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New Ui Terrible, Horrible, Worst Thing In Gaming. We Want The Old Ui Back.


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#21 Fatbat

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Posted 17 June 2015 - 09:01 AM

View PostRoaxis Stalomainis, on 17 June 2015 - 08:48 AM, said:



Sorry bud, but it's still better than the Beta UI.


I would hope so. That still doesn't mean it's good.

#22 GenJack

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Posted 17 June 2015 - 10:47 AM

View PostShadowdusk, on 16 June 2015 - 04:20 PM, said:

This is the worst thing I have ever experienced in terms of UI in ANY game. I find myself dicking around in this UI longer then I would have in the old UI. Does anyone know how to see the perks the mechs have anymore?

Did PGI removed the ability to see what quirks mechs have? How do I see what quirks mechs have without having to tab out and spend unnecessary amount of time looking at OTHER sites instead of the ingame UI like we used to. I spent the past half hour trying to see what perks my firebrand have and what current perks my Jaguar has and I can't freaking find them without having to go out of my way to another site to see them.

This UI is terrible. Why is PGI making these things harder and harder and more confusing? The old UI was way better and more efficient. This is just wrong.

Wrong :P Learn how to use a UI before complaining.

This new ui is 100% better than the previous click click click save save save click click save click UI.

#23 Troutmonkey

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Posted 17 June 2015 - 06:35 PM

View PostJimmy DiGriz, on 16 June 2015 - 11:11 PM, said:

Lot of fuss about nothing. It's just a UI, seen worse, seen better.

Just a UI? The Mechlab and UI comprises nearly HALF of the entire game. The user interface is an extremely important if not the most important part of any piece of software. It doesn't matter how good your program is technically if no one can figure out how to use it or if nobody wants to use it. It's the first thing new users see and will likely be the reason that many users will leave.

View PostJimmy DiGriz, on 16 June 2015 - 11:11 PM, said:

You can't really believe PGI is actually trying to make things worse? Where would be the point of that? Their team clearly thinks these changes have been positive and, therefore, if you don't agree you should outline your issues clearly, positively and calmly (i.e. not "this is the worst UI ever"), and propose alternatives which would work for you.


PGI are either too proud or too ignorant to admit that their UI is in dire need of improvement. Maybe they're like you and think "eh, it's just the UI, it's not that important" - but it really really is. We've outlined our issues dozens of times, providing detailed feedback for months. We've proposed alternatives, we've proposed fixes - but they just don't listen. We told them before UI 2.0, and we told them again with the latest changes.

Anyone who says the UI is "Good Enough" is actively hurting the progress of this game and is turning away new players.

#24 Alardus

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Posted 17 June 2015 - 09:17 PM

Seconded OP.

#25 Alardus

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Posted 17 June 2015 - 09:29 PM

View PostTelmasa, on 17 June 2015 - 12:25 AM, said:

It takes a lot of nerve to yell about UI changes when people have been beating their chests about how awful the last UI was for eons. Have a little patience and play with this one awhile before giving a verdict.


I'd like to know exactly what was bad about the last UI? Everyone was well thought out, well sized, easy to use and intuitively understand.

http://mwomercs.com/...70#entry4500370

Posted Image

Posted Image

Posted Image

Posted Image


As a returning player, the UI was one of my favorite parts of the game. It made sense and it worked. This new one is complete trash for a lot of the reasons people have already listed in this thread. A UI should be a pleasurable experience to use, not a hateful one, such as it is now.

You want to say that the old UI was too clicky? Selecting a different mech takes four damn clicks instead of one.

http://theomandel.co...terface-design/
http://99designs.com...terface-design/
http://www.nngroup.c...ity-heuristics/

View PostKmieciu, on 17 June 2015 - 04:52 AM, said:

Yes, I think they are actively trying to discourage module and engine swapping by making it as cumbersome as possible. They think they will make me buy premium time, in order to grind C-Bills for more modules.

Guess what? I've got banked premium time I do not wish to activate. I rather spend my free time (and money!) on some other activity that is less frustrating than this.

I encourage everyone who is dissatisfied with the current UI to do the same.


TBH, I don't have longterm confidence in this game to put any more money into it. The change from a good, working UI to a bad one, coupled with crash to desktops and disconnects. I'll put more money in if it gets better. Most jobs you work you don't get paid before you produce something. Customers are employers of businesses.

Edited by Alardus, 17 June 2015 - 09:53 PM.


#26 Martin Conrad

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Posted 18 June 2015 - 02:38 AM

very bad feeling about this UI.
I (like most of the player I suppose) use this UI mostly to change mech between matches.
in the previous version, I simply click on the Mechlab where I can see all of my mechs, choose the one I want.

now I have to click Home, then select mech
now I have in fron to of me a ugly list of names.
I have to switch from clan to IS or vice versa
Open the tab of the chassis
select che mech I want.

it's long.
it's ugly.

#27 caseysrevenge

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Posted 18 June 2015 - 05:12 AM

Nope best UI till now learn to use it.
As with every change human nature struggles against it,it's a normal reaction.

#28 Desintegrator

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Posted 18 June 2015 - 08:07 AM

It's the same thing as many times before !

PGI changes something, but nobody test it and uses it before !

When I can find some really critical issues after 2 min of playing / using, I would say that PGI could also find them. And if the don't they haven't used it. And that the same this time with the new UI.

#29 Lostdragon

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Posted 18 June 2015 - 08:56 AM

View PostTroutmonkey, on 17 June 2015 - 06:35 PM, said:

Just a UI? The Mechlab and UI comprises nearly HALF of the entire game. The user interface is an extremely important if not the most important part of any piece of software. It doesn't matter how good your program is technically if no one can figure out how to use it or if nobody wants to use it. It's the first thing new users see and will likely be the reason that many users will leave.



PGI are either too proud or too ignorant to admit that their UI is in dire need of improvement. Maybe they're like you and think "eh, it's just the UI, it's not that important" - but it really really is. We've outlined our issues dozens of times, providing detailed feedback for months. We've proposed alternatives, we've proposed fixes - but they just don't listen. We told them before UI 2.0, and we told them again with the latest changes.

Anyone who says the UI is "Good Enough" is actively hurting the progress of this game and is turning away new players.



I complained about the UI to Russ on Twitter and he blocked me. They don't care about the UI at all or they think it is great.

#30 mcGreen

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Posted 18 June 2015 - 12:17 PM

I personally like the new UI. It doesnt mean that there isnt room for improvement, cause there is lots, but its not as terrible as people say.

Edited by mcGreen, 18 June 2015 - 12:17 PM.


#31 Kinead

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Posted 18 June 2015 - 04:02 PM

View PostRoaxis Stalomainis, on 17 June 2015 - 08:48 AM, said:



Sorry bud, but it's still better than the Beta UI.



It's not better then what we had previously. I own plenty of modules and moving them wasn't the issue, only forgetting where they were, maybe, but now everything's a mess.

View PostTroutmonkey, on 16 June 2015 - 09:17 PM, said:

This is the worst UI I've played with in years, and I play quite a lot of games.

There are so many issues with it it would take too long for me to list them all. Anyone who's studied UI could easily see how PGI have failed even the most basic of UI Heuristics test.

Bad Fonts, bad Scaling, too many clicks, needless drop down menus, needless prompts, prompts without enough context ("Item Redeem"), too much mouse travel, confusing button labels, confusing icons, poor sorting/grouping of items, inconsistent behaviour, wasted screen space, too much information to remember between screens - the list goes on.

While each is a "minor" issue on it's own, PGI have managed to combine everything that could be wrong with a UI into a single, horrible interface.

We have been consistently calling PGI out on this, especially when they opened the test servers for UI2.0 and the latest update. Both times community suggestions and fixes were completely ignored. The latest update fixes one issue (weapon sorting) but still leaves many many more.



This guy's got it right.

#32 IraqiWalker

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Posted 18 June 2015 - 04:56 PM

View PostKinead, on 16 June 2015 - 06:07 PM, said:

The new UI is still garbage. Mech select has become a stupid list. It's the same garbage they tried with CW but at least for that portion it made sense. Now they've stolen all my mechbays because it doesn't feel like anything physical anymore, I can't twist my mechs around, take a look at each of them. It's just this big ugly ass list of stupid information I couldn't give a F about anymore. They've stolen any of the magic or fun of the game away and turned it into Meta-game lists and numbers. Woo! Some of us actually played the game for the feel and they've gone ahead and ruined that. Thanks PGI.

Have you tried spinning the mech while in the mechbay, or in the camo section. Literally the only two places where you could spin the mech with the older UI?

View PostLostdragon, on 18 June 2015 - 08:56 AM, said:



I complained about the UI to Russ on Twitter and he blocked me. They don't care about the UI at all or they think it is great.

Russ doesn't block people on twitter for just complaining. If you were blocked, you did more than complain, maybe even harass.

#33 Alardus

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Posted 18 June 2015 - 05:33 PM

View PostIraqiWalker, on 18 June 2015 - 04:56 PM, said:

Have you tried spinning the mech while in the mechbay, or in the camo section. Literally the only two places where you could spin the mech with the older UI?


Russ doesn't block people on twitter for just complaining. If you were blocked, you did more than complain, maybe even harass.


Language is a funny thing. Labeling things harassment vs complaint is no different than how the term troll was expanded to mean "anyone who disagrees with me or I find to have an offensive or wildly differing opinion". Just look at the legal definition where it's "any unwanted blah blah". That leaves it up to the person on the other side to make the claim and be perfectly in the "right", even if they're simply the most unreasonable person in existence.

http://dictionary.re...owse/harassment

Quote

the act or an instance of harassing, or disturbing, pestering, or troubling repeatedly; persecution:


Literally anything you say could be viewed as "disturbing" someone else, and pestering and troubling repeatedly? Such as repeated suggestions by a large group of people on forums to deal with a game flaw?

We shouldn't be throwing around terms like that to silence criticism.

Edited by Alardus, 18 June 2015 - 05:40 PM.


#34 IraqiWalker

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Posted 18 June 2015 - 05:36 PM

View PostAlardus, on 18 June 2015 - 05:33 PM, said:


Language is a funny thing. Labeling things harassment vs complaint is no different than how the term troll was expanded to mean "anyone who disagrees with me or I find to have an offensive or wildly differing opinion".

True, but Russ usually has tons of people complaining about things on Twitter, and they don't get blocked. So why was XYZ blocked, when ABC wasn't?

#35 Troutmonkey

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Posted 18 June 2015 - 05:42 PM

I made a thread a while back about super simple fixes. PGI have still ignored some of the easiest to implement fixes such as spinning from anywhere, (near)instant hover overs, and a colour picker that scales to your screens width.

http://mwomercs.com/...i-improvements/

Quote


#4 Colour Picker

Whoo, not Mech Details again. Now I have a widescreen monitor, a HD one in fact. For some reason PGI though it wise to limit the color wheel to less than a quarter of that screen real estate. For goodness sakes, make it scale with screen size
Posted Image

Edited by Troutmonkey, 18 June 2015 - 05:44 PM.


#36 IraqiWalker

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Posted 18 June 2015 - 05:43 PM

View PostTroutmonkey, on 18 June 2015 - 05:42 PM, said:

SOLVED

Please edit this

Thank you.

Edited by IraqiWalker, 18 June 2015 - 06:54 PM.


#37 Troutmonkey

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Posted 18 June 2015 - 05:44 PM

View PostIraqiWalker, on 18 June 2015 - 05:43 PM, said:

Please edit this

Forums/Chrome done derped out on me lol

#38 Telmasa

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Posted 18 June 2015 - 05:45 PM

View PostAlardus, on 17 June 2015 - 09:29 PM, said:

I'd like to know exactly what was bad about the last UI? Everyone was well thought out, well sized, easy to use and intuitively understand.


Reading comprehension is important to not jump to conclusions...context is key.

I'm not talking about the ancient 2012-era mechlab. I'm talking about the mechlab we had immediately prior to the one we have now. That's it.

#39 Troutmonkey

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Posted 18 June 2015 - 05:48 PM

View PostTelmasa, on 18 June 2015 - 05:45 PM, said:

Reading comprehension is important to not jump to conclusions...context is key. I'm not talking about the ancient 2012-era mechlab. I'm talking about the mechlab we had immediately prior to the one we have now. That's it.

The trade off between a slightly better mechlab and a terrible mech selection screen isn't worth it to me. I don't have to use the mechlab, but I do have to switch mechs. I'd rather they kept the old one until they fixed the selection process.

#40 M4NTiC0R3X

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Posted 18 June 2015 - 06:02 PM

The new UI is absolute crap as was every iteration thus far no explanation required. At least the old one took 2 or 3 less highly frustrating clicks.





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