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How's The Hsr Patch?


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#161 ShadowWolf Kell

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Posted 09 July 2015 - 01:09 PM

View PostLordKnightFandragon, on 09 July 2015 - 12:33 PM, said:


So with hit reg working better, does chasing a squirrel mean that .50cal used to hunt it will actualy kill it? muwhahaha.


It means that AC20 is going to hurt not if but when it hits. ;)

#162 LordKnightFandragon

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Posted 09 July 2015 - 01:17 PM

View PostShadowWolf Kell, on 09 July 2015 - 01:09 PM, said:


It means that AC20 is going to hurt not if but when it hits. ;)


Good! Yeah, first time ever, used my PPCs and got 633 dmg with them. Highest I ever saw before, outside the PTS when clans first dropped, was 444? Got 600 in PTS, on Mordor of all maps, when they first dropped. I guess that explains how much of my dmg didnt register.....near 200 points of it. 3 games, 600ish dmg range with LPL/PPC. Before I had to work for 400s, and I am really playing no differently. Just showing up to the fight and shooting.

Its going to be nice to see weapons that people deemed bad before becoming good or decent cuz now they hit and register when they fire. PPCs in general being one of them.

Edited by LordKnightFandragon, 09 July 2015 - 01:19 PM.


#163 LordKnightFandragon

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Posted 09 July 2015 - 08:12 PM

Ok, so yeah, id say the hit reg is working.

I just had a CW game, ended 42/42, somehow we won.....

I had 344 score, next closest was 251...9k, idk how many assists, 2300 some dmg. Lol, that was the most fun id had in t his game in awhile. It is truly amazing what happens when hit reg works. I really applaud PGI for w/e they did in the 7th patch, hit reg is working atleast that well.

With just my 4x PPC WHK I had 1056 dmg, 4k, 5a.....yeah, best ive ever seen....

#164 Lightfoot

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Posted 09 July 2015 - 08:36 PM

Some games it's good, some bad, but my load-out is testing ERPPCs which are very buggy. Great when the ERPPCs work, though Lasers would always have been better and I mean ALWAYS. ERPPCs grant not one advantage over Lasers, unless you can't track lasers, and they are HSR bugged.

#165 LordKnightFandragon

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Posted 09 July 2015 - 08:45 PM

View PostLightfoot, on 09 July 2015 - 08:36 PM, said:

Some games it's good, some bad, but my load-out is testing ERPPCs which are very buggy. Great when the ERPPCs work, though Lasers would always have been better and I mean ALWAYS. ERPPCs grant not one advantage over Lasers, unless you can't track lasers, and they are HSR bugged.


Still think CERPPC should be single number like 12 dmg or something. Still think that splash messes with thier hit reg.

I find lasers easier to use lol. not only do they track and hit scan but they beam so I can get damage on target. I cant hit a friggin light with PPCs if my life depended on it nad in game it kinda does.

#166 Pariah Devalis

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Posted 09 July 2015 - 08:51 PM

HSR is practically heavenly right now. Got forced into a knife fight against a fresh MPLas FS9 while in my ERPPC Adder. Under 200 meters, and I still won because my shots actually registered when and where I hit him.

Also, tracking and hitting a light mech with all four shells of a Clan UAC-20 is positively orgasmic. "THUD-THUD-THUD-THUD" roughly translated into "FRAK-FRAK-FRAK-FRAK" as far as the light was concerned!

Other beautiful things was nailing a jump jetting, airborne Jenner with four consecutive hits with twin UAC-2. Each one registered. Glorious, glorious HSR!

View PostLordKnightFandragon, on 09 July 2015 - 08:45 PM, said:


Still think CERPPC should be single number like 12 dmg or something. Still think that splash messes with thier hit reg.




Been saying the same thing. C-ERPPC should be 12 PP as opposed to 10/2.5/2.5. I would gladly take the reduced total damage, as I am sure most would as well. Hell, give it a longer cooldown for all I care!

Edited by Pariah Devalis, 09 July 2015 - 08:53 PM.


#167 LordKnightFandragon

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Posted 09 July 2015 - 08:58 PM

View PostPariah Devalis, on 09 July 2015 - 08:51 PM, said:

Been saying the same thing. C-ERPPC should be 12 PP as opposed to 10/2.5/2.5. I would gladly take the reduced total damage, as I am sure most would as well. Hell, give it a longer cooldown for all I care!


Id take a 13/15, 4.5 or 4.25s CD any day. LPL is 13.....honestly chain fired LPL is pure misery on the enemy being hit by it. Seems to really mess em up being hit that fast by that many guns.....makes it seem like alot more enemies firing at them. I love it.

#168 Pariah Devalis

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Posted 09 July 2015 - 09:05 PM

View PostLordKnightFandragon, on 09 July 2015 - 08:58 PM, said:


Id take a 13/15, 4.5 or 4.25s CD any day. LPL is 13.....honestly chain fired LPL is pure misery on the enemy being hit by it. Seems to really mess em up being hit that fast by that many guns.....makes it seem like alot more enemies firing at them. I love it.


I think 12 could be worth while, though. Yes, the LPLas hits harder for cooler, but it is spreadable. The impact of the ERPPC is not, however. Plus, the tears of the Inner Sphere if we got a 13 or 14 PPFLD ERPPC would be spectacular but counterproductive. :P

#169 LordKnightFandragon

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Posted 09 July 2015 - 09:06 PM

View PostPariah Devalis, on 09 July 2015 - 09:05 PM, said:


I think 12 could be worth while, though. Yes, the LPLas hits harder for cooler, but it is spreadable. The impact of the ERPPC is not, however. Plus, the tears of the Inner Sphere if we got a 13 or 14 PPFLD ERPPC would be spectacular but counterproductive. :P



Yeah, id take 12, but then I dont really think the CD should be longer really. At 12, id lower the IS ERPPC CD to 3.75 and ISERPPC heat to like 13 or something before id increase CLan CD to 4.25 or 4.5.

Edited by LordKnightFandragon, 09 July 2015 - 09:07 PM.


#170 Weeny Machine

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Posted 10 July 2015 - 05:41 AM

View PostPariah Devalis, on 09 July 2015 - 08:51 PM, said:

HSR is practically heavenly right now. Got forced into a knife fight against a fresh MPLas FS9 while in my ERPPC Adder. Under 200 meters, and I still won because my shots actually registered when and where I hit him.

Also, tracking and hitting a light mech with all four shells of a Clan UAC-20 is positively orgasmic. "THUD-THUD-THUD-THUD" roughly translated into "FRAK-FRAK-FRAK-FRAK" as far as the light was concerned!

Other beautiful things was nailing a jump jetting, airborne Jenner with four consecutive hits with twin UAC-2. Each one registered. Glorious, glorious HSR!


Been saying the same thing. C-ERPPC should be 12 PP as opposed to 10/2.5/2.5. I would gladly take the reduced total damage, as I am sure most would as well. Hell, give it a longer cooldown for all I care!


Don't get me wrong: the hitreg change is simply great but..I think the number of lights will decline even further. It becomes obvious that too much high alphas are flying around.

#171 Thorqemada

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Posted 10 July 2015 - 05:48 AM

It seems to be pretty good right now and cries "Rebalance"!

Some very fast Lights still run from HSR away or have hidden rubberbanding and simply warp away from being hit but so far that is a few exceptions.

#172 Cyborne Elemental

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Posted 10 July 2015 - 07:25 AM

HSR I'd give about 9/10

There are still anomalies here and there.
But mostly, fights are quick and brutal, just like they should be.

#173 LordKnightFandragon

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Posted 10 July 2015 - 10:41 AM

View PostBush Hopper, on 10 July 2015 - 05:41 AM, said:


Don't get me wrong: the hitreg change is simply great but..I think the number of lights will decline even further. It becomes obvious that too much high alphas are flying around.



Next should be reworks to heat scale and sustainable out put so that lights dont just melt. WIth hit reg working properly, only being able to fire 1-2 weapons 2-3 times then needing to cool off wont be that bad. Despite the game being FIRE ALL THE GUNS!!!!!. I typically fire 1 or 2 guns or simply rapidly chain fire, and I have had no issues killing stuff. IN fact, chain fire ensures I always have damage on the enemy, which usually scores me the kill.

Sure, stuff dies a little slower, but overall, I think if we had less heat and less ability to out put massive alphas lights would be in a better place. Cuz, no, the answer is not to go quirking on 35t of armor onto lights just cuz they are getting hit. Maybe also, lights need to change tactics, no longer rushing in and trying to circle jerk the enemy team alone. Maybe show up once the enemy is engaged, pick off stragglers and wounded mechs. Lights mighta gotten a little to comfy using stupid tactics cuz of lag shield and hit reg issues.

#174 Kristov Kerensky

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Posted 10 July 2015 - 02:24 PM

Running around in my slow Panther, 97kph without speed tweak yet, and I'm not having any issue with getting killed faster than I did in my other Panthers going faster, or my Raven 3L doing over 140kph, but I also never did the circle jerk or tried to face tank with my Lights, I've always run my Lights like I did in TT and all the other MW titles, hit and run strikers if they are Hunter/Killers meant to take on other Lights and smaller Mediums, or long range snipers if they are recon/scouts. You never go face to face against anything but another Light with a Light Mech in every other MW title or TT, only in MWO could you do that, something me and many others have stated multiple times was a serious issue with Lights in MWO, they should NOT be doing that.

And now, they can't, unless they want to be scrap fast, which is exactly how it should be. Those of us who are good Light pilots are doing just fine still, we like the changes, our playstyle hasn't needed to change or adapt, we're actually doing MORE damage and getting better payouts as a result. If you act like a mini-Assault, it'll be a fast and fairly painless death and that's all, exactly as it should have been all along.

#175 LordKnightFandragon

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Posted 10 July 2015 - 02:38 PM

View PostKristov Kerensky, on 10 July 2015 - 02:24 PM, said:

Running around in my slow Panther, 97kph without speed tweak yet, and I'm not having any issue with getting killed faster than I did in my other Panthers going faster, or my Raven 3L doing over 140kph, but I also never did the circle jerk or tried to face tank with my Lights, I've always run my Lights like I did in TT and all the other MW titles, hit and run strikers if they are Hunter/Killers meant to take on other Lights and smaller Mediums, or long range snipers if they are recon/scouts. You never go face to face against anything but another Light with a Light Mech in every other MW title or TT, only in MWO could you do that, something me and many others have stated multiple times was a serious issue with Lights in MWO, they should NOT be doing that.

And now, they can't, unless they want to be scrap fast, which is exactly how it should be. Those of us who are good Light pilots are doing just fine still, we like the changes, our playstyle hasn't needed to change or adapt, we're actually doing MORE damage and getting better payouts as a result. If you act like a mini-Assault, it'll be a fast and fairly painless death and that's all, exactly as it should have been all along.


Amen




I can never forget how in beta, someone knocked down a jenner in the tunnel on Frozen city amongst no less then probably 5 assault mechs and we AAAALLLLLL fired into it for the entire duration until it got up and ran off...and well...it did....got up and ran off......despite a good number of seconds of several mechs unloading into it...


Glad to see that wont happen

Edited by LordKnightFandragon, 10 July 2015 - 02:39 PM.


#176 Euphoric1RW

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Posted 13 July 2015 - 10:36 AM

View PostDarian DelFord, on 07 July 2015 - 01:10 PM, said:

Yup its working, lights are even worse off now :(

Just aiming in their direction and your hitting.

Granted HSR needed work, but something needs to be done to help lights.

I know what you are saying, but lights seemed to be invincible, especially spiders, a light mech should not be as hard to kill as a heavy mech, a light mech is not meant to brawl and stand toe to toe with a heavy, and I'll tell you, I've stood toe to toe with a firestarter before in a heavy mech and lost on many occasions, and he was not straving but standing right in front of me taking everything, and i died many times.

So if they put the lights back into the role it is supposed to play then I'm happy about that, lights don't need any help, just speed. The old saying before with a light mech was never stand still in a light mech, spiders and firestarter became invincible, so I hope that changed.





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