Town Hall Meeting On Twitch.tv With Russ Bullock - Archive On Youtube
#181
Posted 23 June 2015 - 06:44 PM
When is the Steam launch? Is that still happening?
Any word on Aerotech?
#182
Posted 23 June 2015 - 06:53 PM
#183
Posted 23 June 2015 - 07:01 PM
you nerfed clan lasers, and what we have except them? clan uacs were buffed but they still barely can compete even with the nerfed clan lasers, leaving aside inner sphere acs (especially on overquirked monstrosities like drg-1n), lbx are generally bad with too low pellet damage and loose volleys, ppcs are generally bad due to slow velocity and high heat, clan gauss rifles are in a good spot, i admit (and that's why is players want them nerfed ) but with fixed structure and engines it may be hard to take them, especially more than 1, clan srms are decent too... except the usual srm problems with hit reg and rather too loose volleys, clan streaks are fun and useful as a supportish weapon, but all streaks spread damage like mad, even a fresh light should eat 90-120+ missiles and be silly enough not to flee from the range for 18-24+ seconds to die to them, clan lrms are just very very bad and are much worse than is ones...
#184
Posted 23 June 2015 - 07:17 PM
#185
Posted 23 June 2015 - 07:27 PM
i have a couple quick questions something to graze over pick any ya like.
With all the new mech packs and stuff coming in, I would like to know if a Camo and or Color pack could become availible? Or more specificly a Camo unlock for all chassis kinda like how we do colors. I would be more inclined to purchased camo pattern if it unlocked for all chassis versus just one.
I know im probably late to the party on reworks and stuff but for underwhelming mechs even after some quirks took place. What are your thoughts on how they are performing? A couple just come to mind for me such as the Adder and Nova. Things like how hitboxes and how heat effects the playstyle of the mechs. I would love to see slight adjustments to chassis less taken because others just do it better. So its gives more of a random flavor instead of just o look another Yata yata again. (Also try playing an adder with 3 large pulse its a lot of fun) XD
Also what your plans for weapons reworks such as the flamer and weapons stuck in lil to rarley seen limbo.? I know all weapons have there use but the way TableTop translates here vs the simulation of this game is kinda akward. I know weapon balance is a very stingy and tuff subject because a slight miscalculation could send the game into a tizzy and scramble, but a variety of options on the battlefield would be much more welcomed in my book.
Which brings me to my next question. I would love to see how each weapon system interacts with the heat scale and ghost heat. I think MW2 and MW3 did it best. Mw2 with the Bar on the bottom for running systems such as weapons and throttle and MW3 on how heat interacted with the cockpit systems fading and scrambling them up.
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I think im done i was gonna ask about Skill Trees and unlocks, CW, Mech additions, Mech equipment, consumables, but i think everyone covered those since i was looking over everything while typing this.
Anyway thank you for taking the time to read this and Have Fun see ya on the battlefield.
Sagedabluemage o/
#186
Posted 23 June 2015 - 07:40 PM
#187
Posted 23 June 2015 - 07:51 PM
#188
Posted 23 June 2015 - 08:18 PM
#189
Posted 23 June 2015 - 08:33 PM
Blueduck, on 23 June 2015 - 11:08 AM, said:
1) Will you please consider alphabetizing the member list for units? Star Wolves has over 450 members all of which appear in a random order which makes it difficult to find anyone. Likewise a sort option based upon last login would be useful as well.
...
Foust, on 23 June 2015 - 11:39 AM, said:
2. Are there any plans to give these collections a purpose? Such as garrisoning units on planets to make them usable on that planet for faction warfare.
At least there should be a COOLDOWN time relative to the distance of the planets on which the mech is used or stationed.
Edited by M E X, 23 June 2015 - 08:51 PM.
#190
Posted 23 June 2015 - 08:46 PM
Bad/Disruptive games with 4-5 heavy and or assaults.
Can't this be disabled, by not allowing 3 of the same in a below (6-8) group.
Or maybe not 3 of the same for only heavy/assault
PS: With too many slow mechs it's so boring and as 1 light or medium your not rlly an assit in these matches. aka, die instanly.
#191
Posted 23 June 2015 - 09:57 PM
1). Any possibility of being able to merge a Clan account with an IS account as two separate "pilots" on the same account? Or barring that, simply being able to create a second "pilot" on existing accounts? I really want to be able to use all that beautiful Clan stuff I've purchased, while still being able to maintain the uniqueness of "factions".
#192
Posted 23 June 2015 - 10:33 PM
- Any chance for a conquest mode rework? Actually conquest is similar to skirmish, I think 90% of the matches are won by killing opponent instead of capping points.
- Can you quickly fix Alpine Peak in conquest mode? From last patch with only the 3 central points to cap the team starting from the top of the map has a tremendous advantage simply quickly regrouping in the high ground near Epsilon.
#193
Posted 23 June 2015 - 10:45 PM
Will there be a chance to change the target indicator colour for the colour Blind. The standard setting for the IS mechs is very hard to see , therefore it would be great to possible change this colour in the settings!
Edited by Twicky, 23 June 2015 - 10:50 PM.
#194
Posted 23 June 2015 - 10:59 PM
2. Atlas mixed bag of hardpoints, big target, low gorilla arms, looks like 200 ton. Thoughness? Quirks? For New Players.
3. When ETA New Player Experience?
Thanks.
#195
Posted 23 June 2015 - 11:52 PM
If this is limited by finances- then by all means have some package sales with this in mind. I have no doubt many ppl outside of US/Canada would be happy to invest some real money into getting better play- and having a hero/loyalty/package etc mech(s) as a side benefit to show for it.
Currently with hit reg and other ping related problems, investing heavily in this game is not really worth it (e.g. I have been suffering buyers remorse after getting a Grid Iron on sale and discovering that 50% of my Gauss rounds don't register) - But I do love the game.
Just wish I could play it!
Thanks.
#196
Posted 24 June 2015 - 12:00 AM
#197
Posted 24 June 2015 - 12:00 AM
1.) What is the current plan for New Player Experience? From the point this is answered, up until steam release, let's say?
2.) Do you acknowledge that Community Warfare is underpopulated? And if you do, what do you think those reasons are?
3.) Do you acknowledge hit registration problems for some users with some weapons; notably PPCs and ACs? If so, do you know what the cause is, and is a solution possible?
4.) When quirks first came out, we were given a tier list. Could you let us know if that tier list is still valid today, and if not, provide us with an updated one? I feel some mechs, such as the Ember, aren't nearly as relevant now as before.
#198
Posted 24 June 2015 - 12:05 AM
Is it possible to include , the engine size info install in our mech in the Mech selection page for quick and easy reference???? I always have problem in recalling which mech I have put my XL engine and i have to check 1 by 1 until i find it from over 150 mechs.
Is there any way or event that, i can buy 1 golden mech only without buying a complete set ? FYI i already have brought all the clan wave package and every single new package available. I only cannot afford that set because of the big price tag you offer at that time.
I notice some of the Older mech like the dragon mech pic is not updated, when i change it weapon example a UAC 5 to 2xAC5, the pic remain the same , it still show a UAC 5.
Feedback. In CW counter attack I notice all the gen set is now place near the gun. I agree with that as it prove that after the enemy capture the base they can only set up temp gen set . BUT in attack mode where the enemy is dug in or defending it home, the gen set should b far apart for tactical reason. Maybe I understand why you put both mode, the gen set is in the same place . in doing so , i notice instead of attacking the gen set . all i see now is all out attack n kill all the enemy then kill the gen set. That make a lot of the light mech almost useless in sneak attack. Only the most fire power win in most CW i play so far. no need ninja anymore.
Overall, i continue to support you all as long as i can. So far you n your team did a awesome job.
Edited by Devolton, 24 June 2015 - 12:07 AM.
#199
Posted 24 June 2015 - 12:06 AM
As it stands right now, most Modules are pretty useless compared to the expensive high tier Modules. All i take with me is Radar Deprivation, Seismic and occasionalyy my advanced zoom or Targed Decay.
Anything else is more or less useless since it is not on par and not worth using a Module-Slot for.
Also: Are there any plans to add more diverse Modules and Weapon Modules like thighter Lurm-Spread, faster Lurms, Shorter Laser Duration, Faster Max-Speed, additional movability, faster Sart/Stop etc. MWO and it's module system has so much posibillites, and ist wasting them imho.
#200
Posted 24 June 2015 - 12:08 AM
Is PGI working on any other projects/titles besides MWO?
Edited by CHH Badkarma, 24 June 2015 - 12:08 AM.
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