Machine Gun Users,post Here.
#1
Posted 15 May 2015 - 11:30 PM
Locusts,firestarters,the arrows,jagermechs,doesnt care,.
The requirement was to have at least 2 machine guns.
Clan mechs accepted toó.
#2
Posted 17 May 2015 - 08:41 AM
I thought it was a ton of fun dropping that guy with nothing but he MG's.
#3
Posted 17 May 2015 - 08:51 AM
I was the only ECM mech on my team and they complained off my choice of tactics. They whined so much the enemies laughed at them.
My MGs and SPLs cored out a Catapult, Hunchback, Hellbringer and a Panther. But guess what?
My team still kept whining even though we won by quite a lot. "i'm so quitting this game" one guy said.
#4
Posted 17 May 2015 - 08:56 AM
I run with 6 MG's and a pair of MPL's (plus an AMS and BAP) and a STD 315 engine for maximum overdrive.
Many, many, MANY times has this 'Mech gone off to do brawling things. Many times has this backfired, but many times has it resulted in surprising kills.
The details are all too gruesome to mention (actually I have just gone and forgotten, but what the heck), but suffice to say hundreds have fallen before the surprisingly short-ranged might of Major Pewpew!
...In short, I like machine guns in big groups, and my Jagermech has long been my favorite platform for them.
#5
Posted 17 May 2015 - 12:42 PM
WonderSparks, on 17 May 2015 - 08:56 AM, said:
I run with 6 MG's and a pair of MPL's (plus an AMS and BAP) and a STD 315 engine for maximum overdrive.
why wouldn't ya just drop down the engine to a 300, and load up 2 LPL's, would be way more effective.. higher alpha, and higher DPS too.
as for a couple of mine, i do something a bit different.. Cataphracts
the 4X, with a 2 ac-10's, 2 ML's, 2 machine guns and a STD engine, 260? i forget
i also run the Ilya with an AC-20, pair of LL's and 2 machine guns in the arms. Great fun! though i can't play it atm, as i sold it on accident, but will re-buy it to run this build as it is one of my favorite mechs.
I also have a spider, cicada and raven which i run 4 on all fun mechs..
Edited by JC Daxion, 17 May 2015 - 03:05 PM.
#6
Posted 17 May 2015 - 12:50 PM
JC Daxion, on 17 May 2015 - 12:42 PM, said:
why wouldn't ya just drop down the engine to a 300, and load up 2 LPL's, would be way more effective.. higher alpha, and higher DPS too.
Probably because he loves the sound of his MG's. Once you get hooked on that addictive sound it's impossible to quit!
During the later half of the game a mech with 3 or more MG's is the most lethal brawler out there because of all those exposed internals.
A mech with 2-3 exposed internals will hear lot's of "heatsink destroyed, AC20 destroyed, Medium Laser destroyed, heatsink destroyed." within 5-10 secs of running into a MG brawler depending on how many MG's he has.
A lot of players just panic when they hear all the stuff that gets ripped to shreds.
Edited by Spleenslitta, 17 May 2015 - 12:50 PM.
#7
Posted 17 May 2015 - 12:57 PM
WonderSparks, on 17 May 2015 - 08:56 AM, said:
I run with 6 MG's and a pair of MPL's (plus an AMS and BAP) and a STD 315 engine for maximum overdrive.
Many, many, MANY times has this 'Mech gone off to do brawling things. Many times has this backfired, but many times has it resulted in surprising kills.
The details are all too gruesome to mention (actually I have just gone and forgotten, but what the heck), but suffice to say hundreds have fallen before the surprisingly short-ranged might of Major Pewpew!
...In short, I like machine guns in big groups, and my Jagermech has long been my favorite platform for them.
Have you tried the Arrow yet? It really feels almost too good.
Spleenslitta, on 17 May 2015 - 12:50 PM, said:
He suggesting the other guy change the MLs to LPLs, not get rid of MGs.
#8
Posted 17 May 2015 - 12:59 PM
#9
Posted 17 May 2015 - 03:01 PM
Spleenslitta, on 17 May 2015 - 12:50 PM, said:
During the later half of the game a mech with 3 or more MG's is the most lethal brawler out there because of all those exposed internals.
The mech still has 6 +10k rounds... and dual large pulse..
http://mwo.smurfy-ne...54096ce2f23305b
Edited by JC Daxion, 17 May 2015 - 03:02 PM.
#10
Posted 18 May 2015 - 04:39 AM
JC Daxion, on 17 May 2015 - 12:42 PM, said:
why wouldn't ya just drop down the engine to a 300, and load up 2 LPL's, would be way more effective.. higher alpha, and higher DPS too.
as for a couple of mine, i do something a bit different.. Cataphracts
the 4X, with a 2 ac-10's, 2 ML's, 2 machine guns and a STD engine, 260? i forget
i also run the Ilya with an AC-20, pair of LL's and 2 machine guns in the arms. Great fun! though i can't play it atm, as i sold it on accident, but will re-buy it to run this build as it is one of my favorite mechs.
I also have a spider, cicada and raven which i run 4 on all fun mechs..
The LPL's also generate more heat than the MPL's do, plus I like moving as fast as possible for some reason.
I also have a Spider and a Cicada, as well as an Urbie or two.
My general rule of thumb is "If it can carry more than two MG's, I will do it" though I had previously made an exception with the Kit Fox.
Bloodweaver, on 17 May 2015 - 12:57 PM, said:
I have not, been waiting on a Blackjack mastery bundle to get my hands on that one (I think there was no such thing last I checked) but I am quite sure it will feel much like my Jagermech (in its own, tiny way )
#11
Posted 18 May 2015 - 05:09 AM
I'd flanked behind the enemy team and found an LRM Stalker bombarding my team from cover, so gave it a burst from the MGs. It turned and looked at me, then realised I only had MGs so returned to it's barrage, presumably asking someone with nothing better to do to come back and deal with me. Meanwhile, my MGs found it's unarmoured leg. Suddenly, the Stalker's internals start flashing all of their own accord, and it turns back to me in a panic, stabbing at me with it's back up medium lasers as if that will stop the runaway ammo explosion devouring the assault 'Mech from within.
It felt glorious.
#12
Posted 18 May 2015 - 05:15 AM
Since then I've started using my Nova Prime again - 6 ERMed Lasers, 4 machine guns. I recently ran right thru a mob of red enemies with MGs blazing and got 3 kills in a matter of seconds. One of the dead complained afterwards that there was no way my machine guns tore him up that fast.
#13
Posted 18 May 2015 - 07:07 AM
That said, I can kind of see why MGs aren't "meta". I find that I play my BJ-A and CDA-3C mainly as non-MG mechs (ERLL and ER-PPC snipers, respectively). I then occasionally do a late-game switch into "vulture mode", where I hunt those by-then-exposed components with MGs. I occasionally get really high damages (for what are light medium mechs), but it's generally games which we are winning anyway, and I'm simply doing the late-game mopping up with MGs. I guess it's debatable whether it makes sense to run a mech that excels when we're already winning, instead of bringing something the can push the team over the top in the early game.
I don't mean to be a killjoy though, like I said I love MGs and will keep playing them. And without any shame as I find I can easily pull my weight in those mechs, where I play. ("Where" being low-elo PUG, that place where non-meta mechs go die, or flourish, depending on how you want to look at it.)
WonderSparks, on 18 May 2015 - 04:39 AM, said:
There is a BJ mastery bundle -- includes the Arrow as well as the BJ-1(C) and BJ-3.
Edited by jss78, 18 May 2015 - 07:08 AM.
#14
Posted 18 May 2015 - 07:41 AM
WonderSparks, on 18 May 2015 - 04:39 AM, said:
I also have a Spider and a Cicada, as well as an Urbie or two.
True, but MPL's only have a 220 range and then damage starts to drop, so at like 300 you are really only doing the amount of a single MPL, which isn't much at all. and just running a single pair is really not the best option in larger mechs. I say this as someone that used MPL's in tons of builds, but on heavier mechs they really need to be in groups of 3-4 at least..
this is your build here.. http://mwo.smurfy-ne...c0a646ab8bd6a3d
Now if you really want to go with the 6 machine guns and MPL's, go for the arrow.. it is faster, and carries 3 MPL's which is a better sweet spot for running MPL's on lighter mechs.. (for the record i have a commando that i run 4, but it runs hot!)
http://mwo.smurfy-ne...9b69b82163bc478
But in compairson to the LPL build, it really is improved in what counts, the over all damage and is better outside of losing the BAP, but you could just drop leg armor a tiny bit and one heat sink, and get it back..
http://mwo.smurfy-ne...a12a5f47f971e45
despite having the hotter LPL's, the mech runs at a higher DPS, for the simple fact that with 2 MPL's you are just never going to over heat, so really that extra weight is really wasted for the most part. the LPL's will do 22 damage at 365 which is basically almost double the MPL's with about the same recharge, and still be doing pretty good damage up to 730, Add in a recharge, and range module for them and this mech really improves and you still have your 6 machine guns and 4 tons which really is plenty, at 8k rounds, i had 10 before, but i think id rather just go with an extra heat sink. You are also only 3KPH slower which is basically unnoticeable.
Now this is the LPL arrow which again i find the Large pulse better even on this mech, as the MPL's just are lack luster on it, granted i am still in basics on this mech, and need to grab 2 more still, but it works better, with more consistent damage. (though you could use ERLL's with a couple 3 extra heat sinks and 4 tons of ammo if you want to play the long range game early, at the expense of a bit of DPS when you get up close)
http://mwo.smurfy-ne...35160fa3903aa9b
I'm a fan of run what you like, But seriously, try these out before you judge um, You might find you are much more consistent, just for the simple fact you don't need to be in point blank range to help out. I have a bunch of machine gun mechs so i get it.. I have even run a HBK 4G with 3 machine guns and 3 MPL's for kicks, it worked but i'd rather run the 4G with an ac-20+2 machine guns and 3 SL's for max carnage. I also have the spider, cicada, and raven with 4 machine guns too so i get fast mechs with guns!
Edited by JC Daxion, 18 May 2015 - 07:58 AM.
#15
Posted 18 May 2015 - 07:51 AM
The advantage of the mgs mechs was that the enemy dont consider u a serious treat,and the mgs in groups of 4 can be a huge danger vs all enemyes who have internal exposed,and if u have ur team providing fire the kill was sure.
Doesnt care if was a jenner or a diré wolf,if one of those have internals exposed, u can rub ur hands.
Edited by TeteSP, 18 May 2015 - 07:54 AM.
#16
Posted 19 May 2015 - 02:17 AM
Spleenslitta, on 17 May 2015 - 12:50 PM, said:
Word! I love my Arrow`s (Half dark green, Half dark purple, bright markings: Joker Edition) 6 MGs... Wished they would have the Clan MG`s sound, though the IS sound is fine.
#17
Posted 19 May 2015 - 09:01 AM
#18
Posted 19 May 2015 - 10:12 AM
#19
Posted 19 May 2015 - 10:41 AM
I have ran through a group a heavily damaged mechs at the end of the game and pulled off 3 kills one after another....it was sweet.
Just look for the arrow that looks like tron...that's me.
#20
Posted 19 May 2015 - 10:44 AM
It's funny because the target doesn't usually realize just how badly they're screwed until their CT gets stripped in only a few seconds and is about to get blown out.
Edited by Moldur, 19 May 2015 - 10:46 AM.
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