Sarlic, on 26 July 2015 - 02:30 PM, said:
Stop complaining, man up and learn from it. That would be my advice.
Sarlic, I've played against you a few times and have great respect for your abilities and views. However, please accept that other people have opinions that matter too.
I shouldn't have quoted you directly, however I did this just to quote a, "SCat is just fine" post. My point still stands and is quite relevant. MASC on the SCat is not worth the 2 tons. The Accel/Decel boost is nice, but not worth 2 tons, especially when 2 tons more engine would make a massive difference. The Turn Rate bonus makes almost no discernible difference.
I'm not arguing past what is reasonable. MASC MK II only provides a 10% boost to speed for 7 seconds. MASC MK I provides the EXACT SAME BONUS for 1 ton. The other MASC variants? They provide 15.5% for 3 tons, and 18.5% for 4 tons respectively. None of these are TT correct. However, I care nothing for translating TT to a videogame, so that point is irrelevant. What I want is scaling that makes sense.
My solution to the SCats issues? (only one needed, then we can judge its impact)
1.) Make the boost for MASC a minimum of 13%. That would put it in line with all the other variants. As it is, 30-50 tonners are penalized with the worst MASC. That would translate to about 14kph, which would make the mech go about 121. Reasonable, I thing you would agree?
2.) Hardpoint inflation - The SCat is relegated to long range sniping because it can't do anything else well except jumping. A Raven 3L does this better because it's a smaller, faster mech. If it had an extra energy hardpoint, a 4xMPL build would actually make it worthwhile. I would even accept this replacing the ECM hardpoint.
Your last sentence is making things personal however; questioning my masculinity. What is the measure of a man? Giving up? I say to you, a real man sticks to his guns and fights for his opinions as long as they are justified. My opinion, good sir, is a just one and I will fight for it.