equal missile boats. Missile boats still have a range that while long by MW standards is not across the entire map. SPGs do. MWO does not have weapons that indirect fire across the entire map. For a sense of scale please watch that artic video. You can see at several points mechs marked with ranges indicated. Missile boats while able to fire indirectly still have a range that will not allow them to easily dominate a game from a safe distance. They will not be able to sit back in the spawn and shoot the far side of the map. In fact I suspect they won't be able to hit more than a 1/4 of the map if even that from any single spot. Also missile boats can not spam missiles for ages. If they operate at similar fire rates as previous MW titles they will not be able to fire sustained barrages for more than 2 minutes. That may sound like a long time... but that would be something like an lrm/10 with 2-3 tons of ammo I think. An LRM/20 would need even more ammo to sustain fire that long so I think any missile boat with big alphas will also have much less sustained fire.

#125 grimzod

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Posted 05 July 2012 - 05:44 PM

I'll enjoy the Arrow 4 missile Thumpers and Long Toms when and if they are introduced. In TT terms though a pair of AC10s is just as good in close quarters. No big deal. In wot SPGs can kill you in one shot from across the map, even with FASCAM and other arty types no comparison really.

Edited by grimzod, 05 July 2012 - 05:44 PM.


#126 Reoh

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Posted 05 July 2012 - 10:47 PM

View PostVirage, on 05 July 2012 - 03:16 PM, said:

I've already bought the Legendary pack purely for the brand. Am I foolish for spending that kind of cash on a game still in dev without even getting to see what the beta is like? Lots of people would say yes and lots of Battletech fans would high five me. But I'm putting my trust in this and hoping it will be a game I'll play a long time. Battletech is something I've always enjoyed as a kid, teenager and adult. It's just a shame it took this long to get a project this big rolling. ;)


Foolish\risky, sure. Worth it? High5

<----

#127 Bodha

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Posted 06 July 2012 - 03:21 PM

View Postgrimzod, on 05 July 2012 - 05:44 PM, said:

I'll enjoy the Arrow 4 missile Thumpers and Long Toms when and if they are introduced. In TT terms though a pair of AC10s is just as good in close quarters. No big deal. In wot SPGs can kill you in one shot from across the map, even with FASCAM and other arty types no comparison really.


I also look forward to arrow 4 launchers getting into the game eventually. It will definitely add a good deal to the fire support mech portfolio.

#128 Crabby

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Posted 06 July 2012 - 03:44 PM

First Wot compared thread I've seen here, and a very good one indeed. It's been over 10 years since I have played this game and even then Wot is no match for the game platform that MechWarrior was then, and what Mech has planed now sure seems like WoT will be light years behind the online game play of what MechWarrior Online will be.

#129 Aramusha

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Posted 06 July 2012 - 03:55 PM

Nothing wrong with WOT/MW:O comparisons.

Both games will have their pros and cons.

It's is inevitable that MW:O will take away some (if not much) of WOTs gaming population, might as well make those guys feel welcomed.

The future health ( and success) of this game requires MW/BT 'vets' and 'Joe' mechwarrior to walk the same path.

#130 Bodha

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Posted 07 July 2012 - 07:50 AM

View PostAramusha, on 06 July 2012 - 03:55 PM, said:

Nothing wrong with WOT/MW:O comparisons.

Both games will have their pros and cons.

It's is inevitable that MW:O will take away some (if not much) of WOTs gaming population, might as well make those guys feel welcomed.

The future health ( and success) of this game requires MW/BT 'vets' and 'Joe' mechwarrior to walk the same path.


that was the point of this post. I want people who are looking for something different from WoT to have a few basic ideas about the differences in this game so they make a better informed choice.

Most people who have responded to this thread seem to get that. :P

#131 KuroNyra

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Posted 08 July 2012 - 07:49 AM

Thank you some much for that Thread. :D

Lot's of question answered for me. :D

#132 Maecker

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Posted 08 July 2012 - 10:25 AM

View PostSilversteel, on 03 July 2012 - 05:51 AM, said:

This Post should be pinned!


I agree!

#133 DanielMeier

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Posted 08 July 2012 - 10:40 AM

You did a great job on this topic. It just saddens me that people compare two vastly different things. The worst is when people act like MWO stole the whole concept, like WoT somehow created it, just downright laughable and pathetic clinging to such nonsense.

#134 Glythe

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Posted 08 July 2012 - 11:07 AM

When you get right down to the core of the game I don't see MWO being different from tanks in many aspects. You run across the map, try to secure an information network with allies and kill enemies without getting killed (or try to capture the base).

Instead of tanks you have mechs. Instead of 15 players on a team you have 12; instead of 3 players in a platoon you have a lance of 4 players. That last one is interesting because a team can now be 3 groups of coordinated players (much better odds than 5 platoons of 3) and should make for better teams. No tiers means everyone is combat effective. And while there is no bouncing there will still be angling of armor to make an enemy not concentrate all his fire in one specific spot. You still have support style mechs like the catapult that will replace the SPG; but as others have said the support mech will be a far less specialized machine that can still fight up close (instead of just hope to fire one shot and then die to the enemy). I suspect overall the mechs and weapons will be more balanced and less favorable to type or nation (/cough Russian bias /cough).

Oh right and of course there is the main difference.... No pay to win! This combined with the no tiers bit (maybe it should be no tears?) will probably steal a large portion of the Tank audience.

#135 Bodha

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Posted 09 July 2012 - 12:26 PM

View PostGlythe, on 08 July 2012 - 11:07 AM, said:

Instead of tanks you have mechs. Instead of 15 players on a team you have 12; instead of 3 players in a platoon you have a lance of 4 players. That last one is interesting because a team can now be 3 groups of coordinated players (much better odds than 5 platoons of 3) and should make for better teams. No tiers means everyone is combat effective. And while there is no bouncing there will still be angling of armor to make an enemy not concentrate all his fire in one specific spot. You still have support style mechs like the catapult that will replace the SPG; but as others have said the support mech will be a far less specialized machine that can still fight up close (instead of just hope to fire one shot and then die to the enemy). I suspect overall the mechs and weapons will be more balanced and less favorable to type or nation (/cough Russian bias /cough).

Oh right and of course there is the main difference.... No pay to win! This combined with the no tiers bit (maybe it should be no tears?) will probably steal a large portion of the Tank audience.



keep in mind though the map size vs max range of LRMs. LRM equipped mechs will not be able to support the entire map from one location. There also will be no blind firing to hit someone based upon their tracers using LRMs. The support mech won't inherently have a top down view, although commander specialists will.

I do think this game if it makes it through the hiccups that will inevitably happen during early patches will probably pull away a significant portion of WoTs population. Those guys who leave WoT will likely transition to this game over time so I don't think WoT's NA server will not become a ghost town overnight. I suspect a lot of ppl who played a lot of WoT will still go back occasionally, but I think the faction warfare in MWO if its successful will be ruinous for many of the clans currently on the map in WoT's clan wars. They will have to adjust to losing a lot of quality players. I'm sure they will find replacements and things will continue, but clan war player skill will likely drop. Any clan over there that keeps it player count and skill up high will likely be able to dominate.

#136 Ravyn

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Posted 11 July 2012 - 09:31 AM

View PostDagorel, on 03 July 2012 - 08:23 AM, said:

WOT gets my WWII need quenched. MWO is the holy grail of my thirst. I can not wait.



Well said!

#137 Squiggy McPew

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Posted 11 July 2012 - 12:08 PM

Gameplay wise wot and mwo are as different as different can be.

Business model wise they seem very similar with most likely similar economies.

But I could care less tbh.

Wot will sate my desire to sling old fashioned metal slugs at each others old fashioned metal boxes on tracks and mwo will sate my desire to unleash missile barrages and laser salvos at high tech walking doombots.

Wot does what it does very well and I can only hope mwo ends up at the same high level of playability and strategy.

#138 Hellya

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Posted 11 July 2012 - 12:34 PM

Bodha? as in my Clan mate from WoT?

#139 DeathGuardOO14

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Posted 11 July 2012 - 12:43 PM

Must be a SLAP reunion here! I'm sad to see you've fallen under the sway of the Davion dogs though Bodha... Nice post though.

#140 Dragonlord

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Posted 11 July 2012 - 01:00 PM

View PostSilversteel, on 03 July 2012 - 05:51 AM, said:

This Post should be pinned!


If you feel it should be pinned, use the report option and request a sticky on it.
I seen the occasional post that would do good as a sticky, reported them for a sticky and seen them get a sticky afterwards.
I just dont want to overdo it, dont want to come off as trying to abuse the system or something.





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