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#1 Varvar86

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Posted 15 July 2015 - 12:12 AM

- Ukraine
- ISP: DataNet 100 mb/s Wi-Fi
- typical ping on LIVE server: 118-127
- typical ping on PTS: 30-40
- hitreg is much better but with some issues.
SRM's (both types) - fly through mech with no hit 1 from 3 shots on distances closer than 70m
PPC's –no problems now, especially on long ranges
LRM - perfect all ranges
Ballistics - no problems now, especially on long ranges
Lasers - perfect all ranges
General gameplay – everything that moves faster than 100 km/h are lagging the same as on LIVE servers teleporting and rubberbagging with same frequency. 2 matches out of 10 - experienced crazy rubberbugging lags all match through with stable ping 30-35. Same werid lagging and teleporting when collision with other mechs.
Will try to capture on video all lags for demonstrating. Will keep this updated.

updated 16.07
Wait times are endless. Record of waiting until i get bored 25 min. Please examine the issue

Edited by Varvar86, 16 July 2015 - 08:26 AM.


#2 kotya

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Posted 15 July 2015 - 10:37 AM

- Ukraine, Odessa
- Te-net 30mb/s both ways
- Typical ping on live server min - 114 max -140
- Typical ping on test server 32-46

Overall
MUCH better hitreg and adequate game feeling.

But problems with fast objects, when you run fast or when some light runs fast close.
Sometimes you hit, sometimes ZERO effect at all,
like in CBT - lights are somewhat immortal in close range again.

Edited by kotya, 15 July 2015 - 10:38 AM.






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