Edited by kesmai, 07 July 2015 - 06:41 AM.
I Will Give You One Day.
#21
Posted 07 July 2015 - 06:40 AM
#23
Posted 07 July 2015 - 07:24 AM
Damien Tokala, on 07 July 2015 - 06:34 AM, said:
You people seriously need to live your lives hate free, and just enjoy the game.
Try direct fire if you have issues hitting lights with Streaks
#24
Posted 07 July 2015 - 07:31 AM
#27
Posted 07 July 2015 - 07:59 AM
#28
Posted 07 July 2015 - 08:06 AM
Summon3r, on 07 July 2015 - 07:59 AM, said:
So they can be capped again. ANd so defenseless mechs cannot use them as free guns.
DOn't get me wrong, its smart to do it but there is complaining...
#29
Posted 07 July 2015 - 08:10 AM
#30
Posted 07 July 2015 - 08:19 AM
#31
Posted 07 July 2015 - 08:19 AM
ShadowWolf Kell, on 07 July 2015 - 07:45 AM, said:
CDA-3M says Streak Crow? Catch me if you can!
My PulseWeasel Is ready *Heavy Breathing*
#32
Posted 07 July 2015 - 08:50 AM
Assault Game Mode
- Turrets have been removed
- Union Class Dropship added as base defense
#33
Posted 07 July 2015 - 08:53 AM
#34
Posted 07 July 2015 - 08:53 AM
Damien Tokala, on 07 July 2015 - 06:34 AM, said:
You people seriously need to live your lives hate free, and just enjoy the game.
no hate intended but... streaks are easy boats
#35
Posted 07 July 2015 - 08:55 AM
Bilbo, on 07 July 2015 - 08:53 AM, said:
Only if he's the last one left and he doesn't cap before the timer expires. Bonus if he's an LRM DDC.
Edited by ShadowWolf Kell, 07 July 2015 - 08:55 AM.
#36
Posted 07 July 2015 - 08:56 AM
#38
Posted 07 July 2015 - 09:00 AM
DAYLEET, on 07 July 2015 - 08:19 AM, said:
Hmm.. We had alot of base capping before. I don't see any benefit to be honest.
Thorqemada, on 07 July 2015 - 08:10 AM, said:
Infantery, tanks and small mechs would be great.
But the turrets are laughable. I don't think PGI is capeable of it. Could be wrong, but don't you need a complex AI for it? Or perhaps it's already in build in the engine.
#39
Posted 07 July 2015 - 09:01 AM
Khobai, on 07 July 2015 - 08:56 AM, said:
People can't protect their assets because they get tunnel vision and have to kill that other mech and forget to think and protect the base? Then they loose too fast and don't amass enough C-bills because base caps don't pay.
Then they post on message boards how it's sooooo stupid, and the devloper caves to the pressure.
#40
Posted 07 July 2015 - 09:15 AM
Quote
yet the fact remains assault was less bad after they added turrets
IMO they shouldve combined assault and conquest into one game mode. Have bases that need defending as well as 3 capturable resource nodes.
That combined gamemode fixes most of the flaws with both assault and conquest. It gives all weight classes something to do. And having multiple ways to win makes it much more strategic (win by getting to 500 resources first, capping the enemy base, or destroying the enemy team).
Edited by Khobai, 07 July 2015 - 09:23 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users























