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Wondering Why I Have Seen So Many Not Target Enemie?


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#41 Vandul

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Posted 30 July 2015 - 05:01 AM

View PostDeathlike, on 29 July 2015 - 05:06 PM, said:



Anyone who honestly believes that they should do this to deny an LRM boat kill are terrible players. Enemies dying quicker is better than you dying quicker. LRMs "keeping people busy" as much they are terribad weapons is better than you taking a full uncontested alpha from your targets.

It's mindboggling at the very least.


A good Missile Support player will help 'herd' the enemy into conduits or channels for engagement. Let the Meat Eaters take care of business when the enemy arrives. If players are so worried about another player getting their kill, well they have ... issues.

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#42 Josef Koba

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Posted 30 July 2015 - 05:07 AM

I have my lock button mapped to my center mouse scroll wheel. I press it and it locks the target. Feels more natural to me than the R button. But I'm a fanatic about locking targets, even if I cannot see them. I scroll through to see what mechs the OPFOR has, what their loadouts are, what the highest threat is. I usually pilot assaults, so I have time to do this if the scouts are scouting. The only time I ever fail to lock a target is when I just finished one and have moved onto another in the heat of combat and all I'm concerned about is firing fast enough to not die. Otherwise, the information provided lets me know what components to target, what weapons they have left, etc, which I feel is far more valuable to me and my survival than preventing an LRM boat from getting the kill. I figure, I'll get mine in the end, whether it's this guy or the next guy. I value information (TIG FTW) and survivability over any particular kill score.

What baffles me though is seeing so many people fail to lock anything, ever. End of a match, just one on one or one on two. If only the pilot had locked his target to see the readout and then shot the baddie in the correct torso, he'd have killed him and been able to move onto the next guy. Instead, he baths the guy in laser fire, briefly hitting every single component...then dies.

#43 Greyhart

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Posted 30 July 2015 - 05:09 AM

whilst I understand that if you're sneaky and don't want another member of the team to open fire before you engage.

I can't fathom any other reason for not targeting.

knowing where to fire is the most important thing.

However come to think on it. If you didn't know where was weak you'd spread your fire and cause more damage for the kill and therefore get higher reward.

On the other hand you'd die quicker as the enemy has longer to take you apart too.

I want my team to target my target because that means it will go down quicker and might not solely be shooting at me.

I don't recall being targeted causing any alert on the enemy mech?

#44 Weeny Machine

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Posted 30 July 2015 - 05:10 AM

View PostKotzi, on 29 July 2015 - 08:48 AM, said:

"Killstealing" i dont understand this. Fight together to conserve armor, thats much better for your team than getting cored just to get the kill.


Then you haven't had the pleasure to see a "teammate" hold back an alpha while you were in an in-fight until the target was so low that he could be sure that his alpha would finish the opponent. So much for conserving armour...

I could slap those people senseless...

#45 TheCharlatan

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Posted 30 July 2015 - 05:19 AM

I had an epiphany a few days ago.
I was grouped with a friend who just started playing MWO.
He died early, and was spectating me... then he asks: "how do you lock targets so fast?"
I was speechless.
This game is in dire need of a tutorial. NPE would be so much better with it.
Damn, the whole game would be better with it.

Edited by TheCharlatan, 30 July 2015 - 05:21 AM.


#46 BigBenn

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Posted 30 July 2015 - 05:33 AM

There is no reason, logical or rational/emotional, to NOT lock in the enemy mech being targeted. In fact, when an enemy mech is not targeted you're losing out in some major bits of information that could help you winz! deh game!

Getting a lock on the enemy mechs provides data on where that mech has been most damaged (why aim for a green CT when both legs are crimson red, etc.; or do you hammer that Tbolt what is 100% of that Timby that is 30%?), and what weapons a mech has (that Battlemaster has all ML's, take your Raven with dual ERLL and get out beyond 400 and stay out beyond 400 for deh winz!). PLUS!!!.... allowing your team mates to see where you're at and what you're fighting could save your arse far more times than "steal deh killz!", so those of you who dont lock on in fear of losing a kill.... knock it off. LOCK IN THE ENEMY MECHS!!!

#47 Almond Brown

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Posted 30 July 2015 - 10:36 AM

View PostGreyhart, on 30 July 2015 - 05:09 AM, said:

stuff

I don't recall being targeted causing any alert on the enemy mech?


There was a time when you did get a "Targeted" Notification from Betty but it was taken out, for obvious reasons.

#48 Mister Blastman

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Posted 30 July 2015 - 10:38 AM

ECM. It is.

#49 Almond Brown

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Posted 30 July 2015 - 10:40 AM

View PostTheCharlatan, on 30 July 2015 - 05:19 AM, said:

I had an epiphany a few days ago.
I was grouped with a friend who just started playing MWO.
He died early, and was spectating me... then he asks: "how do you lock targets so fast?"
I was speechless.
This game is in dire need of a tutorial. NPE would be so much better with it.
Damn, the whole game would be better with it.


And this Tutorial would have an "Opt Out" check box option right? If a new Player won't go into the "Options" section to find out what Keys do what, there ain't no Tutorial made, that lasts more than 2 minutes, that won't get opted out of (check) by 99% of all Newbs. Most new players won't even test a build or take driving lessons in the Practice area ffs.

Jump right in, die ugly, then blame the Game. SOP these days... :(

Edited by Almond Brown, 30 July 2015 - 10:42 AM.


#50 Lugh

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Posted 30 July 2015 - 11:14 AM

View Poststjobe, on 29 July 2015 - 08:33 AM, said:

Personally, I'm almost religiously fanatic about hitting the 'R' key - it just feels like something's wrong if I don't have a target, no matter if the nearest target is 1343 meters and two mountain ranges away.

But yeah, people being afraid of LRMs "stealing their kill" is one reason, general rookieness is another (they don't know or don't understand how valuable the damage readout is).

And they'd win more trades ID'ing that soft LT and taking out half /all the weapons on the mech shooting back at them, but no... keep trying the fresh CT... he's sure to die.... when the next guy strips it and kills him proper.

View PostAlmond Brown, on 30 July 2015 - 10:40 AM, said:


And this Tutorial would have an "Opt Out" check box option right? If a new Player won't go into the "Options" section to find out what Keys do what, there ain't no Tutorial made, that lasts more than 2 minutes, that won't get opted out of (check) by 99% of all Newbs. Most new players won't even test a build or take driving lessons in the Practice area ffs.

Jump right in, die ugly, then blame the Game. SOP these days... :(

That meaning has changed to Stupid Operating Procedure then? From Standard right?

#51 InspectorG

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Posted 30 July 2015 - 05:57 PM

View PostKotzi, on 30 July 2015 - 01:58 AM, said:

Whatever suits you. I dont mind when my teammate gets the kill. As long as i still have enough armor to keep on fighting. I dont like mechs rushing in, getting a kill, then hide somewhere because they are severly damaged wanting to protect their K/D ratio. I still think that teamwork wins the game no matter in solo or group queue. Wiping the enemy mechs on your own is nigh impossible. But hey, there are people running around with their precious death star title...


Ideally, yes teamwork should happen more. Great when it does.

But Pugs are usually the opposite of ideal...





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