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The Shadowcat: Well Scaled, Fantastic Agility And Jumpjets....but A Skosh Weak On Firepower.


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#121 Wintersdark

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Posted 22 July 2015 - 05:42 PM

View Post1453 R, on 22 July 2015 - 05:31 PM, said:

GAWD it's infuriating just how many problems we could solve with this game by jumping forward just twenty years...


I'd argue we'd solve a LOT more problems by jumping BACK twenty years. Mind you, that's obviously impossible now. But still.

#122 1453 R

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Posted 22 July 2015 - 05:45 PM

View PostBishop Steiner, on 22 July 2015 - 05:39 PM, said:

and how many new balancing issues we would inherit?


At least they'd be new and interesting balance problems and not retreads of the same balance problems we've been having for three years now :P 'Sides, nobody wants to play during the Invasion era - everyone either wants to jump forward to FedComm Civil War or

View PostWintersdark, on 22 July 2015 - 05:42 PM, said:


I'd argue we'd solve a LOT more problems by jumping BACK twenty years. Mind you, that's obviously impossible now. But still.


We could also solve the world's emissions issues by uninventing cars. Both seem equally likely :P Though at least the 3025-ers can run Stock Mech Mondays to do their thing. There's no recourse for the folks who want to kick it forward and see what Piranha can do with all the crazy fun toys nobody's ever gotten to use outside of MW4.

#123 Wintersdark

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Posted 22 July 2015 - 05:49 PM

View Post1453 R, on 22 July 2015 - 05:45 PM, said:

We could also solve the world's emissions issues by uninventing cars. Both seem equally likely :P Though at least the 3025-ers can run Stock Mech Mondays to do their thing. There's no recourse for the folks who want to kick it forward and see what Piranha can do with all the crazy fun toys nobody's ever gotten to use outside of MW4.

Yeah, clearly you can't take away mechs :)

I think the game would have been better sticking with a Succession Wars scheme, rather than going Clan Invasion, for obvious reasons... But yeah, spilled milk.

We'll move forwards, though, it's inevitable.

I'd like to see some more of the currently available weapons that don't exist in MWO yet, though. Binary lasers and whatnot.

#124 Dino Might

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Posted 22 July 2015 - 05:54 PM

I finally slapped on 2 ER PPCs and went to town! This is my second favorite mech now. It doesn't run as hot as I thought it would, and once I double basic it, I think it will really shine.

#125 Wintersdark

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Posted 22 July 2015 - 05:56 PM

As much as I love the Shadowcat, if you want to run dual ERPPC's, the Nova is a better choice IMHO.

I wish ERPPC's where better weapons than they are, given the massive heat generation they're really unimpressive.

#126 Bishop Steiner

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Posted 22 July 2015 - 05:59 PM

View PostWintersdark, on 22 July 2015 - 05:56 PM, said:

As much as I love the Shadowcat, if you want to run dual ERPPC's, the Nova is a better choice IMHO.

I wish ERPPC's where better weapons than they are, given the massive heat generation they're really unimpressive.

Even 18 DHS is just enough to allow enough volume to get out of a Snafu. With the ShadyKitten, running either 13-14 (ECM, yo), it can get by as long as you can stay out of the fight and pick your shots. Moment things get hairy and personal? It's toast, in more ways than one.

Sad that we need 20-25 DHS to make paire PPCs truly shine.... and instead everyone just wants to build overheat alphaboats.

Edited by Bishop Steiner, 22 July 2015 - 06:00 PM.


#127 1453 R

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Posted 22 July 2015 - 06:01 PM

View PostWintersdark, on 22 July 2015 - 05:56 PM, said:

As much as I love the Shadowcat, if you want to run dual ERPPC's, the Nova is a better choice IMHO.

I wish ERPPC's where better weapons than they are, given the massive heat generation they're really unimpressive.


I feel like the cERPPC should be 13 pinpoint for 15 heat, I really do. Or some other figure that would make it feel more threatening. Hell, let it be fifteen pinpoint at fifteen heat, drop the iERPPC down to 10 damage for 10 heat, and kick the regular ol' PPC down to 8 heat. See what happens. Piranha was deathly afraid of Energy Gauss Cannons™ and it seemed like a reasonable fear at the time, but if Laser Vomit has taught us anything it's that enough raw damage will outperform any (reasonable) PPFLD number you can build in the game.

I'unno. Maybe I just like experimenting and derive a sick fascination from watching the forums go thermonuclear every time Piranha flips the table.

#128 Wintersdark

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Posted 22 July 2015 - 06:06 PM

View PostBishop Steiner, on 22 July 2015 - 05:59 PM, said:

Even 18 DHS is just enough to allow enough volume to get out of a Snafu. With the ShadyKitten, running either 13-14 (ECM, yo), it can get by as long as you can stay out of the fight and pick your shots. Moment things get hairy and personal? It's toast, in more ways than one.

Sad that we need 20-25 DHS to make paire PPCs truly shine.... and instead everyone just wants to build overheat alphaboats.

Yeah. I tried the ERPPC's first, actually. And took them off after one match.

Quite frankly, death to a ObfuscatedFeline packing dual ERPPC's is something one should be embarassed about. 20pts (useful) damage for 30 heat is a terrible bargain. Sustained damage output is low, alpha is low. You can walk up to it and slap it into submission.

Edit: Harsher, but more directly: Any build that requires you to be ignored to perform well is a bad build. That's all there is to it.

View Post1453 R, on 22 July 2015 - 06:01 PM, said:

I feel like the cERPPC should be 13 pinpoint for 15 heat, I really do. Or some other figure that would make it feel more threatening. Hell, let it be fifteen pinpoint at fifteen heat, drop the iERPPC down to 10 damage for 10 heat, and kick the regular ol' PPC down to 8 heat. See what happens. Piranha was deathly afraid of Energy Gauss Cannons™ and it seemed like a reasonable fear at the time, but if Laser Vomit has taught us anything it's that enough raw damage will outperform any (reasonable) PPFLD number you can build in the game.

I'unno. Maybe I just like experimenting and derive a sick fascination from watching the forums go thermonuclear every time Piranha flips the table.

I honestly LOVE it when PGI goes all table flippy and totally upsets the meta with wide ranging weapon balance changes. I love it.

For two reasons. First, because I really enjoy experimenting with builds and reasoning out what works best for me, synergies between weapons, etc. There's only so much of that you can do in a certain meta - after a point, you know all there is to know, and there's little left to experiment with.

Second, because of how people freak the f*** out when it happens, scream and rave, like balance changes that upset the meta have never happened in an online game ever before and HOW COULD THEY HAVE KNOWN?!

Edited by Wintersdark, 22 July 2015 - 06:09 PM.


#129 Bishop Steiner

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Posted 22 July 2015 - 06:15 PM

View Post1453 R, on 22 July 2015 - 06:01 PM, said:

I feel like the cERPPC should be 13 pinpoint for 15 heat, I really do. Or some other figure that would make it feel more threatening. Hell, let it be fifteen pinpoint at fifteen heat, drop the iERPPC down to 10 damage for 10 heat, and kick the regular ol' PPC down to 8 heat. See what happens. Piranha was deathly afraid of Energy Gauss Cannons™ and it seemed like a reasonable fear at the time, but if Laser Vomit has taught us anything it's that enough raw damage will outperform any (reasonable) PPFLD number you can build in the game.

I'unno. Maybe I just like experimenting and derive a sick fascination from watching the forums go thermonuclear every time Piranha flips the table.

I'd take them as is....if they bumped the velocity up another 300 m/s. But as is, something has to give, velocity, damage or heat...and can we please stop over quirk ign mechs so that we can't have the weapons fixed...for fear of one or two mechs becoming Meta Monsters?

Quirks went from a great concept to band aid to absolute trainwreck almost overnight. Please flush them ALL down the crapper, and start over using reasonable concepts,. based on what each mech is supposed to do? Which in the case of Omnis would mean absolutely ZERO weapon specific quirks... as the entire point f omnimechs is they are not specialized at anything, but can quickly convert to handle everything.

#130 Sigilum Sanctum

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Posted 22 July 2015 - 06:16 PM

SHC-PRIME
SHC-A
SHC-B
SHC-P

Haven't been having a lot of high damage games (then again I haven't played in weeks) but these are all fun to me.

#131 Rinkata Prime

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Posted 23 July 2015 - 02:10 AM

And I did it again, not so cool as before, but with the same loadout.
Well Alpine peaks are not so friendly to machineguns. ;D

Posted Image

PGI please don't nerf the SHC. :D

#132 Damien Tokala

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Posted 23 July 2015 - 02:39 AM

I still like the twin ppc build for it, but I'm also working with 3 med lasers and 2 srm6 as a hit and run. It is definitely lacking in firepower, but I believe it has a niche somewhere along the lines of sneaky covert style fighting

#133 Viges

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Posted 23 July 2015 - 02:48 AM

View PostRinkata Kimiku, on 22 July 2015 - 07:29 AM, said:

FEAR THE SHADOW CAT !!!

And to make your bricks flow - the loadout of 1k dmg "Shadow Cat".
Spoiler


...Actually... I was insanely lucky... PGI please don't nerf the SHC. :D


my dear why u do dis?

use this

#134 NephyrisX

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Posted 23 July 2015 - 03:03 AM

The P variant is surprisingly effective. THose 6 MGs chew through internals like water to toilet paper.

#135 Rinkata Prime

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Posted 23 July 2015 - 03:06 AM

View PostViges, on 23 July 2015 - 02:48 AM, said:

my dear why u do dis?

use this

View PostNephyrisX, on 23 July 2015 - 03:03 AM, said:

The P variant is surprisingly effective. THose 6 MGs chew through internals like water to toilet paper.

MGS ROCK!!! :D

#136 Damien Tokala

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Posted 23 July 2015 - 03:28 AM

That (P)iranha variant is just such a ******* child, proof of everything they promised, but broke by making non lore variants.

But God damn I love the idea of 6 mgs shredding faces

#137 Rinkata Prime

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Posted 23 July 2015 - 04:35 AM

View PostDamien Tokala, on 23 July 2015 - 03:28 AM, said:

But God damn I love the idea of 6 mgs shredding faces

Pssst... Actually Shadow Cat can carry 7 MGs... But we will keep this in a secret, right?
...7 MGs and Ear Pee Pee See... This is gonna be awesome. :D

Edited by Rinkata Kimiku, 23 July 2015 - 04:38 AM.


#138 Damien Tokala

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Posted 23 July 2015 - 04:39 AM

View PostRinkata Kimiku, on 23 July 2015 - 04:35 AM, said:

Pssst... Actually Shadow Cat can carry 7 MGs... But we will keep this in a secret, right?
...7 MGs and Ear Pee Pee See... This is gonna be awesome. :D


Sadly I never got the P variant. So.... I know little about it

#139 Rinkata Prime

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Posted 23 July 2015 - 04:51 AM

View PostDamien Tokala, on 23 July 2015 - 04:39 AM, said:

Sadly I never got the P variant. So.... I know little about it

Not so never. It will be in a gift-store very soon. And then available for C-Bills.
So you can make a present for self on a New Year. :D

Edited by Rinkata Kimiku, 23 July 2015 - 04:51 AM.


#140 Damien Tokala

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Posted 23 July 2015 - 05:26 AM

I've tried using smurfy on my phone, it doesn't wanna work. However if my calculations are right, I should be able to manage 6 ppcs with 3 tons left over for armor





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