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Returning Player, K2 Any Good?


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#1 Erghiez06

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Posted 30 May 2015 - 11:37 PM

Hi all!
Recently decided to return to the game as I am pretty much bored with everything else. The last time I had played I was working on my Catapult skill-set while using the K2 as my primary mech. I've seen some mention around the forums that their turn radius has been nerfed. I was wondering if this was the case and whether or not the K2 was still worth piloting. Especially so if another option was easily and readily available to me should I so choose. Would it behoove me to continue with my Cata skill-set or splurge on a better mech? I'm currently considering the purchase of a hero or champion mech. My current k2 build is a 2xPPC/2xLL build and seemed to work out well enough for me. Considering a different course. Any suggestions on the matter would be mucho appreciated.

#2 mailin

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Posted 30 May 2015 - 11:52 PM

K2s are still viable and STILL devastating. Enjoy!

#3 WustenFuchs1991

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Posted 31 May 2015 - 12:06 AM

Yes, yes it is. I can get you a smurfy build if you want. http://mwo.smurfy-ne...9db2aaacd2f972dPosted Image

Edited by SourKraut91, 31 May 2015 - 12:16 AM.


#4 Rogue Jedi

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Posted 31 May 2015 - 01:05 AM

the CPLT-K2 is still viable as above players have said, it can safely take an XL engine because its side torsos are small however the Center Torso is huge, because of the huge CT I would strongly advise against trying to brawl in a K2, also unlike the other Catapults the K2 cannot take Jumpjets.

you will have 4 energy hardpoints and 2 ballistic hardpoints, the arm energy are mounted high and thus well suited for poking over terrain while offering the enemy very little to shoot at, the torso mounted weapons are all low so you will have to expose most of your Mech to use those, if you are after a ballistic sniper the Jagermech, with its high arm mounted ballistics, could be a better choice.

But for what you said you are using it for the K2 is fine

Edited by Rogue Jedi, 31 May 2015 - 01:07 AM.


#5 Levi Porphyrogenitus

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Posted 31 May 2015 - 04:26 AM

The K2 is no longer top dog, and the Jager does what it does, but generally better, but it's certainly still a strong choice if you build it right, and unlike the Jager it's still very XL friendly.

#6 Nimbus Captain Brannigan

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Posted 31 May 2015 - 08:58 AM

dual gauss jeger vs dual gauss k2. K2 can carry more ammo, due to being able to strip arm armor, and shots are converged higher due to torso weapon layout. Jegger can peek better though due to high mouted gauss.

#7 TheCaptainJZ

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Posted 01 June 2015 - 11:02 AM

If you are looking for a hero mech, the catapult Jester would be a good choice for you. 6 energy hardpoints, 2 AMS, a chassis you can level together and are already familiar with, and a couple jump jets. You can copy your current K2 build right to it!

#8 Erghiez06

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Posted 01 June 2015 - 07:20 PM

Thanks for all of the suggestions. A hero mech was something I've been contemplating for a bit and the Jester was near the top of the list. Mostly sat there because of how much time I've spent in my K2. The last time I played was right around the time the Clan mechs dropped, so its been awhile. I've never cared much for assaults but that King Crab...

#9 JC Daxion

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Posted 01 June 2015 - 11:53 PM

View PostLevi Porphyrogenitus, on 31 May 2015 - 04:26 AM, said:

The K2 is no longer top dog, and the Jager does what it does, but generally better, but it's certainly still a strong choice if you build it right, and unlike the Jager it's still very XL friendly.



maybe in some cases, but their are defiantly builds that the K2 works better than a jag. Dual AC-5's + dual PPC's is very fun and works well. Basically it is the longest range catapult. The LRM versions, really need to be under 500m to work their best.. Typically right behind the front line brawlers is the sweet spot.

OP; i love the jester, it is one of my fastest/most mobile heavy mechs i own, Stuff in dual AMS, a bunch of ammo, 320XL, 4 MPL's+ 2LL's and Bap and some extra heat sinks. talk about a fun mech!

Edited by JC Daxion, 01 June 2015 - 11:55 PM.


#10 Appogee

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Posted 02 June 2015 - 12:19 AM

Saw one last night ripping things up in the group queue with dual Gauss.

Once we'd dissolved his team he didn't last long. But until then he was actually the Mech we were most concerned about, hiding at the back and sniping with good effect.

Is K2 part of the Catapult Mastery Pack? I'm thinking of getting that pack so I can get the Jester. K2 seems like it wouldn't be too shabby to level.

EDIT: apparently it is. Will pick that up once I start running out of sub-par Resistance Mechs to Master.

Edited by Appogee, 02 June 2015 - 12:21 AM.


#11 Elizander

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Posted 02 June 2015 - 02:57 AM

I can never seem to pull out the 2 AC/20s on my K2.

#12 TheCaptainJZ

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Posted 02 June 2015 - 06:22 AM

Dual AC 20s were one of the biggest threats once upon a time.

#13 Nimbus Captain Brannigan

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Posted 02 June 2015 - 06:48 AM

View PostAppogee, on 02 June 2015 - 12:19 AM, said:

Saw one last night ripping things up in the group queue with dual Gauss.

Once we'd dissolved his team he didn't last long. But until then he was actually the Mech we were most concerned about, hiding at the back and sniping with good effect.

Is K2 part of the Catapult Mastery Pack? I'm thinking of getting that pack so I can get the Jester. K2 seems like it wouldn't be too shabby to level.

EDIT: apparently it is. Will pick that up once I start running out of sub-par Resistance Mechs to Master.


was it on the map with the big ring in the middle and k2 was on the mountain surrounded by those spikes? ended up getting 1k damage on the loss?

#14 Appogee

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Posted 02 June 2015 - 07:10 AM

View PostNimbus Captain Brannigan, on 02 June 2015 - 06:48 AM, said:

was it on the map with the big ring in the middle and k2 was on the mountain surrounded by those spikes? ended up getting 1k damage on the loss?

It was Tourmaline Desert I think. Didn't notice the scores at the end, sorry.

#15 Athalus

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Posted 02 June 2015 - 07:33 AM

Word of warning before buying the K2 (and any Cat), being XL-friendly is simply a side effect of having a giant, easy to hit, CT. It also lacks low-hanging shielding arms. Basically it's not very tanky.

...Still the best looking mech in the game IMHO!

#16 xeromynd

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Posted 02 June 2015 - 07:52 AM

If you're going for a Dual Gauss platform, I'd recommend the K2 over the Jager any day.
IMO it beats out the Jag only slightly. You can take the arms down to 1 armor to make room for more ammo than the Jag can fit. The whole mech is still relatively low profile, and all weapons are more-or-less mounted at cockpit height, so you can still pop and shoot.

Granted, if the Gauss gets critted, you're toast, no matter how you spin it. But on the other hand, a Jag with XL is asking for more trouble imo.

#17 Rear Admiral Tier 6

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Posted 02 June 2015 - 08:24 AM

i always liked my K2 with pair of UAC:s and 2 large lasers in the arms.Good midrange hillhumper.

#18 K1ttykat

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Posted 02 June 2015 - 08:35 AM

They're only worth using for the high mounted energy hardpoints if you don't own the firebrand. For a ballistic loadout, the jagermech is always better, even considering the fact that the K2 can drop arm armour. The K2 suffers from both catapult hitboxes and horrible torso pitch. The catapult CT can be hit from almost any angle which means that twisting does very little. The torso pitch means you are pretty much restricted to flat ground, you will struggle to aim up/down even a slight hill. The K2 also needs to expose nearly its entire torso when peeking over a hill.

Of course there are some catapult fans that keep playing their dual gauss K2s regardless but the sad truth is that the jagermech and firebrand have largely replaced the K2. If you already have a K2, then keep using it because you can still do well in it. The K2 is not terrible but relative to the other choices, it's not recommended.

The K2 still has one advantage, it looks really really cool with dual UAC5s.

#19 Modo44

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Posted 02 June 2015 - 09:02 AM

View Postmailin, on 30 May 2015 - 11:52 PM, said:

K2s are still viable and STILL devastating. Enjoy!

Yes, as long as you stick to IS heavy mech Elo. Once you start using Clan heavies, especially the TW and Hellbringer, the K2 will become a weakling.

#20 Erghiez06

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Posted 02 June 2015 - 03:46 PM

View PostJC Daxion, on 01 June 2015 - 11:53 PM, said:



maybe in some cases, but their are defiantly builds that the K2 works better than a jag. Dual AC-5's + dual PPC's is very fun and works well. Basically it is the longest range catapult. The LRM versions, really need to be under 500m to work their best.. Typically right behind the front line brawlers is the sweet spot.

OP; i love the jester, it is one of my fastest/most mobile heavy mechs i own, Stuff in dual AMS, a bunch of ammo, 320XL, 4 MPL's+ 2LL's and Bap and some extra heat sinks. talk about a fun mech!



I've been trying to find a decent Jester build, I'll definitely be trying yours. I've never been a fan of Lasers. I feel like Michael J Fox when I'm trying to hit someone with any laser.I really like the idea of the mobility the Jester has. I love my K2 and the build flexibility it has which is why I was curious if it was still any good. At any rate, I purchased the Jester. Felt It was due time I bought a hero mech. Now I just need to grind some C-bill until I can afford a larger engine.





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