Tarogato, on 30 May 2015 - 12:59 AM, said:
To me it looks pretty likely that you missed the UAV with the dual gauss entirely. If you look really closely frame by frame, you'll see that the UAV drifted away (and you were moving as well) just as you were firing your shot and your range displayed as "∞". (yes, UAVs drift up and down a little bit, some people don't realise this)
But that doesn't explain why you still got the particle impact effect. That.. I'm afraid, makes no sense at all. Unless the hitbox for a gauss projectile (or the UAV itself, which is more likely) to detect for hitreg is a different size from the hitbox used to trigger the particle effects.
Alternatively, it may have been client-vs-server related. The server saw the UAV drift away just in time and didn't count the hit, but your game client saw it hit and triggered the particle.
I'm sorry you're wrong. I've shot enough UAVs to know that when you miss, you don't get the "splash", like I did in the vid. I hit it. Absolutely, dead on. It just didn't register for whatever reason.
Then I hit it with the lasers, again, dead on, no register flash from hitting, it BUT, the game says "Ok it dies" UAV kill.
Just because the range indicator change to infinity AFTER I let the shot go doesn't actually mean I missed. There is a 'travel time' required for gauss. It hit, that's why there was a "splash". You don't get splashes shooting at the "blank" sky (unless you're in HPG Relay, firing "near" the dish in the center).
This is a clear cut case of the game not applying gauss damage as it should, period.
I also stepped through this frame-by-frame to ensure there could be question.
You go ahead, go into game, get in Canyon Network, and shoot 10,000 gauss into the sky. If you can record a splash and I will acquiesce.
Since all hit registration is server side, you don't get "splash" until the game actually registers a hit.
This is CLEARLY a hit. Frame-by-frame the gauss STILL hit the UAV dead on, regardless of whether or not I moved a bit off the UAV after having fired...
The Great Unwashed, on 30 May 2015 - 02:18 AM, said:
The last explanation is the most plausible one; the evidence is more convincing if you hit a mech dead center with no damage registering. Now there's too much uncertainty to what exactly happened as the distance to the UAV does go to infinite a frame after you fire so I guess you missed.
And yes, the bobbing of UAVs is real and annoying. Except for my own UAV, then it is fantastic.
Again, I hit it, it wasn't missed.
I've hit 'mech after 'mech without registration too, and either there's some mitigating factor like a near by 'mech, slight drop in frame rate, "too close" terrain, smoke obscuring the view, cockpit shake from my own 'mech taking damage, et al. I have been working for months to get clear "I'm by myself, not taking damage, no one else near me, no frame rate drops, no obvious lag, etc." recordings where no REASONABLE person can come up with a lame excuse to deflect the issue.
Go ahead frame by frame it yourselves, that gauss HITS the UAV.
You get damage splash, just no damage.
You don't get damage splash shooting the sky in Canyon Network.
Edited by Dimento Graven, 30 May 2015 - 08:08 AM.