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Will They Ever Nerf The Huginn?


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#81 Piney II

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Posted 14 July 2015 - 04:41 PM

View PostArchMage Sparrowhawk, on 14 July 2015 - 03:37 PM, said:

I don't believe one word of the OP. Invincible Huginns? Come on now.

Anyway, just because you die you go online and scream for nerfs? "The Huginn could use some nerfs"? Why exactly? Because one killed you? Proof of imbalance, missile only short range light mech with machine guns and 2 jump jets too OP. That's not how this works.


I agree. I drive a Huggin every now and then and it is FAR from the monster the OP paints it as. If you're not paying attention and are all alone to let a Huggin sneak up and back stab you............that's on you and that's the mode the Huggin operates best at.

Going toe to toe with a Huggin in a big mech? The Huggin is a glass mech and goes down quickly with well aimed fire. Just shoot out the legs. I die FREQUENTLY in my Huggin, but it's worth driving to get the good match and catch fattie drivers asleep at the switch.

We see these "nerf the Huggin" threads on a semi regular basis................when someone isn't paying attention and gets caught with their pants down.

The Huggin is a dangerous mech.............but very situational at best.

#82 ArchMage Sparrowhawk

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Posted 14 July 2015 - 04:58 PM

Since I love my Huginn, I take it as a personal affront when anyone else dares attack me in one. I've killed many Huggins in my other mechs, and rarely get taken out by one. A point of personal pride. They pop when hit with AC20 just like any other non-Firestarter light. And as long as you're up on your situational awareness, you'll see one coming long before it gets a chance to sneak up on you.

I won't give away any strategies for combating a Huginn, because I love mine. But they can be beaten.

#83 LordBraxton

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Posted 14 July 2015 - 05:31 PM

Everyone on here loves to wave their epeen without keeping any sort of open mind.

Perhaps the huggin is among the greatest examples of why quirks sucks? If a mech needs 40-50% RoF buffs on a weapon to hold its own, maybe we should think of buffing IS tech and lowering quirks on the big offenders?

I think the IS mechs without amazing quirks have been completely left behind. I enjoyed the quirks because it gave me an excuse to play each IS mech again. Most of them didnt improve much, and the others became great but lost a lot of customization potential.

The TTK is too damn fast.

Huggins are not the problem.

Edited by LordBraxton, 14 July 2015 - 05:31 PM.


#84 Leiska

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Posted 14 July 2015 - 05:33 PM

View PostTwilight Fenrir, on 14 July 2015 - 01:56 PM, said:

I beg to differ... besides, why do you need backup weapons if you have 80 rounds? XD If you live to spend all 80 rounds, there aren't going to be any mechs that pose a threat by that time... unless you are an awful shot... And I actually understated the GI... it can run 98 KPH, 80 gauss rounds, and still have a backup MPL

Posted Image

Also... yeah, he probably does. I pull either 700+ damage per match, or like... 300... depends on if I get incredibly unlucky. I'll usually killl the enemy assault lance single handedly with my Hugin before I run out of ammo. Though, now and then, I get caught by a few lights or mediums, and I get slaughtered by a pack of other wolves :P

Way to put an XL in your GI. That gauss is gonna pop, and when it does, so does your XL. Also, the GI has ridiculous MPL quirks, so running only one is unfortunate. It really improves your DPS to have more of them and that gauss alone isn't going overpower anyone.

Dealing 700 damage in some matches does not lead to an average of 700+ damage. Most Huginn builds don't even carry enough ammo to go much past 700 damage, so basically the poster is saying that he fires all his ammo every match, which is BS.

Edited by Leiska, 14 July 2015 - 05:37 PM.


#85 Kassatsu

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Posted 14 July 2015 - 05:38 PM

Quirks are a joke. Trying to re-balance specific weapons for specific mechs means they're essentially forced to use one specific loadout to even be effective. At least most have half of the bonus as a general category rather than that ONE weapon system.

Not all mechs are effective, and not all mechs should be. BV system anyone? Proper R&R anyone? Numbers and cost will often make up for a mech being 'underpowered'. We shouldn't have this system of arbitrarily picking random weapon effects and buffing or nerfing them based on performance data to make them "balanced".

There are several ways you can implement community-based tools to root out the potential abusers of an R&R system. This game completely failed to even conceptualize one and as such, PGI had no idea what to do besides remove it entirely. To be fair, some type of 'vote abuse' could be readily abused, but there are ways to record an approximate of who does what with such a system. Then we got consumables, which is another topic... Hell this whole post is another topic.

Huginn is fine. There.

#86 Mcgral18

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Posted 14 July 2015 - 05:39 PM

View PostLeiska, on 14 July 2015 - 05:33 PM, said:

Dealing 700 damage in some matches does not lead to an average of 700+ damage. Most Huginn builds don't even carry enough ammo to go much past 700 damage, so basically the poster is saying that he fires all his ammo every match, which is BS.


Who the hell mounts less than 400 missiles on a Huggin? You have 6 effective SRM4s, that's a 5 ton minimum. Hell, one version of mine mounts 700 (1400 damage)

#87 bad arcade kitty

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Posted 14 July 2015 - 05:43 PM

View PostLeiska, on 14 July 2015 - 05:33 PM, said:

Most Huginn builds don't even carry enough ammo to go much past 700 damage


don't take machine guns on your huggin

#88 Bishop Steiner

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Posted 14 July 2015 - 05:44 PM

View PostLeiska, on 14 July 2015 - 05:33 PM, said:

Way to put an XL in your GI. That gauss is gonna pop, and when it does, so does your XL. Also, the GI has ridiculous MPL quirks, so running only one is unfortunate. It really improves your DPS to have more of them and that gauss alone isn't going overpower anyone.


but but but but SNIPER!!!!!!

#89 ShadowWolf Kell

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Posted 14 July 2015 - 05:48 PM

View PostCathy, on 14 July 2015 - 01:35 PM, said:

I bought my Huggin before quirks, and if you notice, about half the people calling for nerfs to its over quirkness, own them, and if anyone bought them on the basis of them being over quirked, more fool them


I have a feeling a lot of these people are going to be gouging their eyeballs out with spoons when the balance hits PTS.

Russ seemed pretty adamantly against future firepower quirks and with the slate beign wiped clean, it's going to be interesting.

As for it being OP... seriously... it's a Raven. Just shoot the damn legs. They've got bigger hitboxes than an Awesome.

#90 One Medic Army

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Posted 14 July 2015 - 05:57 PM

View PostBishop Steiner, on 14 July 2015 - 05:44 PM, said:

but but but but SNIPER!!!!!!

Honestly, if that Gauss blows you're so worthless anyway, you may as well just be dead (and bring more ammo/be faster).

#91 Twilight Fenrir

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Posted 14 July 2015 - 06:04 PM

View PostBishop Steiner, on 14 July 2015 - 05:44 PM, said:

but but but but SNIPER!!!!!!

Yep :P The XL engine doesn't matter as much at 600 meters. And...

View PostOne Medic Army, on 14 July 2015 - 05:57 PM, said:

Honestly, if that Gauss blows you're so worthless anyway, you may as well just be dead (and bring more ammo/be faster).

Pretty much this...

The XL engine is the death of the Hunchie in general because most of its variants are brawlers. (And, you literally CAN'T run an XL and an AC/20 on the 4G) Long range mechs can benefit from the extra weight savings more safely. And when you're running almost 100 KPH with essentially 2 gauss rifles, with 80 rounds of ammo... There's not much need to get in range to use those MPLs.

The Grid Iron is more powerful than the HBK-IIC will ever be...

Edited by Twilight Fenrir, 14 July 2015 - 06:08 PM.


#92 Light-Speed

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Posted 14 July 2015 - 06:19 PM

View PostEl Bandito, on 14 July 2015 - 02:20 AM, said:

Sigh, education system nowadays.

*Sigh* manners nowadays.

View PostEl Bandito, on 14 July 2015 - 02:20 AM, said:

I know what the hell I am talking about.

Wasn't the internet invented for the sharing of ideas? Stop being so snappy...

But, this means I underestimated the dps of a lot of previous builds...

:mellow:

My Orion! :blink: :blink: :blink: :wub:


Going to rename it Godkiller right away.

Edited by Nightingale27, 14 July 2015 - 06:40 PM.


#93 Leiska

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Posted 14 July 2015 - 06:19 PM

View PostMcgral18, on 14 July 2015 - 05:39 PM, said:


Who the hell mounts less than 400 missiles on a Huggin? You have 6 effective SRM4s, that's a 5 ton minimum. Hell, one version of mine mounts 700 (1400 damage)

Do you have 100% accuracy on your SRMs? Didn't think so.

View PostOne Medic Army, on 14 July 2015 - 05:57 PM, said:

Honestly, if that Gauss blows you're so worthless anyway, you may as well just be dead (and bring more ammo/be faster).

Nonsense. Two MPLs deal the same DPS as your gauss. You don't want to go face to face with someone utilizing only half of your potential DPS.


View PostTwilight Fenrir, on 14 July 2015 - 06:04 PM, said:

Yep :P The XL engine doesn't matter as much at 600 meters. And...

Pretty much this...

The XL engine is the death of the Hunchie in general because most of its variants are brawlers. (And, you literally CAN'T run an XL and an AC/20 on the 4G) Long range mechs can benefit from the extra weight savings more safely. And when you're running almost 100 KPH with essentially 2 gauss rifles, with 80 rounds of ammo... There's not much need to get in range to use those MPLs.

The Grid Iron is more powerful than the HBK-IIC will ever be...

The rapid CD gauss of the GI is nothing like two gausses as you need lots of face time to deal respectable damage. Two gausses are powerful enough to allow proper hill sniping. In addition to the gigantic RT, this is another reason why a twin gauss Jaeger handles XL engines much better than the GI.

Edited by Leiska, 14 July 2015 - 06:20 PM.


#94 Light-Speed

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Posted 14 July 2015 - 06:22 PM

View PostWater Bear, on 14 July 2015 - 10:50 AM, said:

Other than the 4 uac 10 dire and Lurm boats, there aren't really any DPS mechs.

What do you mean by DPS mechs?...
I mean all mechs have dps... do you mean high dps?

#95 One Medic Army

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Posted 14 July 2015 - 06:38 PM

View PostLeiska, on 14 July 2015 - 06:19 PM, said:

Nonsense. Two MPLs deal the same DPS as your gauss. You don't want to go face to face with someone utilizing only half of your potential DPS.

You don't want to go face to face with someone while carrying a gauss rifle in a gigantic side torso that people shoot on instinct, and can be hit from every angle. Plus if that side torso goes boom, with your gauss, all you have left are an energy slot in the head, and another in the left arm.

This is the main reason I don't have a GI, I have a G and an H and I know how easy that torso is to hit, packing it full of explosives is a terrible idea if you plan to let the enemy get close.

#96 ArchMage Sparrowhawk

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Posted 14 July 2015 - 06:45 PM

View Postbad arcade kitty, on 14 July 2015 - 05:43 PM, said:


don't take machine guns on your huggin

guns stay on as a point of honor. One day MGs will be non-useless again. I feel like keeping the build is playing the role instead of following the (arguably effective, but in my opinion, less fun) meta.

#97 Telmasa

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Posted 15 July 2015 - 03:58 PM

Reading further through this thread. seems to me like what alot of people really want is to have Rocket Launchers strapped to their Huggins so they can just run around and go crazy.

While adding in the Rocket Launcher as a weapon would be great, artificially pretending you have it already by the virtue of Power-Ranger-Quirk gimmicks is not the way to do it.

I'm really hoping this balance update does away with weapon quirks completely - thus opening the table up for PGI to balance weapons themselves across any possible 'mech that can mount it, and doing away with the quirk-meta absurdities that we've put up with for months now.

Besides, it'll be cool to see what else PGI could do with quirks if weapon quirks were abolished.





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