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Unable To Select Mech In The Mechlab


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#1 Fuggles

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Posted 18 June 2015 - 09:38 AM

fiddling around with my EBJs i pulled 2 torsos off my ebj-A and i am now unable to select it so that i can go back and put them back on.

i can select any other mech, it is just the ebj-a

as you can see i have the ebj-prime selected and i cannot save to the ebj-a. it is currently "flagged" for having 2 missing omnipods. im hoping it at least clears up after the patch tonight.

Posted Image

#2 Fuggles

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Posted 18 June 2015 - 09:43 AM

i also logged out and logged back in and played many games with other mechs...

#3 Bilbo

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Posted 18 June 2015 - 09:54 AM

Click the mechlab tab and then select the mech. You cannot select an invalid mech from the home screen.

#4 Fuggles

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Posted 18 June 2015 - 12:47 PM

i could select other mechs from there, just not that one, it was invalid.

it finally did fix itself or something, i was finally able to select it. no idea what made it work.

#5 Ironwithin

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Posted 18 June 2015 - 06:53 PM

View PostFuggles, on 18 June 2015 - 12:47 PM, said:

i could select other mechs from there, just not that one, it was invalid.

it finally did fix itself or something, i was finally able to select it. no idea what made it work.


You're screenshot shows you trying to select it from the HOME-tab, you need to be in the MECHLAB-tab and then select it to work, as Bilbo pointed out.

#6 Durandal

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Posted 18 June 2015 - 07:46 PM

I had this problem on the EXE-D as well, and wasn't able to select the mech until I had taken the EXE-D arm off of my EXE-Prime. (couldn't select it from mechlab tab either) That may help as a workaround if it gets stuck again. Submitted all that info to support when it happened to me, so hopefully we'll see a fix soonish.





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