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Friendly Mechs: Now The Scaryest Things On The Battlefield


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#1 Apathy Enrage

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Posted 24 July 2015 - 04:15 AM

So, I've been playing this since closed beta, and I've never come to the forums to QQ before, but this new collision system has got me really annoyed... I'm actually quite pissed off at the moment... Not only am I sick and tired of getting legged because some teamate steps in front of me, but I'm also sick of rubber banding back and forth, leaving me unable to aim and yet I'm apparently standing perfectly still on the enemie's screen...

It's also happened on several occasions where I run into said teamate and the rubberbanding reads as multiple high speed impacts causeing my legs to go from fresh to heavily damaged without a single enemy in sight...

This isn't a game improvement in the slightest. Collisions with other mechs was never an issue I'd run into before this change, and yet, now, it's almost impossible to navigate maps because of other players, and it's impossible to scrape by anything... "Oh, you slightly grazed that direwolf with your Cheetah's arm? Too bad you're now glued to it and fair game for everything..." As if the Atlas stopping pebbles weren't bad enough...

Like I said, I've never come here to QQ, but this time, I just can't help it... Probably the worst change that's come along in a while... This isn't a balance issue, it's a core mechanics and gameplay issue... It's not fun, it's not avoidable, and it's certainly not something that makes any friggen sense...

/rant.... Makes me feel slightly better... Cue the haters

#2 Juodas Varnas

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Posted 24 July 2015 - 04:16 AM

I don't think they changed anything about collisions.
Just added sounds on bumping.

#3 Lugh

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Posted 24 July 2015 - 04:19 AM

I honestly can't wait for full on collisions with knockdowns to come back fully. This is a step in the right direction.

This also helps break up the huddled together like scared children death ball behavior. It also helps to remove the IMARAMYERCROTCHANDSHOOTYOUDEADLIGHTPILOTOFSUCKSYNDROME. This is a good thing.

#4 bad arcade kitty

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Posted 24 July 2015 - 04:23 AM

View PostJuodas Varnas, on 24 July 2015 - 04:16 AM, said:

I don't think they changed anything about collisions.
Just added sounds on bumping.


they did
i lost 4 points of the whole hp today thanks to collisions at the very beginning and then was legged by a collision

#5 Midax

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Posted 24 July 2015 - 04:28 AM

So you can't keep from running into another mech that moves at half your speed? You deserve a cookie!

#6 LordNothing

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Posted 24 July 2015 - 04:31 AM

1. pgi really needs to spread out the spawn points more. they are too close together.
2. stay together != have a mech orgy

Edited by LordNothing, 24 July 2015 - 04:46 AM.


#7 LORD ORION

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Posted 24 July 2015 - 04:36 AM

It's good except for the teleport back to collison bug...

I've pinned enemy lights to walls for the team to devastate, and I don't want that part to change.

#8 Alistair Winter

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Posted 24 July 2015 - 04:43 AM

This forum is going to explode when proper collisions are implemented. The servers will burst into flames. Someone will probably get stabbed. It's going to get crazy.

And 80% of the light mech pilots are going to discreetly park their Firestarters and Jenners in the hangar and mount up in their Raven ERLL sniper, hidden safely away from the rabid stampede of the pug deathballs. Dino Might is going to run around alone in his Locust to the soundtrack of The Last of the Mohicans.

#9 Midax

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Posted 24 July 2015 - 04:43 AM

My only real problem with the collision damage is the fact it hits only the legs. That is a real issue that overly punishes lights for bad piloting.

Has anyone checked to see if you can pull off a DOA now? I've been playing mostly my EXE and haven't managed a chance to try one with it. I've clipped friendly's on landing with my Cheetah, but I couldn't tell if they took damage, but my legs took a lot.

#10 Vxheous

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Posted 24 July 2015 - 04:46 AM

Gameplay Fixes and Changes

Made a change to the way the host state rewind algorithm handles continuous-fire weapon (i.e. Lasers, Flamers, etc). This should improve their effectiveness in situations of variable latency.
Improved the client desync issue that sometimes occurs when 'Mechs collide with one another.

"Improved" desync issue....more like added more desync with collision. Now guaranteed to desync instead of previous "sometimes occurs"

Edited by Vxheous Kerensky, 24 July 2015 - 04:48 AM.


#11 Kiiyor

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Posted 24 July 2015 - 04:54 AM

View PostApathy Enrage, on 24 July 2015 - 04:15 AM, said:

So, I've been playing this since closed beta, and I've never come to the forums to QQ before, but this new collision system has got me really annoyed... I'm actually quite pissed off at the moment... Not only am I sick and tired of getting legged because some teamate steps in front of me, but I'm also sick of rubber banding back and forth, leaving me unable to aim and yet I'm apparently standing perfectly still on the enemie's screen...

It's also happened on several occasions where I run into said teamate and the rubberbanding reads as multiple high speed impacts causeing my legs to go from fresh to heavily damaged without a single enemy in sight...

This isn't a game improvement in the slightest. Collisions with other mechs was never an issue I'd run into before this change, and yet, now, it's almost impossible to navigate maps because of other players, and it's impossible to scrape by anything... "Oh, you slightly grazed that direwolf with your Cheetah's arm? Too bad you're now glued to it and fair game for everything..." As if the Atlas stopping pebbles weren't bad enough...

Like I said, I've never come here to QQ, but this time, I just can't help it... Probably the worst change that's come along in a while... This isn't a balance issue, it's a core mechanics and gameplay issue... It's not fun, it's not avoidable, and it's certainly not something that makes any friggen sense...

/rant.... Makes me feel slightly better... Cue the haters


It annoys me too, but hopefully, the invariable gameplay adaptations made by everyone will see players giving other mechs a little breathing room, instead of playing like the creepy uncle who violates your personal space at family gatherings, or that one co-worker who treats every conversation as though they are going to whisper an intimate secret to you. I'm looking at YOU Tony, you creepy crooked toothed **** hole.

I think it will be a good thing, in the long run - maybe as people adapt, they will try to get their own fire lanes instead of physically forcing their way through the chest of a friendly to steal theirs.

#12 keith

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Posted 24 July 2015 - 05:00 AM

View PostAlistair Winter, on 24 July 2015 - 04:43 AM, said:

This forum is going to explode when proper collisions are implemented. The servers will burst into flames. Someone will probably get stabbed. It's going to get crazy.

And 80% of the light mech pilots are going to discreetly park their Firestarters and Jenners in the hangar and mount up in their Raven ERLL sniper, hidden safely away from the rabid stampede of the pug deathballs. Dino Might is going to run around alone in his Locust to the soundtrack of The Last of the Mohicans.


can't wait for CB collisions again. when lights were lights:D

Edited by keith, 24 July 2015 - 05:03 AM.


#13 STEF_

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Posted 24 July 2015 - 05:04 AM

I bought the exe hoping for proper collision rule coming back.

I hope pgi re-introduce it as per BT rule :)

#14 Macster16

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Posted 24 July 2015 - 06:37 AM

For me, it's bad on the EU server where I get 350+ ping. Had a match on Veridian conquest where at the start, after capping the first CP, I began colliding into friendlies who gathered around me to cap also which caused 8% leg dmg to my Arctic Cheetah and was left with orange legs. Being a light, I need all the leg armour I can get and having your legs mashed to orange from just friendlies even before any enemy is even seen is not exactly a good way to start a match.

After that, I pretty much kept a fair distance from any friendlies if playing on the EU server.

#15 DaZur

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Posted 24 July 2015 - 06:43 AM

View PostKiiyor, on 24 July 2015 - 04:54 AM, said:


It annoys me too, but hopefully, the invariable gameplay adaptations made by everyone will see players giving other mechs a little breathing room, instead of playing like the creepy uncle who violates your personal space at family gatherings, or that one co-worker who treats every conversation as though they are going to whisper an intimate secret to you. I'm looking at YOU Tony, you creepy crooked toothed **** hole.

I think it will be a good thing, in the long run - maybe as people adapt, they will try to get their own fire lanes instead of physically forcing their way through the chest of a friendly to steal theirs.

WHAT!?

Players can't leg-hump everything and running into players and buildings (friend or foe) is bad? :blink:

Say it ain't so! :rolleyes:

#16 Lugh

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Posted 24 July 2015 - 06:45 AM

View PostAlistair Winter, on 24 July 2015 - 04:43 AM, said:

This forum is going to explode when proper collisions are implemented. The servers will burst into flames. Someone will probably get stabbed. It's going to get crazy.

And 80% of the light mech pilots are going to discreetly park their Firestarters and Jenners in the hangar and mount up in their Raven ERLL sniper, hidden safely away from the rabid stampede of the pug deathballs. Dino Might is going to run around alone in his Locust to the soundtrack of The Last of the Mohicans.

And some will hunt them in 100kph Mediums and Heavies....knock them down too and kill them.

#17 Kiiyor

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Posted 24 July 2015 - 06:45 AM

View PostDaZur, on 24 July 2015 - 06:43 AM, said:

WHAT!?

Players can't leg-hump everything and running into players and buildings (friend or foe) is bad? :blink:

Say it ain't so! :rolleyes:

I know, I know, I enjoy the clanging symphony of the friendly mech mambo as much as the next guy, but sometimes I want to move my mech without some other mechs's bits rubbing against me inadvertently.

#18 Lugh

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Posted 24 July 2015 - 06:46 AM

View Postkeith, on 24 July 2015 - 05:00 AM, said:


can't wait for CB collisions again. when lights were lights:D

Where good lights were GOOD and bads were on their backs and Dead.

#19 Mad Ox

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Posted 24 July 2015 - 06:58 AM

Scariest NOW? they been that way for the longest time trigger happy flashlight freaks no trigger control nor do they pay attention oh your firing ehhh walk right through your beam ehhh.

#20 Decadre

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Posted 24 July 2015 - 07:03 AM

View PostMidax, on 24 July 2015 - 04:43 AM, said:

My only real problem with the collision damage is the fact it hits only the legs. That is a real issue that overly punishes lights for bad piloting.

Has anyone checked to see if you can pull off a DOA now? I've been playing mostly my EXE and haven't managed a chance to try one with it. I've clipped friendly's on landing with my Cheetah, but I couldn't tell if they took damage, but my legs took a lot.


Do you mean DFA (Death From Above)? I am actually fairly decent at landing on teammates heads, especially when spawning on the mine equipment side in Forest Colony. I have taken damage 100->99% when doing so, but haven't noticed anything happening to them.

There was also a recent match in the Griffin I am trying to Master out where all my weapons were taken out, running around, noticed red critted enemy mech (Head, CT, RT or LT, u get the point). Ran towards him and kept jumping at him and on him. Nothing happened.... well I did die at some during this nonsense.

Edited by Decadre, 24 July 2015 - 07:03 AM.






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