So..the Verdict On C-Uacs?
#41
Posted 04 June 2015 - 07:43 AM
#42
Posted 04 June 2015 - 07:44 AM
El Bandito, on 03 June 2015 - 10:23 PM, said:
Can't wait til the Black Jag is on sale for C-Bills. Triple CUAC5s on a high mount.
^^THIS...
I tried the chainfire/ then full auto scheme and it still overheats too much (4 or more = ghost heat)...even tried to macro the UACs... its just too much face time still on a Direwhale (to be honest though I"m still Eliting my 3 Dires... so they are not fully mastered)..
All my Clan mechs are C Bills purchased.. and will continue to be so.. because of how PGI's nerfs.
Triple mount high UAC/5s will be nice
#43
Posted 04 June 2015 - 08:01 AM
Black Ivan, on 04 June 2015 - 02:30 AM, said:
So I'm not going crazy then. I was noticing the same thing. Even said it during a match and people told me to learn to aim. Impossible to miss when 70m away and the other mech is not moving. The rounds just warped through the mech...
#44
Posted 04 June 2015 - 08:09 AM
0bsidion, on 04 June 2015 - 06:05 AM, said:
The UAC5 was still pretty underwhelming when I paired them up on my MDD. I couldn't kill anything with it. I was blasting away at stripped armor and exposed components with no noticeable effect. A single UAC5 is going to be a joke still. After the 5 I didn't even bother with the 2. Just not worth the weight and space unless you can bring 4 or more.
I agree, I ran dual UAC5 on my Hellbringer. I do better with dual LBX5's (I just can't run full laser builds).
#45
Posted 04 June 2015 - 08:18 AM
Another needed buff is to the LBXs, tighten up the spread OR halve the number of pellets and double their damage so that the critical multiplier really adds some fear of exposed internal mech seeing an LBX.
#46
Posted 04 June 2015 - 08:24 AM
H Seldon, on 04 June 2015 - 08:09 AM, said:
I like the dual UAC5 on the HBR for rocking their cockpit. It's pretty decent for suppressing, and now it's easier to hit targets further away.
#47
Posted 04 June 2015 - 08:32 AM
Bishop Steiner, on 03 June 2015 - 10:24 PM, said:
This.
I don't think my accuracy has changed much, but hit registration seems to have improved significantly.
There are far too many variables involved to say anything conclusive, but my average damage in my quad CUAC/10 Dire Wolf has gone from 300-500 before the patch to 500-800 after. It's been quite a while since I've played it, though, so my play style has probably also become more conservative and who knows what else may have changed.
Still... CUACs feel better now. Useful. Actually worth taking instead of pure laser vomit.
#48
Posted 04 June 2015 - 08:37 AM
Quote
I tried the chainfire/ then full auto scheme and it still overheats too much (4 or more = ghost heat)...even tried to macro the UACs... its just too much face time still on a Direwhale (to be honest though I"m still Eliting my 3 Dires... so they are not fully mastered)..
All my Clan mechs are C Bills purchased.. and will continue to be so.. because of how PGI's nerfs.
Triple mount high UAC/5s will be nice
Are you seriously complaining about nerfs after they just buffed the living **** out of clan autocannons? I never touched them before, now Im throwing UAC5s\10s\20s on all of my frontline omnis. They aren’t OP, but they are amazing. IDK Maybe mix your ballistics on your giggacannon dakkawolf?
Edited by LordBraxton, 04 June 2015 - 08:38 AM.
#49
Posted 04 June 2015 - 08:41 AM
Now what to do with these clan LBX20 range/cooldown modules...
#50
Posted 04 June 2015 - 08:43 AM
Kassatsu, on 04 June 2015 - 08:41 AM, said:
Now what to do with these clan LBX20 range/cooldown modules...
well, in most ways. On mechs with limited ammo, CUACs....seem a poor choice. I can get by with 3 tons per LB-10X on a mech. Same ammo on the UAC and it seems my bins are empty in no time, without anything really to show for it.
#51
Posted 04 June 2015 - 08:46 AM
#52
Posted 04 June 2015 - 08:48 AM
#53
Posted 04 June 2015 - 08:48 AM
#54
Posted 04 June 2015 - 08:48 AM
El Bandito, on 03 June 2015 - 10:23 PM, said:
Here ya go, problem solved.
No Ghost Heat and the new rapid-fire cadence makes it seriously deadly. Until it runs out of ammo. But hey, by then you've probably destroyed 3-4 enemies anyway, amirite?
#55
Posted 04 June 2015 - 09:05 AM
nehebkau, on 04 June 2015 - 07:19 AM, said:
I'd be fine with that if they put the weight of the weapon and hardpoints to be equal to their IS counterparts and if the person firing the auto-cannon had recoil that would jiggle their aim so they have to reset after every shot.
Ummm, would they put "jiggle and recoil" on the IS AC's too, or no... omg!
#56
Posted 04 June 2015 - 09:09 AM
I do find the buff better than I expected it to be though, so there is that.
Still, even with this buff the dakka whale is still a distinctly inferior Direwolf build. It'll get even better damage numbers, but dual gauss, lasers and more is still objectively stronger.
Not nearly as AWESOME DAKKA RAWR though. That's a good reason to rock dakkawhale builds
The biggest winners with this buff are, IMHO, the Stormcrow and Timberwolf. They've the tonnage and hard points to use them, and can't stack lasers well anymore.
#57
Posted 04 June 2015 - 09:17 AM
I'd give it a month to settle, a lot of good players haven't ran the clan ACs while they were bad so the impact of this buff is going to increase as competent people settle in to using them again.
#58
Posted 04 June 2015 - 09:22 AM
#59
Posted 04 June 2015 - 09:43 AM
When Russ was talking about this buff, I tweeted that it would diminish the purpose of the LB-X ACs (instant fire), and normal ACs would still be lagging behind the UACs. Hopefully those things are on the radar...
#60
Posted 04 June 2015 - 10:10 AM
The 10 is in a good spot at this point, though I think 1 less projectile would be good across the board for the UACs, the 10 is now at least workable.
The 5 and 2 really got almost nothing out of this deal, and the 2 is still terribad. The 5 was mediocre before, and now it is just a bit less mediocre. There are really only 2 scenarios where the 5 shines, the hellbie can do 2 CUAC5s + ERMLs well enough to pass, and of course, boated on the DW they are effective, though less than the quad UAC5 KGCs.
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