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How's The Hsr Patch?


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#41 Adiuvo

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Posted 07 July 2015 - 03:46 PM

View PostEider, on 07 July 2015 - 03:11 PM, said:

what role is unique to assaults? if you want to be an ass like you then any mech can do any role it just takes skill. Deal with it. I just got a 400 point game on my raven, no need to cry it works fine as intended. Also 58% heavy lol.

400 daaamn

#42 Piney II

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Posted 07 July 2015 - 03:57 PM

View PostBishop Steiner, on 07 July 2015 - 02:08 PM, said:

stop playing them like they are meant to go toe to toe with mechs 2-3x their size in the open field? Lights are supposed to be sneaky fighters.

Such a shame the FS9s run into the middle of an Assault Lance...and actually die for it now.


If it does, and if Lights needed lagshield for people to play them, tells me most people in them shouldn't be using them in the first place. Sorry.

Been saying too many people been relying on that for too long. If a person needs an artificial crutch to pilot them, then they really should be in something else. And I say that knowing that technically, one could call HSR an artificial crutch, too, but hey, that's what we get for server side "security".


Perhaps we will see the end of the near invincible Fire Starter for a bit?

#43 R0B0TULISM

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Posted 07 July 2015 - 04:13 PM

So what I'm hearing is that nubs who previously couldn't already hit lights by aiming and leading properly can now kill lights even more easily. Meanwhile, those of us who play lights in ELO tiers with people who could aim already will get laser/gauss vomited to death with even more alacrity now.

Hooray HSR fix, I guess, but lets not pretend speed and good positioning offer enough of an advantage over aiming, the left mouse button, and 50+ point alphas to make lights attractive compared to the other weight classes. I'll still play them of course, but the light experience is already very much 'make one small mistake and you're dead' and I haven't seen any real indication that PGI, since HSR went in, wants to give lights a commensurate advantage to offset that (or even acknowledge that lights are under-performing) . Probably because an Atlas is "endgame content" and it wouldn't do to have things that cost 1/4 as much be useful. Maybe because the FS9-S is allegedly a magical, teleporting jesus-pimp that will steal your woman whilst dodging bullets all matrix-like, and 5x MPL alpha-striking your cockpit with 100% accuracy. Who knows at this point?

But hey, at least with sub 5% light queue, the matchmaker should work super-fast for lights.

#44 Darian DelFord

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Posted 07 July 2015 - 04:18 PM

View PostR0B0TULISM, on 07 July 2015 - 04:13 PM, said:


But hey, at least with sub 5% light queue, the matchmaker should work super-fast for lights.


Not really light queue 4% and it took me 4 mins and 34 seconds just to get into the match and then another 70 seconds of waiting.

#45 Thorqemada

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Posted 07 July 2015 - 04:20 PM

Did a run with IS MPL - that was good if not impressive as expected.

My run with my lean SRM4+4+2 was bad - totally underwelming - changed back to 4+4+4 and suddenly it was far better.

Smooth FPS seems very urgent for good hits - had some trouble suddenly after 2 ok matches at the new River City when my FPS were not that low - still in the 40FPS range - but totally unsmooth - did miss anything - multiple AC10 + SRM10 in the back of a fleeing Jenner did pretty much nothing.

Really - you need the smoothest FPS you can get!

#46 Aresye

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Posted 07 July 2015 - 04:38 PM

View PostMoonUnitBeta, on 07 July 2015 - 12:50 PM, said:

I guess there goes my jump spamming twisting demon myst lynx shield of invincibility.
:(
Now it's just a myst lynx... And now I need to look for a different mech to pilot. lol


Maybe lights should now PLAY LIKE LIGHTS?

Now we can actually work on implementing role warfare, and giving lights fair quirks where they need it, and no more of the single Firestarter charging 12 mechs and running away barely touched BS that was going on.

#47 bad arcade kitty

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Posted 07 July 2015 - 04:39 PM

i have mixed feelings... on the one hand, lights should suffer, so i'm glad that hit reg makes them suffer;
on the other hand, my favorite buidl, streakcrow, already didn't have hit reg problems, and the better hit reg means i will take a bit more shots too and also more lights which i duel (yes, it's called duel, i duel mechs much like legion commander in dota 2 duels champions) will be stolen from my by teammates -_- on the third hand, though, it means lights will whine less (will they?) of streakboats and may be streaks will get a bit of distribution buff which they imo need

#48 KharnZor

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Posted 07 July 2015 - 04:42 PM

I think i'll save my verdict on HSR until after i've had the chance to see how my hitreg is with the AC20 on my 4G. If i can get upwards of 75% of total shots registering with my aussie ping i'll be happy.

#49 Bishop Steiner

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Posted 07 July 2015 - 04:43 PM

I find this fight interesting because both are so right and yet, so wrong.

Lagshield was real and a thing, or there would have been no HSR fix. And yes, lots of Lights used it as a crutch.

Why don't you notice a difference Adiuvo? Is it possible that because you are a top tier player, you never got into lazy habits, and this aren't getting potshot as often as the noob brigade?

Send like the difference I am seeing it's that the yutzes who used to run into the middle of a pack of Assaults are no longer running off unscathed. The people who I set playing it smart, using cover, flanking, are still performing well.

Looks to me like it just exposed the pretenders.

Sorry if folks think Lights should be able to rurunin about at 150, AND get in toe to toe fights with Assaults. But played who know what they are doing seem to flank and wolf pack just fine

#50 Adiuvo

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Posted 07 July 2015 - 04:48 PM

View PostBishop Steiner, on 07 July 2015 - 04:43 PM, said:

Why don't you notice a difference Adiuvo? Is it possible that because you are a top tier player, you never got into lazy habits, and this aren't getting potshot as often as the noob brigade?

I would have loved to get into those lazy habits. It would have been great if I could stand in front of entire teams and shoot all day long like some people are apparently able to. However, each time I got lazy I just died. In competitive if you step out for a second you will die. In group queue vs. any notable team if you stand out in the open you die. This is what leads me to believe that there never really were any major issues with light hit reg, since anyone demonstrably good never had a problem killing them.

#51 Kristov Kerensky

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Posted 07 July 2015 - 04:49 PM

I've been watching Lights and I must admit, I do love seeing the sheer amount of them that truly never should have been using a Light Mech, they straight up suck at it, always have, but thanks to HSR bugs and such, they got away with it.

Now, not so much. I've seen some good Light pilots, they are doing just fine, they are hard to hit, strike and fade, as a Light should be used. Others, well, they STILL seem to think they can facetank anything and it's amusing as hell.

The role of the Light is typically recon/scouting, others are harrass/flankers, but MOST Light pilots in MWO are doing facetank assaults, and have been for a long time now. I still do fine in my Lights, my Raven, Panther and Urby are making as much as I always did, which is 80k for a loss, 150k+ for a win, but I've always played them as recon/flankers, never as facetankers, so...

*edit*
Eider..man...I mean...wow, ok, you are arguing with someone who never said what you claim he said, not to mention he is probably the best Light pilot in the game, you should watch him sometime, ANYONE who wants to drive a Light should watch him. He's one of the Light pilots who really won't notice much difference, there's some of us who have always acted like ANY shot will end us in a Light because that's how it SHOULD be.

Edited by Kristov Kerensky, 07 July 2015 - 04:59 PM.


#52 bad arcade kitty

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Posted 07 July 2015 - 05:00 PM

View PostR0B0TULISM, on 07 July 2015 - 04:37 PM, said:

Lawl this Eider guy. Comedy-*******-gold.


yeah... i hope it's not 'name and shame' to say that he publicly called me troll and asked people to ignore me in another thread for some constructive critics of the new river map details and he did it just because in a recent game i dared to tell him that i killed his jenner only because he made two serious mistakes - carelessly went to a well known light ambush place and didn't use his arms to shield the back while fleeing, and not because i'm a 'l33t' w/e it was supposed to mean

#53 R0B0TULISM

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Posted 07 July 2015 - 05:03 PM



View PostBishop Steiner, on 07 July 2015 - 04:43 PM, said:

The people who I set playing it smart, using cover, flanking, are still performing well.
Performing well compared to what?  The other weight classes?

Edited by R0B0TULISM, 07 July 2015 - 05:08 PM.


#54 bad arcade kitty

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Posted 07 July 2015 - 05:13 PM

View PostThorqemada, on 07 July 2015 - 04:20 PM, said:

Did a run with IS MPL - that was good if not impressive as expected.

My run with my lean SRM4+4+2 was bad - totally underwelming - changed back to 4+4+4 and suddenly it was far better.

Smooth FPS seems very urgent for good hits - had some trouble suddenly after 2 ok matches at the new River City when my FPS were not that low - still in the 40FPS range - but totally unsmooth - did miss anything - multiple AC10 + SRM10 in the back of a fleeing Jenner did pretty much nothing.

Really - you need the smoothest FPS you can get!


yeah
fps is very important
and many playes reported fps drops this patch -_-

#55 Thorqemada

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Posted 07 July 2015 - 05:30 PM

View Postbad arcade kitty, on 07 July 2015 - 05:13 PM, said:



yeah
fps is very important
and many playes reported fps drops this patch -_-


Yep - me to...and crashes 5 since patch while i had the same old settings running without crash pre patch.
Atm it seems ok with VSync on and some more settings lower than usual - PC runs also 10°C cooler that way.

Edited by Thorqemada, 07 July 2015 - 05:32 PM.


#56 BigFatGator

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Posted 07 July 2015 - 05:36 PM

Getting back on topic- what I'm seeing is average damage done by winning team to be lower in all my matches tonight. Looks like the weapons got more efficient at actually killing. Just had a 12-0 match where top damage was 500. Several 6-12 matches where only one mech on enemy team broke 400 dmg. This would seem to indicate that weapons are hitting where people intended more often, resulting in kills vs. stripping armor.

#57 bad arcade kitty

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Posted 07 July 2015 - 05:40 PM

View PostThorqemada, on 07 July 2015 - 05:30 PM, said:

Yep - me to...and crashes 5 since patch while i had the same old settings running without crash pre patch.
Atm it seems ok with VSync on and some more settings lower than usual - PC runs also 10°C cooler that way.


afaik vsync on helps mostly when your fps is higher than your fixed screen refresh rate (60 for many/most lcd screens) otherwise it causes fps drops...

#58 One Medic Army

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Posted 07 July 2015 - 05:56 PM

View PostAresye Kerensky, on 07 July 2015 - 04:38 PM, said:


Maybe lights should now PLAY LIKE LIGHTS?

Now we can actually work on implementing role warfare, and giving lights fair quirks where they need it, and no more of the single Firestarter charging 12 mechs and running away barely touched BS that was going on.

I'd love to play my lights as they were intended to be played in TT.

So, point me at the support vehicles, infantry, and mechs who've already made their movement this turn so I can alpha them in the rear CT without fear of getting shot in return?

#59 Bishop Steiner

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Posted 07 July 2015 - 06:02 PM

View PostAdiuvo, on 07 July 2015 - 04:48 PM, said:

I would have loved to get into those lazy habits. It would have been great if I could stand in front of entire teams and shoot all day long like some people are apparently able to. However, each time I got lazy I just died. In competitive if you step out for a second you will die. In group queue vs. any notable team if you stand out in the open you die. This is what leads me to believe that there never really were any major issues with light hit reg, since anyone demonstrably good never had a problem killing them.

Well, apparently the people with the code and telemetry disagree with you. Sorry to say I will rely on that before your epeen.

#60 Darian DelFord

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Posted 07 July 2015 - 06:05 PM

View PostBishop Steiner, on 07 July 2015 - 06:02 PM, said:

Well, apparently the people with the code and telemetry disagree with you. Sorry to say I will rely on that before your epeen.



With the exception of those players with High Ping he is correct. With my ping I never had a lag shield bro.





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