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Wondering Why I Have Seen So Many Not Target Enemie?


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#21 bad arcade kitty

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Posted 29 July 2015 - 05:33 PM

another option to prevent kill stealing it's to hide enemy from your teammates with your own body

#22 Percimes

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Posted 29 July 2015 - 05:43 PM

:huh:

And people don't believe me when I say rewards are ruining the fun. Seriously, as soon as there are personal rewards people are gaming the system to maximize their gain. Screw the team, screw the fun, bring higher numbers so I can measure my success and prove my worth...

#23 Screech

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Posted 29 July 2015 - 05:49 PM

View PostEgoSlayer, on 29 July 2015 - 04:57 PM, said:


There are many forum warriors that specifically state they don't target because they don't want others to come in and steal their kill. Yes they know about the paper doll information but they deem that less important than the information warfare battle they fight with their own team. Sad but true.


Yeah that's why I don't believe in the whole idea of "kill steals" makes you do really stupid stuff. Nothing is easier to kill then an enemy mech under LRM fire. And the best way to get more kills is to get easy kills.

#24 InspectorG

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Posted 29 July 2015 - 05:51 PM

View PostKotzi, on 29 July 2015 - 08:48 AM, said:

"Killstealing" i dont understand this. Fight together to conserve armor, thats much better for your team than getting cored just to get the kill.


HAHAHA....ahhh....

My friend that is the logic of Group drops.

Solo is a ghetto of skill-less scrubs and antisocial thrill seekers(like us Locust pilots).

There is no unity like Pug-unity.

#25 bad arcade kitty

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Posted 29 July 2015 - 05:52 PM

View PostPercimes, on 29 July 2015 - 05:43 PM, said:

:huh:

And people don't believe me when I say rewards are ruining the fun. Seriously, as soon as there are personal rewards people are gaming the system to maximize their gain. Screw the team, screw the fun, bring higher numbers so I can measure my success and prove my worth...


it's because we don't have visible elo btw

#26 Percimes

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Posted 29 July 2015 - 05:54 PM

Yeah, because C-Bills are a good way to approximate Elo...

#27 bad arcade kitty

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Posted 29 July 2015 - 05:55 PM

View PostPercimes, on 29 July 2015 - 05:54 PM, said:

Yeah, because C-Bills are a good way to approximate Elo...


the kill ratio is so important only because we dont have a visible elo

#28 Percimes

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Posted 29 July 2015 - 06:00 PM

We don't have visible kill death ratio either, at least no publicly. Mine is around 587... ;)

#29 anonymous161

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Posted 29 July 2015 - 06:04 PM

This is why we need a solaris mode where it goes by weight classes and is a free for all....how is there not a free for all mode in this game anyways?

#30 ChewBaka

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Posted 29 July 2015 - 09:13 PM

Actually, I can think of an extremely good reason to not hit the 'R' key at times. Its called not giving the game away.

I find that many players often have itchy trigger fingers and will fire the moment they have a target. They will not consider whether or not its possible to get into a better firing position first.

Sometimes, if the enemy is not aware of my presence, I want to be able to observe them a little longer and wait for the right chance to go in a blow out someone's rear armor. At these times, I refuse to lock on any mech because I don't want some LRM boat or some other trigger happy sniper spoiling my plan. Its not that I don't want to share the kill. I just have a better plan in mind than to have you give away my location.

#31 Narcissistic Martyr

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Posted 29 July 2015 - 09:30 PM

If I'm going ninja backstabby light and we don't have LRM support I'll not target an enemy so they don't get a beep. Then I'll shoot off a leg or the RCT.

#32 DAYLEET

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Posted 29 July 2015 - 11:11 PM

View PostPercimes, on 29 July 2015 - 05:43 PM, said:

:huh:

And people don't believe me when I say rewards are ruining the fun. Seriously, as soon as there are personal rewards people are gaming the system to maximize their gain. Screw the team, screw the fun, bring higher numbers so I can measure my success and prove my worth...


People fought for kills in video games before "rewards" were invented, the kill is it's own reward. It's war, we wan't the highest kill count. It's a good thing too, it means more people are focusing the same target.

#33 Khobai

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Posted 30 July 2015 - 12:19 AM

They need to get rid of the whole concept of kills and killstealing IMO. It causes so many problems.

Instead of having kills/assists they should just have fractional kills awarded to everyone who damaged the enemy mech based on the proportion of damage they did.

So if you did 80% of the damage you get .8 kills. If you did 10% of the damage you get .1 kills. Etc...

Bam fixed. You get rewarded based on how much damage you did. Rather than swooping in last second to get the kill.

Quote

another option to prevent kill stealing it's to hide enemy from your teammates with your own body


I just shoot my teammates in the back when they do that. If theres no consequences to doing that theyll never learn any better. Plus its satisfying.

Edited by Khobai, 30 July 2015 - 12:21 AM.


#34 Lily from animove

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Posted 30 July 2015 - 12:32 AM

View Poststjobe, on 29 July 2015 - 08:33 AM, said:

Personally, I'm almost religiously fanatic about hitting the 'R' key - it just feels like something's wrong if I don't have a target, no matter if the nearest target is 1343 meters and two mountain ranges away.

But yeah, people being afraid of LRMs "stealing their kill" is one reason, general rookieness is another (they don't know or don't understand how valuable the damage readout is).


carefull, targetiing when you ambush someone is nto always a good idea. There is flashing in your cockpit when someone locks you with R. So Pilots with awareness will realsie this and probably smell the ambush.

I spam R as much as possible when its at the start of the match and fuirst encounter happens, to indicate the team where opponents are.
Also when combat is already engaged, becaue your opponent is aware already that you are there.

#35 bad arcade kitty

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Posted 30 July 2015 - 12:38 AM

View PostKhobai, on 30 July 2015 - 12:19 AM, said:

I just shoot my teammates in the back when they do that. If theres no consequences to doing that theyll never learn any better. Plus its satisfying.


you deserve to be team killed at the beginning of the game then though

seriously though i remember your name and will shoot 60 alpha to your back (which hits like srms if you bar its way) every time when i see you behind me and any target which i locked

Edited by bad arcade kitty, 30 July 2015 - 01:21 AM.


#36 Cementi

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Posted 30 July 2015 - 12:42 AM

View PostDarthRevis, on 29 July 2015 - 08:24 AM, said:

When the bads are on yea....but a lot of people are greedy too and dont want the LRM vulture to "steal" their kill.


Yep, people like that are the ones that quote high damages saying they are always on horrible teams and that is why they lose all the time.

To bad they cannot realize that KDR is meaningless and that win loss is more important. Teamwork for the win, I will happily take an assist or 12 instead of a kill if it means a win.

#37 Kotzi

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Posted 30 July 2015 - 01:58 AM

View PostInspectorG, on 29 July 2015 - 05:51 PM, said:


HAHAHA....ahhh....

My friend that is the logic of Group drops.

Solo is a ghetto of skill-less scrubs and antisocial thrill seekers(like us Locust pilots).

There is no unity like Pug-unity.

Whatever suits you. I dont mind when my teammate gets the kill. As long as i still have enough armor to keep on fighting. I dont like mechs rushing in, getting a kill, then hide somewhere because they are severly damaged wanting to protect their K/D ratio. I still think that teamwork wins the game no matter in solo or group queue. Wiping the enemy mechs on your own is nigh impossible. But hey, there are people running around with their precious death star title...

#38 Joseph Mallan

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Posted 30 July 2015 - 02:07 AM

View PostKhobai, on 30 July 2015 - 12:19 AM, said:

They need to get rid of the whole concept of kills and killstealing IMO. It causes so many problems.

Instead of having kills/assists they should just have fractional kills awarded to everyone who damaged the enemy mech based on the proportion of damage they did.

So if you did 80% of the damage you get .8 kills. If you did 10% of the damage you get .1 kills. Etc...

Bam fixed. You get rewarded based on how much damage you did. Rather than swooping in last second to get the kill.



I just shoot my teammates in the back when they do that. If theres no consequences to doing that theyll never learn any better. Plus its satisfying.
You were doing so good up to this last bit.

#39 LordNothing

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Posted 30 July 2015 - 02:20 AM

i like players who can get kills without doing a lot of damage as opposed to ones who just shoot everywhere and dont bother to analyze the target for weak points, die, and leave the mech in mostly still working order to shoot at the next guy on your team. its like comparing a brain surgeon to a knife wielding maniac. there needs to be a precision kill bonus for this kind of thing, any head shooter or back stabber deserves to get rewarded for their good aim.

#40 Zolaz

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Posted 30 July 2015 - 04:51 AM

Brand new surats dont know to hit the "R" key.





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