Yeonne Greene, on 17 May 2015 - 02:43 AM, said:
Nothing I said implies they should all fill the same niche. What I did imply is that they will be flat-out superior because they have the options to not be slow and fragile, which are far more potent weapons than any guns you stuff into the pods.
And Blackjack Omni would have the option to customize its hardpoints which is something what no standard BattleMech in MWO can.
As for those high engine caps, many MWO 'Mechs have high engine caps, but I don't think that all actually use such big engines.
Yeonne Greene, on 17 May 2015 - 02:43 AM, said:
It doesn't fall flat, because you are going to have to deal with the Lights that inevitably come hunting four you. Lights that you cannot outrun even briefly and that can actually laser away your squishy side torso in two full shots.
Why should fire support 'Mech try to outrun Lights? Assault 'Mechs can't outrun Lights, Heavy 'Mechs can't outrun Lights, only some fast Mediums can outrun slow Lights. (UrbanMech excluded). That's all what your argument proves - and that's not much ...
Yeonne Greene, on 17 May 2015 - 02:43 AM, said:
Furthermore, it's an example of a 50 ton 'Mech with a largely ineffective weapon system that is hot, heavy, unreliable, and imprecise. The implicit hiding you are suggesting for that build is also not going to maximize the utility of the LRMs. If that's how you use LRMs, then I do not want you on my team because you are basically 50 tons of dead weight using the rest of the team as a crutch.
Surprisingly, people play with what they want, the way they want, depending on the mood before the mission when selecting 'Mechs, and later the momentary tactical situation in game. And the best thing is that you can't do absolutely nothing with it. LOL
Yeonne Greene, on 17 May 2015 - 02:43 AM, said:
I realize a great many things. I realize that there are only three hard-point types and that the Jagermech or even the regular Blackjack were available with all three across the variants. I realize that some weapon systems have trade-offs in range, heat, spread, duration, firepower, and rate of fire that require various combinations of agility, geometry, weight, and armor to overcome. These weapons don't care if your 'Mech is an OmniMech or a standard BattleMech; they only really care about that 'Mech's core characteristics: torso yaw/pitch, speed, armor, geometry, and movement archetype.
You are still failing to realize that while there really are three types of hardpoints, MWO Blackjacks do not have them all. For example, show me MWO Blackjack with missile hardpoints ...
Versatility. This word is often used to describe OmniMechs. You can combine omnipods and hardpoints at will, so you get a combination of hardpoints no standard variant offers.
Yeonne Greene, on 17 May 2015 - 02:43 AM, said:
And that's what you are missing. That your individual robot is a system of parts, and there are ways that they interact which are optimal at killing the enemy. There are also certain combinations of certain builds of certain robots that are optimal so the team as a whole can be better at killing the enemy. By being locked to a condition of lethargy and fragility, the BJ-O has severely capped potential.
Somehow, people often use other 'Mechs than meta-Mechs and meta-builds. They use what they like. The greatest fun is when they score better than tryhards in their meta-builds.
Yeonne Greene, on 17 May 2015 - 02:43 AM, said:
I don't think you take my meaning for "competitive." By competitive, I mean it's not something the most skilled teams will take to face their peers. They won't take it because it's not the best at filling any particular role and they need the edge provided by using the best chassis-variants to make sure that they have the greatest chance at winning with whatever their team tactics and strategies are.
Yes, and for example CW is now full of competetive teams, i.e. about a half dozen of them or so.
But I freely admit that you probably wouldn't find Blackjack Omni in your teams that use two types of 'Mechs only: Stalker and Firestarter.
Yeonne Greene, on 17 May 2015 - 02:43 AM, said:
Can you do well in regular matches with a 50-ton, XL200-locked BJ-O? Certainly. I do just fine in Locusts with only 89 total points of armor or Jagermechs with slow, XL260 engines. But I wouldn't knowingly take either of those things into a serious match against the likes of SJR, EmP, 228th, etc. because it would be under-armored, under-gunned, under-engined, and/or under-weighted compared to the alternatives no matter what role you choose to use it for.
And the problem is ...?
I dare to guess that the majority of MWO players absolutely doesn't care about such "competetiveness", considering that CW is completely and totally empty. LOL