Novakaine, on 16 July 2015 - 04:59 PM, said:
PGI should either make larger maps or unleash the CW maps for general use.
With a larger time limit.
To give time for scouting, flanking and other tactics without exposing yourself to laser vomit after you've moved only 500 meters.
The only problem I see are those afker's and jerktards who will go and hide for X amount of time just to be a jerktard

Yes, its not like the CW maps are being used in CW, that place is a ghost town
Viges, on 16 July 2015 - 04:19 PM, said:
Ok many people hate Alpine. Or Gog. Now what?
People mostly like simple arena-type maps where they don't need to know the territory and cant get lost or flanked. Just pew-pew-pew in the heaviest mech.
And what idiotic about that? That you need just a little brain to use some little tactics to not bottleneck? Yea that's what I'm talking about...
The problem is Mechwarrior Online has degraded into CoD. This is Mechwarrior dammit not CoD. We want MECHWARRIOR not CoD. Strategy has always come into play in Mechwarrior, it needs to make a massive reappearance. Right now all you have is point and shoot Ala CoD
Edited by Darian DelFord, 16 July 2015 - 05:10 PM.