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Arctic Cheetah Needs A Nerf Of Nearly 7-10%


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#21 IraqiWalker

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Posted 06 August 2015 - 03:50 AM

View PostThrudvangar, on 06 August 2015 - 02:31 AM, said:

Arctic Cheetah = ******* noob mech.... roflcopter with your head over your keaboard and just avoid getting killed by 5+ mechs but kill two of em... yeah its a balanced little mech and absolutely nothings wrong with it... lol

What about hitting his ct with different kinds of weapons and his right arm takes the damage?
What about that half of the team unloading their whole firepower into that ***** within a 200m range and this *******
just don't explode but killing two of the team... while he's the last one from his team.. and, of course covered by all this ecm overload ****.

I hate fighting spiders and firestartes because of their hitboxes, perfect noobmechs to run through the whole enemy team without getting shot apart but THIS little cheater mech is by far worse than everything else...

Funny. Yet I somehow seem to break them in half with only a few shots from my mechs. Something tells me this has more to do with proper aim, and HSR, than with the mech being OP.

Is the ARC strong? Yes. Is it as bad as you make it out to be? No. Not unless your team is full of brain dead cadavers, since that's the only way they wouldn't be able to aim properly.

#22 Rogue Jedi

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Posted 06 August 2015 - 03:50 AM

View PostVolthorne, on 06 August 2015 - 12:26 AM, said:

a few nights ago I was playing in my Urbie, and an Arctic Cheetah decided he wanted to play with me. So what does he do? He runs up and parks himself not 5m away from me. 5m. Being a rational person, I almost immediately evaluate the situation:
Ihave three LLas (yes, that's right, three).

I manage to get off two full sets of beams right into his CT. Math says that 6 * 9 (damage per LLas beam) is 54. Now, I'm no genius, but Arctic Cheetas can only sport 40 armor on thier CT, and only have 20 points of internal structure, so 54 damage should have at the very least taken out a massive chunk from his CT, if not outright killed him (if his armor distribution to the front was any less than 34 points). What I saw happen was his armor not dip below a deep yellow. implying I dealt anywhere from 15-20 damage.



where were the Lasers? if the Mech was that close your lasers would not be able to converge, so if they were not all in the same component it is possible that e.g. the Torso mounted lasers hit and the arm mounted missed off to the side, if all were in the arm then it is possible your top or bottom lasers missed, ether above or below the target

#23 bad arcade kitty

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Posted 06 August 2015 - 03:55 AM

View PostLily from animove, on 06 August 2015 - 03:48 AM, said:

this is the case WITHIN the ECM, meaning WITHIN 180m


being withing 180 meters it's exactly the situation when you are locked down, to prevent your locking they both should be closer than 180 meters

#24 Windschreiter

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Posted 06 August 2015 - 04:22 AM

running past/through the enemy team isn't that big of a task - can be done in a Jenner too. I admit I have had a hard time fighting ACH first, but getting used to their movement and stuff its getting easier taking out a leg: one leg => dead cheetah.

Like others have said: not harder to kill then SDR or FS.

No need to nerf that little one.

#25 VATER

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Posted 06 August 2015 - 05:18 AM

The only time the ACH is OP when the enemy has no situational awareness....BASTA COSI.

The ACH is the most dangerous when the pilot manages to sneak up behind you and starts to rip your back apart. THAT is how good Cheetah(Light)pilots manage to get those incredible scores. I am always amused, when I shoot an Assault 'Mech in the back and I instantly get through to the internals. Most pilots have the incredibly bad habit of frontloading their armor or stripping their legs or loading their ammo into the legs. Those are the weaknesses any light pilot looks for.

Lightpilots are like a Wolfpack, they will try to seperate the weakest and kill it.

You are far behind your mainforce = DEATH.
You frontloaded your armor = DEATH.
You stripped your legs = DEATH.
You loaded ammo into your legs = DEATH.
You just have LRMs = DEATH.
You fail to communicate = DEATH.

#26 B0oN

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Posted 06 August 2015 - 05:34 AM

Ahhhh, all the tears .
THEY ARE DELICIOUS !

Thanks for all the complainers exposing themselves as zero-skill "I-win"-button mashers, your opinions have been noted and dismissed as being not important .

Why am I such an arse and dismissing all your "extremely valid" (note the sarcasm here please) opinions from the equation ?
Because :
1: Firestarter
2: Spider
3: Jenner
4: Commando

4 different chassis which all are able to battle against one serious challenger from the other side of the fence AND YOU GUYS STILL CANT MAKE YOUR OWN MACHINES WORK GOOD AGAINST THAT ONE SINGLE THREAT ?

Dismissed, case closed, whiners/"I-Win"button-mashers detected and exposed, daily work done .

#27 DoctorDetroit

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Posted 06 August 2015 - 05:41 AM

I have to agree with OP, the artic cheetah is hands down the best light mech right now. Fast, clan XL, good hardpoints, ECM, and it gets some quirks. The nerf firestarter as well argument does not hold water because firestarters are more fragile than cheetahs.

How can people deny the survival factor of the ACH's clan XL?

I consistently get 1-2 more kills and 200+ more damage in my ACH than my firestarters.

Edited by DoctorDetroit, 06 August 2015 - 07:27 AM.


#28 MechWarrior849305

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Posted 06 August 2015 - 06:37 AM

View PostVATER, on 06 August 2015 - 05:18 AM, said:


You just have LRMs = DEATH.


I just like this one ^_^ Cause 99% of crybabies come from that part of community :lol:

I watched one yesterday. We had smashed thru enemy team, losing mechs from both sides, and ended with 2-3 dead-red-cored mechs in an enemy team and 100% armored AFK LURM timbie in our. By that time he had managed to get to his computer just to watch those 2 or 3 enemy mechs were comin to his position.
We just loled that he couldn't kill anyone of his opponents, neither with his "PRO-LURM Skill", nor with his energy backup weapons. Just to add: there was not any ECM left, and all that left were in 55-75 tons bracket

Summ of this: Git Gud guyz, Git Gud -_-

Edited by DuoAngel, 06 August 2015 - 06:45 AM.


#29 Wildstreak

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Posted 06 August 2015 - 07:14 AM

If we are comparing Lights to Lights, while the Firestarter is tough, it has no ECM variant. Certain quirks are better but the Cheetah can mix and match quirks including legs, it would be worse if the C was not the 4th variant. The C is to the Cheetah what the D is to the Executioner.

#30 Willard Phule

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Posted 06 August 2015 - 08:52 AM

View PostDoctorDetroit, on 06 August 2015 - 05:41 AM, said:

I have to agree with OP, the artic cheetah is hands down the best light mech right now. Fast, clan XL, good hardpoints, ECM, and it gets some quirks. The nerf firestarter as well argument does not hold water because firestarters are more fragile than cheetahs.

How can people deny the survival factor of the ACH's clan XL?

I consistently get 1-2 more kills and 200+ more damage in my ACH than my firestarters.


Are you new here? It's going to be the "mech of choice" until it gets released for cbills, at which point it will be given over to Paul to beat out of recognition.

Funniest part is that all the IS pilots are whining. Nevermind the fact that the Spider 5D has been the most screwed up freaking hitbox issue since the game started....the same mech these whiners have been using since day 1 to do what we're doing with the Cheetah now.

Cry me a river.

#31 Inveramsay

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Posted 06 August 2015 - 09:13 AM

the cheetah seems to be a very damage resistant mech. Like the pre HSR lights almost. Even a near point blank alpha of 78 damage barely scratched the paint on one earlier today. And this is playing with a ping a 20

#32 Night Thastus

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Posted 06 August 2015 - 09:18 AM

Clanners finally have a great, fast light?

OH GOD OP PLZ NERF.

#33 DoctorDetroit

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Posted 06 August 2015 - 01:22 PM

View PostWillard Phule, on 06 August 2015 - 08:52 AM, said:


Are you new here? It's going to be the "mech of choice" until it gets released for cbills, at which point it will be given over to Paul to beat out of recognition.

Funniest part is that all the IS pilots are whining. Nevermind the fact that the Spider 5D has been the most screwed up freaking hitbox issue since the game started....the same mech these whiners have been using since day 1 to do what we're doing with the Cheetah now.

Cry me a river.
Name a single mech that has happened to in the last 2 years. Seriously stop perpetuating that myth when there is no evidence.I play Clans for CW almost as often as IS. Artic Cheetah is a little OP right now. It needs to be toned down a little bit, not anything extreme.

Ummm... you are completely mistaken if you think the Spiders are even close to as deadly as the Artic Cheetah.

Edited by DoctorDetroit, 06 August 2015 - 01:25 PM.


#34 Volthorne

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Posted 06 August 2015 - 01:36 PM

View Postbad arcade kitty, on 06 August 2015 - 02:00 AM, said:

possibly he simply overheated from all the jumps and firing
Nope. He ran up beside me and stopped. No jumpjets, no overheating. Just dead-stop.

Quote

meanwhile his leg it's just 28 + 14 = 42 hp
lights vs lights always aim for legs anyway, especially when vs a c-xl light
Yes, let me shoot at his leg and remove any slight chance of my survival when he's still going to just pump my CT full of CERSPLs anyway. Great idea. Brilliant tactics. NOT.

View PostLily from animove, on 06 August 2015 - 02:16 AM, said:

thats the entire issue, if you bring 3 LL no matter in what mehc, you will always be main pray for such a light. because you are heavily heta inefficient with such a laodout.
No, that's not the issue. I know exactly what the ups and downs of that particular build are, because I built it, and run it on a regular basis. If you'd bothered to read further down my post I explained EXACTLY what my issues with the ACH are. I clearly defined a situation in which one outcome was mathematically guaranteed and something else inexplicably occured: ACH hitboxes are completely f***ed and somehow afford it a whopping 70% reduction in damage sustained by the CT (and potentially STs as well). If you're going to address whatever I write, actually address the whole post instead of just cherry-picking one or two lines, pulling them out of context, and then writing up a response that implies I am both incompetent and unjustified in my stance on the issue.

In no way did I advocate for "nerfing" the ACH in any measurable way, shape, or form, but rather fixing the one broken part that makes it such a power house. I also pointed out that the FS9 suffers - or rather benefits - from the exact same issue, and as such it needs to be fixed as well.

View PostRogue Jedi, on 06 August 2015 - 03:50 AM, said:

where were the Lasers? if the Mech was that close your lasers would not be able to converge, so if they were not all in the same component it is possible that e.g. the Torso mounted lasers hit and the arm mounted missed off to the side, if all were in the arm then it is possible your top or bottom lasers missed, ether above or below the target
It's the UM-R60L, so all thee LLas are in the left arm, and very tightly clustered. I watched his damage doll light up in only the CT, and all of my lasers were visually on-target. I should also add that even if HSR caused some of my first volley to miss, we were stood cockpit-to-cockpit for the entire exchange and neither of us moved, so my second volley should have hit in its entirety, which it apparently did not.

Edited by Volthorne, 06 August 2015 - 01:37 PM.


#35 Celtic Warrior

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Posted 06 August 2015 - 05:12 PM

View PostRad Hanzo, on 06 August 2015 - 05:34 AM, said:

Ahhhh, all the tears .
THEY ARE DELICIOUS !

Thanks for all the complainers exposing themselves as zero-skill "I-win"-button mashers, your opinions have been noted and dismissed as being not important .

Why am I such an arse and dismissing all your "extremely valid" (note the sarcasm here please) opinions from the equation ?
Because :
1: Firestarter
2: Spider
3: Jenner
4: Commando

4 different chassis which all are able to battle against one serious challenger from the other side of the fence AND YOU GUYS STILL CANT MAKE YOUR OWN MACHINES WORK GOOD AGAINST THAT ONE SINGLE THREAT ?

Dismissed, case closed, whiners/"I-Win"button-mashers detected and exposed, daily work done .

This is the best post I've read in a while very good and made me chuckle. Unfortunately you can give examples to these cry babies left and right but they'll still cry because...... well that's what they do. If these cry babies would learn to pilot their mechs then they would get more kills plain and simple.

#36 Zephonarch II

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Posted 06 August 2015 - 05:30 PM

I'd rather wait for that 90m ecm nerf first. Then I'll make out my opinion when the swarm becomes less of an all-consuming Low-signal bubble and into a "fairer" fight. And maybe along with optimizations and bap on my new Grasshopper, Bnc-3m, Qkd-5k, tdr-9se, or a meta-blah-123; I'll go for legs or the next weak thing, and I won't complain. That's all you do. No prob. Stick with your team. What's the prob?

#37 IraqiWalker

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Posted 06 August 2015 - 05:31 PM

View PostVATER, on 06 August 2015 - 05:18 AM, said:

The only time the ACH is OP when the enemy has no situational awareness....BASTA COSI.

The ACH is the most dangerous when the pilot manages to sneak up behind you and starts to rip your back apart. THAT is how good Cheetah(Light)pilots manage to get those incredible scores. I am always amused, when I shoot an Assault 'Mech in the back and I instantly get through to the internals. Most pilots have the incredibly bad habit of frontloading their armor or stripping their legs or loading their ammo into the legs. Those are the weaknesses any light pilot looks for.

Lightpilots are like a Wolfpack, they will try to seperate the weakest and kill it.

You are far behind your mainforce = DEATH.
You frontloaded your armor = DEATH.
You stripped your legs = DEATH.
You loaded ammo into your legs = DEATH.
You just have LRMs = DEATH.
You fail to communicate = DEATH.


I do just as much damage, if not more, in my 6xSPL LCT-1E. It's just that people don't know how to deal with light mechs, and the light mech queue is usually in the 10% or less range, so they almost never deal with them.



View PostWillard Phule, on 06 August 2015 - 08:52 AM, said:

Funniest part is that all the IS pilots are whining. Nevermind the fact that the Spider 5D has been the most screwed up freaking hitbox issue since the game started....the same mech these whiners have been using since day 1 to do what we're doing with the Cheetah now.

Cry me a river.

1- The SDR is OBJECTIVELY on every level, inferior to the ARC.

2- Don't generalize, we've got just as many IS pilots defending the ARC

#38 bad arcade kitty

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Posted 06 August 2015 - 05:49 PM

View PostVolthorne, on 06 August 2015 - 01:36 PM, said:

Yes, let me shoot at his leg and remove any slight chance of my survival when he's still going to just pump my CT full of CERSPLs anyway. Great idea. Brilliant tactics. NOT.


i see why you die in your urbi

#39 Volthorne

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Posted 06 August 2015 - 06:08 PM

View Postbad arcade kitty, on 06 August 2015 - 05:49 PM, said:

i see why you die in your urbi

No, you don't, because you've never seen me play, you don't know how I pilot, or how I prioritize targets. But that's beside the point, because at the ranges in play in my given situation, going for a potential kill is better than going for a potential cripple, because - because - even if you don't kill the enemy they're still probably going to end up crippled anyway (provided normal circumstances).

#40 Wildstreak

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Posted 06 August 2015 - 07:30 PM

We don't need to wait for a ECM nerf.

Cheetah has:
8 additional structure each arm
7 additional structure each side torso except C has zero
10 additional structure each leg except A has 15

Without these, Firestarter vs Cheetah, FS has total 6 more health in every location except head.
With quirks,
Cheetah has 4 or 9 more health per leg
Cheetah has 2 more health per arm
Cheetah has 1 or -6 more health per side torso
FS has 6 more health CT

Then add ECM to the Cheetah, all variants, mix and match pods including legs with different quirks, Energy buffs not far below the FS (only S with MPLs and H with MLs is better), Clan tech, ER duration buffs, Missile buffs, good JJs.





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