

M.a.s.c. Needs A Facelift.
#1
Posted 22 July 2015 - 07:47 AM
Here are my thoughts:
Increase the MASC top speed boost to 30%
OR
Decrease the rate of "filling" the bar by 30%. (Though I would rather get the speed burst)
OR
Decrease the fill rate by 15% and increase the top speed to +20%
Thoughts
#2
Posted 22 July 2015 - 08:03 AM
#3
Posted 22 July 2015 - 08:11 AM
I understand that they don't want to break the game when light mechs with 150 kph max speed get MASC on top of that, but I think that's a pretty weak argument as to why our current medium mech shouldn't be allowed to push 130 kph with Masc.
As a minor note... I'm not thrilled with the sound effect either. I get that it's intuitive because people have heard that kind of sound before and associate it with stress on the engine. But in terms of immersion, that sound effectively takes me out of Battletech and back into Need For Speed: Underground.
#4
Posted 22 July 2015 - 08:38 AM
Alistair Winter, on 22 July 2015 - 08:11 AM, said:
Well, it would break lore- but they could try a scaled MASC system in order to give it real benefits:
Light MASC: 25% Top speed
Medium MASC: 30% Top speed
Heavy MASC: 35% Top speed
Assault MASC: 40% Top speed
(or something like that)
#5
Posted 22 July 2015 - 09:33 AM
7 seconds of use for a 30 second cool down? COME ON!
#6
Posted 22 July 2015 - 09:41 AM
Livewyr, on 22 July 2015 - 08:38 AM, said:
Well, it would break lore- but they could try a scaled MASC system in order to give it real benefits:
Light MASC: 25% Top speed
Medium MASC: 30% Top speed
Heavy MASC: 35% Top speed
Assault MASC: 40% Top speed
(or something like that)
It just seems strange to expect this to work... backwards. The smaller and faster you are the less boost you get. Doesn't seem fair to me.

#7
Posted 22 July 2015 - 09:43 AM
The reason it only gives a small boost to top speed is because it would be too OP if it gave more and also let you peek and poke so much faster.
If it gave a 30% boost to top speed it would really limit it's use on light and even some medium mechs in the future, since the game engine can't handle anything going over 170 KPH.
#8
Posted 22 July 2015 - 09:43 AM
Joseph Mallan, on 22 July 2015 - 09:41 AM, said:

But imagine the Flea (with Locust top speed) going 214 kph!
Edited by Zeriniel, 22 July 2015 - 09:44 AM.
#9
Posted 22 July 2015 - 09:45 AM
Zeriniel, on 22 July 2015 - 09:43 AM, said:
But imagine the Flea (with Locust top speed) going 212 kph!
now Imagine it with a Super Charger on top of MASC! Been there designed it!
Fire Moth
The Fire Moth is a light Clan OmniMech intended for scouting and infantry support/transport, and is often deployed by Clan Ghost Bear. With a running speed of 162.0 km/h, accelerating up to 216.0 km/h with the MASC system installed on the 'Mech's chassis, the Fire Moth is easily one of the fastest designs ever created, the reason the Inner Sphere gave it the codename of Dasher.[3][5][6]Give it a Super Charger and watch it hit warp speed!
Edited by Joseph Mallan, 22 July 2015 - 09:54 AM.
#10
Posted 22 July 2015 - 09:58 AM
I don't think any great overhaul is necessary, just give all iterations of MASC the same benefits as what you get with the Exe and also make it cool off a bit faster.
#11
Posted 22 July 2015 - 10:01 AM
Joseph Mallan, on 22 July 2015 - 09:45 AM, said:
Fire Moth
The Fire Moth is a light Clan OmniMech intended for scouting and infantry support/transport, and is often deployed by Clan Ghost Bear. With a running speed of 162.0 km/h, accelerating up to 216.0 km/h with the MASC system installed on the 'Mech's chassis, the Fire Moth is easily one of the fastest designs ever created, the reason the Inner Sphere gave it the codename of Dasher.[3][5][6]Give it a Super Charger and watch it hit warp speed!
According to PGI, Cryengine can't deal well with mechs moving at over 170KPH. Mechs going over 200KPH with MASC just isn't going to happen.
Even 150KPH already wreaks havoc with hit detection in MWO, as we all learned when the Spider first came out.
#12
Posted 22 July 2015 - 10:04 AM
Joseph Mallan, on 22 July 2015 - 09:45 AM, said:
Fire Moth
The Fire Moth is a light Clan OmniMech intended for scouting and infantry support/transport, and is often deployed by Clan Ghost Bear. With a running speed of 162.0 km/h, accelerating up to 216.0 km/h with the MASC system installed on the 'Mech's chassis, the Fire Moth is easily one of the fastest designs ever created, the reason the Inner Sphere gave it the codename of Dasher.[3][5][6]Give it a Super Charger and watch it hit warp speed!
Ever max out the engine on one in MW2, stick a bunch of jump jets on and then "forget" you're supposed to put weapons in and wind up with just 2 small lasers?
#13
Posted 22 July 2015 - 10:07 AM
#14
Posted 22 July 2015 - 10:09 AM
Lexx, on 22 July 2015 - 10:01 AM, said:
According to PGI, Cryengine can't deal well with mechs moving at over 170KPH. Mechs going over 200KPH with MASC just isn't going to happen.
Even 150KPH already wreaks havoc with hit detection in MWO, as we all learned when the Spider first came out.
Yeah... I know. So My friend's Ice Hellion (totem Omni) with a speed of 12/18 (24 MASC/30 MASC + SC)324KpH is right out of the picture!
Kassatsu, on 22 July 2015 - 10:04 AM, said:
Ever max out the engine on one in MW2, stick a bunch of jump jets on and then "forget" you're supposed to put weapons in and wind up with just 2 small lasers?
No. I'm not a Jumper.
For the record this guy took the Omni to new heights with a Variant for every letter A-N
Type/Model: Blizzard M
Mass: 25 tons
Equipment: Crits Mass
Int. Struct.: 43 pts Endo Steel 7 1.50
(Endo Steel Loc: )
Engine: 300 XXL Fusion 14 6.50
Engine Supercharger: (LT) 1 1.00
Walking MP: 12
Running MP: 18 [24-30]
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Small Cockpit, Life Supt.: 4 2.00
MASC: 1 1.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 89 pts Ferro-Fibrous 7 5.00
(Armor Crit Loc: )
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 14
Center Torso (Rear): 2
L/R Side Torso: 6 10/10
L/R Side Torso (Rear): 2/2
L/R Arm: 4 8/8
L/R Leg: 6 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser CT 12 1 4.00
1 Targeting Computer CT 1 1.00
--------------------------------------------------------
Piranha Pftt!
Type/Model: Blizzard N
Mass: 25 tons
Equipment: Crits Mass
Int. Struct.: 43 pts Endo Steel 7 1.50
(Endo Steel Loc: )
Engine: 300 XXL Fusion 14 6.50
Engine Supercharger: (LT) 1 1.00
Walking MP: 12
Running MP: 18 [24-30]
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Small Cockpit, Life Supt., Sensors: 4 2.00
MASC: 1 1.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 89 pts Ferro-Fibrous 7 5.00
(Armor Crit Loc: )
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 14
Center Torso (Rear): 2
L/R Side Torso: 6 10/10
L/R Side Torso (Rear): 2/2
L/R Arm: 4 8/8
L/R Leg: 6 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
4 Light Machine Guns RA 0 200 5 2.00
(Ammo Locations: 1 CT)
4 Light Machine Guns LA 0 4 1.00
3 Light Machine Guns RT 0 3 .75
3 Light Machine Guns LT 0 3 .75
1 Light Machine Gun CT 0 1 .25
1 Light Machine Gun HD 0 1 .25
--------------------------------------------------------
16 Light MGs gives new meaning to a "hail" of bullets!
Edited by Joseph Mallan, 22 July 2015 - 10:19 AM.
#15
Posted 22 July 2015 - 10:26 AM
Joseph Mallan, on 22 July 2015 - 10:09 AM, said:
No. I'm not a Jumper.
For the record this guy took the Omni to new heights with a Variant for every letter A-N
Type/Model: Blizzard M
Mass: 25 tons
Equipment: Crits Mass
Int. Struct.: 43 pts Endo Steel 7 1.50
(Endo Steel Loc: )
Engine: 300 XXL Fusion 14 6.50
Engine Supercharger: (LT) 1 1.00
Walking MP: 12
Running MP: 18 [24-30]
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Small Cockpit, Life Supt.: 4 2.00
MASC: 1 1.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 89 pts Ferro-Fibrous 7 5.00
(Armor Crit Loc: )
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 14
Center Torso (Rear): 2
L/R Side Torso: 6 10/10
L/R Side Torso (Rear): 2/2
L/R Arm: 4 8/8
L/R Leg: 6 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser CT 12 1 4.00
1 Targeting Computer CT 1 1.00
--------------------------------------------------------
Piranha Pftt!
Type/Model: Blizzard N
Mass: 25 tons
Equipment: Crits Mass
Int. Struct.: 43 pts Endo Steel 7 1.50
(Endo Steel Loc: )
Engine: 300 XXL Fusion 14 6.50
Engine Supercharger: (LT) 1 1.00
Walking MP: 12
Running MP: 18 [24-30]
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Small Cockpit, Life Supt., Sensors: 4 2.00
MASC: 1 1.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 89 pts Ferro-Fibrous 7 5.00
(Armor Crit Loc: )
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 14
Center Torso (Rear): 2
L/R Side Torso: 6 10/10
L/R Side Torso (Rear): 2/2
L/R Arm: 4 8/8
L/R Leg: 6 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
4 Light Machine Guns RA 0 200 5 2.00
(Ammo Locations: 1 CT)
4 Light Machine Guns LA 0 4 1.00
3 Light Machine Guns RT 0 3 .75
3 Light Machine Guns LT 0 3 .75
1 Light Machine Gun CT 0 1 .25
1 Light Machine Gun HD 0 1 .25
--------------------------------------------------------
16 Light MGs gives new meaning to a "hail" of bullets!
I want a Piranha so bad!
#17
Posted 22 July 2015 - 10:35 AM
While it would be gamebreaking for the Flea or Firemoth to have full MASC bonus, the Shadow Cat's MASC bonus in the lore would not break the game. It would simply allow it to move as fast as a small medium with a lighter payload(Ice Ferret or Cicada) in short bursts.
Right now, all the MASC on the Shadow Cat really does is let it instantly accelerate/keep momentum/change direction. It is agile rather than fast. It isn't terrible, even good in lots of situations, but is definitely underwhelming.
I would suggest either removing most of the acceleration boost from MASC Mk II and making it a bigger speed boost, or decreasing the cooldown so the acceleration boost can be used more often.
#18
Posted 22 July 2015 - 11:00 AM
Also they reduced the speed boost intentionally to avoid getting too high max speeds (engine problems, lag, etc.).
I'm using it since the EXE came out and I think it's fine.
A little tweaking maybe, but no big speed boost
#19
Posted 28 July 2015 - 12:46 PM
Currently, it is not worth 2 tons, it's only useful while playing peek-a-boo.
#20
Posted 28 July 2015 - 03:19 PM
The initial stats seems like a good conservative start for an implementation, but overall, I think it is safe to push the top speed and maybe slightly longer duration (and hence longer safe duration) for MASC II to MASC IV for clans. I can't say anything about IS MASC without MASC-capable IS mechs being in the picture yet.
Edited by Matthew Ace, 28 July 2015 - 03:20 PM.
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