Is The Arctic Cheetah Really "broken"?
#201
Posted 18 August 2015 - 10:30 AM
#202
Posted 18 August 2015 - 11:17 AM
Dino Might, on 14 August 2015 - 11:26 AM, said:
How does 32 firepower with SRMs match 42 firepower with all hitscan pulse lasers?
If we can use any loadout just to show a max firepower, then try matching this with the Raven:
http://mwo.smurfy-ne...418039f5597cd6f
55 firepower. You see, anything you can do on a Raven, you can do better on a Cheeto. ERLL sniper? Still better on a Cheeto. You just have to change the way you play to account for the increased duration. See how your argument can be turned around?
Let's try comparing apples to apples when justifying things...
Well, I've been saying the FS9 needs a nerf as well. Sorry I can't speak for everyone else. But lumping me in with that crowd and then saying my point is invalid because of that association is unfair. Reread what I've posted multiple places. I cite the FS9 as a culprit as well on numerous occasions.
You can't compare apples to apples in this case because of flat out Hard point differences.
Apples to apples is FS to ACH.
At one time the Raven and the Spider were FAR more broken than the ACH is today. It CAN be killed taking the Torsos, but it is FAR easier to leg it.
And both side Torsos can be taken more easily as well.
Hitscan lasers,, the longer the beam duration the better, for the legs of lights is the easy mode way of destroying them, save your ammo for when they get tired and run straight or you take one leg.
#203
Posted 18 August 2015 - 11:43 AM
The Shadow Cat only works with a few builds and is easily destroyed. That would be your legitimate balance issue. How did the Scat get the hit-boxes of a heavy mech?
#204
Posted 19 August 2015 - 05:16 PM
Lightfoot, on 18 August 2015 - 11:43 AM, said:
The Shadow Cat only works with a few builds and is easily destroyed. That would be your legitimate balance issue. How did the Scat get the hit-boxes of a heavy mech?
We'll just pretend the XL Spiders and Firestarters can loose a ST and keep on truckin' then.
The bottom line is that the ACH currently rules the light mech bracket. Most light mechs have some sort of niche they excel in, ECM bubbling, close support, long range support, hunting other lights, harassing heavies. the problem isnt that the ACH does these things, its that it does all these things BETTER than any other mech.
It has ECM.
Its fast and nimble.
Its thin and short from the front.
Its skinny from the side.
It dances like a coke junkie when fluttering JJ's.
Its hitboxes are kinda wonky, no buts about it.
Its got structure buffs that are to Locust standards even though it offers much more offensively and countermeasure wise.
Its clan, so that XL engine doesnt care about loosing a ST.
The ACH's problem isnt its speed, or the ECM, its all those extras it does so well.
Edited by Logan Frost, 19 August 2015 - 05:56 PM.
#205
Posted 20 August 2015 - 08:36 PM
But you know, paywall for pre-orders and this being a f2p an all....
Another thing, they should really dedicate a whole month or two dedicated to just fixing alot of things in terms of 'balance' and cbill nerfs' i run into at times.because if this goes to steam and issues like this is still going on over OP mechs, this game will last just as long as Tactics did.
#206
Posted 20 August 2015 - 08:57 PM
Lugh, on 18 August 2015 - 11:17 AM, said:
Apples to apples is FS to ACH.
At one time the Raven and the Spider were FAR more broken than the ACH is today. It CAN be killed taking the Torsos, but it is FAR easier to leg it.
And both side Torsos can be taken more easily as well.
Hitscan lasers,, the longer the beam duration the better, for the legs of lights is the easy mode way of destroying them, save your ammo for when they get tired and run straight or you take one leg.
Your argument is that, "these mechs were broken before, so it's okay the Cheeto is just as broken, now?" Really? Is this just a way of "righting the past wrongs against the Clanners?" "We demand reparations!" I thought the whole point of balance was improving the gameplay, not a metronome of back and forth broken OP mechs jumping into the fray.
I don't need advice on how to kill Cheetahs. I know how to fight just about every mech in the game. What I don't know how to do is travel back in time to prevent the ACH abomination from being released on MWO in its present state. Seriously, I have not heard a single good argument for why the ACH is acceptable as-is, except for the people advocating buffing other lights to its status. It is the dominant light in the game for a reason. It's so much more powerful than all the other lights in the game, except for the FS9. It's only just a normal amount of better, rather than WTFBBQOP by comparison. And that seems reasonable to you? I think you win this one. I can't continue to argue with a wall.
Tonight I took out a Cheeto for one match (it's all I can stomach before I start throwing up in my mouth a bit). I played stupid, ran into the enemy solo, and took on a Hellbringer on my own. The enemy team was around the corner, and while I was fighting the HBR, 4 other enemy mechs were shooting at me. I managed to kill the HBR, still solo, while a total of 5 enemies were fighting me. I died with no external armor left, orange CT internal and cherry red RT internal and head intact, and nothing else. And I didn't do anything special with that mech. Just point and click my small pulse alpha, and I ultimately killed him with a rear CT shot. This mech is busted, dude. Sorry. It's not even fun to play because you have such an advantage.
Edited by Dino Might, 20 August 2015 - 09:02 PM.
#207
Posted 20 August 2015 - 09:42 PM
Dino Might, on 20 August 2015 - 08:57 PM, said:
Your argument is that, "these mechs were broken before, so it's okay the Cheeto is just as broken, now?" Really? Is this just a way of "righting the past wrongs against the Clanners?" "We demand reparations!" I thought the whole point of balance was improving the gameplay, not a metronome of back and forth broken OP mechs jumping into the fray.
I don't need advice on how to kill Cheetahs. I know how to fight just about every mech in the game. What I don't know how to do is travel back in time to prevent the ACH abomination from being released on MWO in its present state. Seriously, I have not heard a single good argument for why the ACH is acceptable as-is, except for the people advocating buffing other lights to its status. It is the dominant light in the game for a reason. It's so much more powerful than all the other lights in the game, except for the FS9. It's only just a normal amount of better, rather than WTFBBQOP by comparison. And that seems reasonable to you? I think you win this one. I can't continue to argue with a wall.
Tonight I took out a Cheeto for one match (it's all I can stomach before I start throwing up in my mouth a bit). I played stupid, ran into the enemy solo, and took on a Hellbringer on my own. The enemy team was around the corner, and while I was fighting the HBR, 4 other enemy mechs were shooting at me. I managed to kill the HBR, still solo, while a total of 5 enemies were fighting me. I died with no external armor left, orange CT internal and cherry red RT internal and head intact, and nothing else. And I didn't do anything special with that mech. Just point and click my small pulse alpha, and I ultimately killed him with a rear CT shot. This mech is busted, dude. Sorry. It's not even fun to play because you have such an advantage.
Quoted just for how spot on it is. Basically saying it's ok because other lights have been broken in the past, and really the FS still is with hitbox issues, is devoid of logic.
#208
Posted 20 August 2015 - 10:37 PM
ugrakarma, on 13 August 2015 - 01:28 AM, said:
From a heavy and assault pilot point of view I see them in a good place whereas from the Firestarter cockpit can't even go near them.
This.
I'm surprised your suggestion doesn't have more support. Fact is however OP the 'cheeter' supposedly is, lights are still the least played mech and are consistently the lowest % in the queue. Concerns about an ACH zerg rush when it is available for c-bills are exaggerated. Yes, it will happen but so did it for every new mech. The buzz will die down soon enough. The light queue was quite high for the initial weeks after the wave release. Its back down to normal now, which is to say underutilized.
Give players a reason to play lights, Don't nerf the Cheetah. Buff the Firestarters, Ravens, Jenners, and especially the poor neglected Commando.
Anyone who thinks light mechs are OP can pilot them instead of complaining yet crowding out the Heavy queue.
#209
Posted 21 August 2015 - 01:10 AM
Charlie Pohr, on 20 August 2015 - 10:37 PM, said:
Give players a reason to play lights, Don't nerf the Cheetah. Buff the Firestarters, Ravens, Jenners, and especially the poor neglected Commando.
Anyone who thinks light mechs are OP can pilot them instead of complaining yet crowding out the Heavy queue.
Buffing the firestarter, yeah that wil be a great idea.
You buff all lights, nobody will play meds. Why play slower easier to hit mechs with nearly the same firepower? Then you'll need to buff the meds almost all across the board. Then Assaults will become useless because their advantage in firepower (if they even had that now) and durability will be nullified. So you'll need to buff assaults Then heavy pilots will start to cry... Yup, a much better idea than to nerf than one OP light...
FFS man. Lights aren't bad, they are just less forgiving. I've seen skillfull pilots wrecking face in jenners. In conquest or assault they can already often decide upon victory themselves. They could use some special advantages, like lower range to detect, more time to show the ragdoll, etc. You know, things to make them more fleshed out and different. Better at sneaking up, better at scouting. Maps are getting bigger, thus scouting makes a bit more sense now.
Also, there won't ever bee 25% of light mechs in game consistently unless lights will be blatantly OP in terms of firepower and survivability. Most come here to play big stompy robots, not small nimble robots. It's not the small nible robots that lure people to this game.
#210
Posted 21 August 2015 - 01:16 AM
#212
Posted 21 August 2015 - 02:12 AM
Prof RJ Gumby, on 21 August 2015 - 01:10 AM, said:
Also, there won't ever bee 25% of light mechs in game consistently unless lights will be blatantly OP in terms of firepower and survivability. Most come here to play big stompy robots, not small nimble robots. It's not the small nible robots that lure people to this game.
The fact that the game basically rewards raw damage and raw damage only is a pretty big part of it.
#213
Posted 21 August 2015 - 02:18 AM
#214
Posted 21 August 2015 - 02:33 AM
Prof RJ Gumby, on 21 August 2015 - 01:10 AM, said:
Buffing the firestarter, yeah that wil be a great idea.
You buff all lights, nobody will play meds. Why play slower easier to hit mechs with nearly the same firepower? Then you'll need to buff the meds almost all across the board. Then Assaults will become useless because their advantage in firepower (if they even had that now) and durability will be nullified. So you'll need to buff assaults Then heavy pilots will start to cry... Yup, a much better idea than to nerf than one OP light...
FFS man. Lights aren't bad, they are just less forgiving. I've seen skillfull pilots wrecking face in jenners. In conquest or assault they can already often decide upon victory themselves. They could use some special advantages, like lower range to detect, more time to show the ragdoll, etc. You know, things to make them more fleshed out and different. Better at sneaking up, better at scouting. Maps are getting bigger, thus scouting makes a bit more sense now.
Also, there won't ever bee 25% of light mechs in game consistently unless lights will be blatantly OP in terms of firepower and survivability. Most come here to play big stompy robots, not small nimble robots. It's not the small nible robots that lure people to this game.
Hmm...suppose you have a point...
#215
Posted 21 August 2015 - 02:37 AM
#216
Posted 21 August 2015 - 02:37 AM
its in the buymeforrealmoney-mode.
Wait until its out for cb and its adjusted for that,
then we can talk about balance.
But talking about advantages to make more money for then, is a nono, like p2w (even its only temporary.)
Edit:
If its not in the moneymode, then they showed, again,
that they dont know anything about their game and give quirks by dicerolls.
There is no other explanation why a new ecm, clan, more weapons, jumpjet mech
has as much quirks as the some of the worsest is mechs.
Edited by Kroete, 21 August 2015 - 02:41 AM.
#217
Posted 21 August 2015 - 02:41 AM
#218
Posted 21 August 2015 - 02:42 AM
#219
Posted 21 August 2015 - 07:06 AM
Weztside, on 21 August 2015 - 02:42 AM, said:
Just watch, as soon as we're done complaining at the Artic Cheetah, Shadowcat's next. xD
No mech shall be uncomplained.
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