How anyone can bash the new mechlab after the eyesore that was mechlab 2.0 is beyond me.
New Mech Lab Sucks!
Started by Johnny Carvin, Aug 06 2015 03:14 PM
23 replies to this topic
#21
Posted 07 August 2015 - 06:00 AM
#22
Posted 07 August 2015 - 06:03 AM
Iqfish, on 06 August 2015 - 06:10 PM, said:
- Add saved filters
- Add "show modules on hover-over"
- Add an option to scale the UI to let me see my mech
- Also, for gods sake, save this option too
- Add an option that grabs my mech colors, I own 60 mechs, am I really supposed to change the colours of them all just to get a thumbnail?
- Remove either the MechLab Tab or the Loadout tab or connect them. The screen is way too cluttered already and two options to get into editing a mech seem confusing.
- Make the Mech quirk screen more visible, even experienced players can't find it and it's the single most important thing when building a Mech
Thank god this is just a Beta!!
- Add "show modules on hover-over"
- Add an option to scale the UI to let me see my mech
- Also, for gods sake, save this option too
- Add an option that grabs my mech colors, I own 60 mechs, am I really supposed to change the colours of them all just to get a thumbnail?
- Remove either the MechLab Tab or the Loadout tab or connect them. The screen is way too cluttered already and two options to get into editing a mech seem confusing.
- Make the Mech quirk screen more visible, even experienced players can't find it and it's the single most important thing when building a Mech
Thank god this is just a Beta!!
beta year 3. *sigh* never quite ready for prime time.
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