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New Mech Lab Sucks!


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#21 Rhaythe

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Posted 07 August 2015 - 06:00 AM

How anyone can bash the new mechlab after the eyesore that was mechlab 2.0 is beyond me.

#22 Lugh

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Posted 07 August 2015 - 06:03 AM

View PostIqfish, on 06 August 2015 - 06:10 PM, said:

- Add saved filters
- Add "show modules on hover-over"
- Add an option to scale the UI to let me see my mech
- Also, for gods sake, save this option too
- Add an option that grabs my mech colors, I own 60 mechs, am I really supposed to change the colours of them all just to get a thumbnail?
- Remove either the MechLab Tab or the Loadout tab or connect them. The screen is way too cluttered already and two options to get into editing a mech seem confusing.
- Make the Mech quirk screen more visible, even experienced players can't find it and it's the single most important thing when building a Mech


Thank god this is just a Beta!!

beta year 3. *sigh* never quite ready for prime time.

#23 Joseph Mallan

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Posted 07 August 2015 - 06:06 AM

View PostRhaythe, on 07 August 2015 - 06:00 AM, said:

How anyone can bash the new mechlab after the eyesore that was mechlab 2.0 is beyond me.

Its the internet... Need I say more?

#24 Rhaythe

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Posted 07 August 2015 - 06:08 AM

View PostJoseph Mallan, on 07 August 2015 - 06:06 AM, said:

Its the internet... Need I say more?

Sigh. Point.





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