Pereset, on 05 June 2015 - 08:50 AM, said:
Wait a minute, Fusea.
Are you telling me that in the Tukayyid CW, you didn't become Clan?
I don't remember seeing you with us fighting against the clan.
You didn't see me fighting on either side. I blew up my computer a year or so ago and haven't been able to play at all. I jumped into a couple games with my new machine, but now I don't remember how to play, so I haven't been on much. Even then, the new machine only came after the cw event wrapped up. In the mean time, I had a laptop with windows xp and blistering 3/4 of a gig of ram on a pentium M processor with no graphics card. I couldn't get the game installed, let alone run it.
Back in game, heres the thing about mercs, all the cowards are running garrison duty in the arse end of nowhere, because they can. All the greedy mercs are working for corporations doing guard duty at facilities because the pay is good and the work is easy, again, because they can. All the ones who jump contract are banned, you can find them squabbling in the periphery for parts. That just leaves the smart mercs and the dedicate mercs. I like to think of myself as somewhere between the 2. I'm smart enough to avoid the contracts that are suicied, and dedicated enough to finish out the rest. I don't jump from house to the next because I rarely work for the houses. Each house has it's own foibles that make them a bad option, at the top and working clockwise,
The Free Resalwhateverthefuckicantpronounceitanyway: They hate mercs, pay like ass with terrible contract conditions and like setting up poorly supported situations expecting the mercs to succeed where they know their own forces would fail so they can ***** loudly and hate mercs more. Thanks but no, If I know you're planning to hang me out to dry to justify a political view, I'll take a pass.
The Draconis Combine: Hates mercs, pays pretty badly, but tends to be fair in other contract areas. But routinely attempts to use the 'company store' to make mercs into de facto house units. I value my freedom, so anything that isn't a short term contract, I'll pass.
The Federated Suns: Hey the golden boys! They pay pretty well, have decent contracts but often have complicated schemes that work well for them, but leave the mercs to twist in the wind with no support. If the contract is solo work, sure. If I'm supporting a regular unit, I'll pass.
House Liao: Are wildly unpredictable, they like some mercs, hate others, pay well, pay like ass and everything inbetween. However, the insanity of their ruling family infects their whole military so be careful. Don't often take their contracts because I don't need that level of crazy.
House Marik. I love them, sadly can't take any of their contracts because by the time it's over they have a new regime and decided I'm a war criminal. Pass.
House Steiner: They quite like mercs and pay very well, but if there's running to be done, or incompetence to be had, it's the Steiner house units. A social general is always a bad idea. Generally take a pass.
Typically the best contracts for minor merc units are planetary governments and minor houses. They rarely have the massive egos or budgets of the major governments and the contracts tend to be more straight foward.
And of course there are contracts that a given merc unit won't accept. Personally, I don't like the idea of counter insurgency, first, if you government is so corrupt that your own people don't like you, why would I want to help prop you up?
All of this means that a merc is more likely to actually want to be deployed where he is with the assignment he has. Sure that isn't always the case, but variety is the spice of life right?
So if you want to drop with an LRM support merc, lemme know. I like what I do and I don't have any ego making me a glory hound. But I'm comedically out of practice, so don't expect great things.