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Patch Notes - 1.3.395 - 19-May-2015


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#1 InnerSphereNews

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Posted 15 May 2015 - 05:25 PM

Upcoming Patch - Tuesday, May 19th @ 10AM – 1PM PDT

Patch Number: 1.3.395.0


Greetings MechWarriors,

Community feedback has been a big theme since our last patch. The results of the Calling All Founders poll are in, and the Founders have decided that Forest Colony will be the next map to receive a beautification and gameplay overhaul. Now it's up to the Phoenix pilots to fill their own Kill Counter in the Phoenix Rising event and make the call on whether to re-activate the Phoenix Program.

The first run of the new MechLab Public Test Server was online from May 7th to 13th, and the Public Test sub-forum was quickly filled with excellent feedback. We expect the Public Test Server to return soon with some further tweaks and additions so you can all take another crack at what we've got in store for the MechLab overhaul.

Lastly, we put out a call for Champion 'Mech re-build suggestions on May 6th, and after a week of player-provided builds we're in the process of compiling the most-liked suggestions for each chassis. A front-page poll to determine the top choices will go up soon!


A theme of communication continues on into this final patch of May: Faction Chat, Unit Chat, and Officer Chat will now be accessible from within Community Warfare lobbies, and VoIP audio quality is receiving a boost to further strengthen communication within your team.

Two new Inner Sphere Variants have been added to the Gift Store: the Cataphract CTF-0XP (with ECM) and the BattleMaster BLR-2C! These two Variants will be available only in the Gift Store until July 17th, at which time they will be released for purchase in-game with MC and C-Bills.

The Quirk pass for this patch is geared toward encouraging better loadout diversity for a few energy-focused 'Mechs that have been burning through the battlegrounds lately. You'll also notice some slight adjustments to the current SCR-B Right Arm OmniPod Quirks to help make that Variant a little more attractive.

Rounding out the patch we have some Clan 'Mech animation beautification passes; a geometry adjustment in the Emerald Taiga terrain to prevent O-Gen destruction from outside the gates; some additional map fixes; DirectX 11 optimization; and the fix of a long-standing Thermal Vision bug under DirectX 9.

Read on for details, and we'll see you on the battlefield!

Change Log


New 'Mechs

Cataphract CTF-0XP

  • Gift Store price: $10
  • Release date for purchase with MC and C-Bills: July 17th
  • MC price (when available): 2,585 MC
  • C-Bill price (when available): 6,458,479 C-Bills
Loadout details
  • Tonnage: 70
  • Engine: 280 Standard
    • Top Speed: 64.8 kph
    • Max Engine Rating: 340
  • Torso Movement:
    • 90 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 20 degrees to each side.
    • 30 degrees up and down.
  • Armor: 384 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Head: Heat Sink
    • Left Arm: Medium Laser
    • Left Torso: Guardian ECM, Beagle Active Probe
    • Center Torso: Engine
    • Right Torso: AC/5, AC/5 Ammo x3
    • Right Arm: PPC, Medium Laser
  • Hardpoints:
    • Left Arm: 2 Energy
    • Left Torso: 1 ECM, 1 AMS
    • Right Torso: 1 Ballistic
    • Right Arm: 2 Energy
  • Heat Sinks: 16 Single
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: Yes
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • Movement Archetype: Medium
  • Quirks:
    • Acceleration Rate (All Speeds) +12%
    • Deceleration Rate (All Speeds) +12%
    • Turn Rate (All Speeds) +12%
    • Additional Armor (CT) +13
    • Additional Armor (LT/RT) +9
    • Additional Armor (LA/RA) +7
    • Additional Armor (LL/RL) +9
    • Additional Structure (CT) +7
    • Additional Structure (LT/RT) +5
    • Additional Structure (LA/RA) +3
    • Additional Structure (LL/RL) +5
    • Torso Turn Rate (Yaw) +12%
    • Ballistic Range: +5%
    • Ballistic Velocity: +5%
    • Energy Range: +5%
    • Laser Duration: -5%


BattleMaster BLR-2C

  • Gift Store price: $14
  • Release date for purchase with MC and C-Bills: July 17th
  • MC price (when available): 3,720 MC
  • C-Bill price (when available): 9,292,709 C-Bills
Loadout details
  • Tonnage: 85
  • Engine: 340 Standard
    • Top Speed: 64.8 kph
    • Max Engine Rating: 400
  • Torso Movement:
    • 80 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 30 degrees to each side.
    • 30 degrees up and down.
  • Armor: 464 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Head: Command Console
    • Left Arm: AMS
    • Left Torso: SRM 6, Medium Laser x2, SRM Ammo, AMS Ammo, Heat Sink
    • Center Torso: Engine, Beagle Active Probe
    • Right Torso: Medium Laser x2, Heat Sink
    • Right Arm: ER PPC
  • Hardpoints:
    • Left Arm: 1 AMS
    • Left Torso: 3 Energy, 2 Missile
    • Right Torso: 2 Energy, 1 AMS
    • Right Arm: 1 Energy
  • Heat Sinks: 17 Single
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • Movement Archetype: Huge
  • Quirks:
    • Acceleration Rate (All Speeds) +16%
    • Deceleration Rate (All Speeds) +16%
    • Turn Rate (All Speeds) +16%
    • Additional Armor (CT) +19
    • Additional Armor (LT/RT) +13
    • Additional Armor (LA/RA) +10
    • Additional Armor (LL/RL) +13
    • Additional Structure (CT) +10
    • Additional Structure (LT/RT) +6
    • Additional Structure (LA/RA) +5
    • Additional Structure (LL/RL) +6
    • Torso Turn Rate (Yaw) +16%
    • Energy Range: +5%
    • Laser Duration: -5%
    • Missile Range: +5%
    • Missile Velocity: +5%
    • LRM 5/10/15/20 Spread: -5%
    • SRM 2/4/6 Spread: -5%


Gameplay

  • Added the ability to communicate in Faction Chat, Unit Chat, and Officer Chat from within the Community Warfare Lobby screen.
  • Adjusted the TeamSpeak SDK VoIP codec to improve audio quality.
  • Launching a Group Match within a Public Group will place you directly into the Public queue.
    • Creation of Private Group matches has been moved to the Social window.


'Mech Fixes

  • Dire Wolf animation tweaks
    • fixed knee misalignment when running
    • vertical translation/'bounce' has been reduced when running backwards
  • Warhawk animation tweaks
    • fixed knee misalignment when running
    • vertical translation/'bounce' has been reduced when running or walking
    • fixed torso wobble when going uphill or downhill
    • fixed misaligned clavicles
  • Adder animation tweaks
    • added foot talon animation


Map Fixes

  • Vitric Forge: The blue giant will now appear correctly under Thermal Vision.
  • Emerald Taiga: Adjusted terrain in front of the side O-Gens so that they cannot be attacked from outside the gates.
  • Viridian Bog and Grim Portico: Slight lighting normalization between different system specs.
  • Grim Portico: Fixed an issue that caused dead 'Mechs to fall through the ice.


Other Fixes

  • Various particle effects, such as smoke and fire, will no longer show up as green under Thermal Vision when running DirectX 9.
  • Fixed an issue where coverage buffer occlusion culling was not functioning correctly under DirectX 11. As a result, players might see performance gains under DX11.
  • The Targeting Reticle and Target Info Box will now appear on the correct depth plane when using Advanced Zoom in NVIDIA 3D Vision.
  • Minor bug fix and adjustment made to the Mad Dog Raider Skin.
  • Minor bug fix and adjustment made to the Stormcrow Crusader Skin.
  • Fixed an issue with the Fractal Camo Pattern that unintentionally changed how weapons were shaded.


Quirk Changes

The following 'Mechs are receiving Quirk changes. Details on these Quirks can be found in this dedicated post.

  • Firestarter
    • FS9-A
    • FS9-H
    • FS8-S
  • Raven
    • RVN-2X
  • Stalker
    • STK-4N
  • Stormcrow
    • SCR-Prime OmniPods
    • SCR-A OmniPods
    • SCR-B OmniPods
    • SCR-C OmniPods
    • SCR-D OmniPods
  • Timber Wolf
    • TBR-Prime OmniPods
    • TBR-A OmniPods
    • TBR-C OmniPods
    • TBR-D OmniPods
    • TBR-S OmniPods


See you on the battlefield!

- The MechWarrior® Online™ Team



#2 Andre Marek at the Uni

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Posted 15 May 2015 - 05:31 PM

Posted Image

#3 Cion

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Posted 15 May 2015 - 05:31 PM

must be a holiday on Monday or something.

THANKS for the EARLY patch notes! :)

Edited by Cion, 15 May 2015 - 05:31 PM.


#4 Mcgral18

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Posted 15 May 2015 - 05:35 PM

Blarg...the quirk list isn't up yet.


Soon™

Hopefully the TimberGod lost the 5% less heat.

#5 Armored Yokai

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Posted 15 May 2015 - 05:36 PM

Dedicated post not working

#6 Sereglach

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Posted 15 May 2015 - 05:38 PM

HOLY CRAP! Patch notes before the weekend even kicks off! This is incredible. Great stuff, PGI, keep it up!

Nice batch of fixes and tweaks, too. It'll be interesting to see what they do to gameplay overall.

EDIT: I also concur. At this time the dedicated quirk posting is not working.

Edited by Sereglach, 15 May 2015 - 05:39 PM.


#7 Lyoto Machida

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Posted 15 May 2015 - 06:00 PM

Looking forward to see that quirk list...maybe I won't be buying a STK-4N after all.

#8 G SE7EN7

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Posted 15 May 2015 - 06:15 PM

Quirk dedicated post link is broken.

#9 Kael Posavatz

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Posted 15 May 2015 - 06:40 PM

Do the quirks not exist?

#10 Twilight Fenrir

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Posted 15 May 2015 - 06:46 PM

Lovin' the early patch notes! n.n

Disappointed 'phract doesn't have JJs, but at least it can sport a good engine!

#11 Domenoth

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Posted 15 May 2015 - 06:47 PM

The quirks were a trap! <blarghgarglehggghh>

#12 OznerpaG

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Posted 15 May 2015 - 06:49 PM

gah, i bought the cataphract store bundle to level up for the 0XP, but it has it's energy mounts in the arms which are at toe level

no thanks

#13 Wintersdark

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Posted 15 May 2015 - 07:03 PM

Wtb:quirk info

#14 Jess Hazen

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Posted 15 May 2015 - 07:16 PM

The link to the quirk changes is incorrect.

#15 Asmosis

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Posted 15 May 2015 - 07:26 PM

InnerSphereNews said:

Launching a Group Match within a Public Group will place you directly into the Public queue


Does this refer to the LFG feature? like if you form a rag tag group of 12 pugs there you go into the pub queue rather than group queue?

(or conversely use LFG to assemble your premade team instead of friend list)

#16 LordKnightFandragon

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Posted 15 May 2015 - 07:33 PM

Cool, now DWF and WHK have proper animations, when can the WHK get a remodeling to shrink its entire upper torso section?

Yes, its a barn on legs, but its not nearly as big as PGI made it. A smaller torso section would go miles to making the WHK a better mech. And as for the guns, they will be in the right position and the barrels long enough when we can pan the camera and see the guns out of the cockpit window like we can in the Zeus.

#17 ICEFANG13

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Posted 15 May 2015 - 07:51 PM

That means that they will likely be nerfing those mechs on the list (unless they buff them of course, not likely).

This is excellent, making quick (hopefully minor to start) changes is the best way to help the game reach a balanced state. Although all the mechs listed could be quirkless and still be good, this is a promising and inspirational start to it.

*Raven-2X would probably have problems with no quirks

Edited by ICEFANG13, 15 May 2015 - 07:52 PM.


#18 MechWarrior3671771

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Posted 15 May 2015 - 07:52 PM

This:

"The following 'Mechs are receiving Quirk changes. Details on these Quirks can be found in this dedicated post."

Does not lead to a dedicated post on quirk changes. Any help?

#19 S204STi

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Posted 15 May 2015 - 08:04 PM

Off to drop a couple of LL off my 4N, and replace with something... else...

#20 Domenoth

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Posted 15 May 2015 - 08:04 PM

View PostAsmosis, on 15 May 2015 - 07:26 PM, said:

Does this refer to the LFG feature? like if you form a rag tag group of 12 pugs there you go into the pub queue rather than group queue?

(or conversely use LFG to assemble your premade team instead of friend list)

No, not at all. It means that when a group leader clicks "Launch" or "Play" or whatever it is (I never lead groups) he doesn't then have to choose between Public or Private matches before your group gets added to the Match Maker queue. Like as a solo player, "Play Now" doesn't open a pop up asking Public or Private anymore. Just a single click and you get the spinning search wheel. It was an oversight from the last patch (i.e. solo players got the improvement but they forgot to add it to groups).





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