Mechwarrior Buddah, on 22 August 2015 - 07:08 AM, said:
That's the whole point. This happens in group queue because there aren't enough people to seed the matchmaker properly. Add more people and you'll get better games even if you play with friends.
Mawai, on 22 August 2015 - 05:07 AM, said:
Not entirely true.
In solos you can select folks with equivalent skill assuming the Elo/PSR system works. These players enter a match with no significant coordination or team work advantage. The side which spontaneously develops any sort of teamwork is far more likely to win the match.
This is not true for groups ..
- groups can be casual, competitive or somewhere in between
- groups sizes can vary from 2 to 12
- groups can choose complementary mechs so they can work together more effectively
Unless the matchmaker was constrained to put identical size groups with identical composition on opposing teams that would limit the imbalance to the casual/competitive issue. However, the matchmaker will likely not be constrained that way so that it can actually get groups into games quicklu enough. You will get games with 12 man groups against 12 solos or 9 man group against a 5 man with solos filling the remaining spots. The 9 man group has a significant advantage.
In general, adding groups to the solo queue will adversely affect the play experience of solo players by increasing the likelihood of unbalanced matches due to the varying levels of group size and coordination.
If you decide to only put groups against groups you end up with the current group/solo queue split.
The players which spontaneously discover teamwork perform better.
The players who spontaneously discover teamwork end up in higher tiers.
Therefore, the players which have a history of spontaneously discovering teamwork are the only ones who would end up fighting strong groups.
This is an important part of the Teamwork Equation that people keep leaving out. It's already possible to use VOIP to start coordinating in the solo queue. If that sort of thing has such a massive effect on gameplay, it's going to be reflected in pilots' PSRs regardless of what queue they're in.
I'm also starting to wonder what exactly the words "Coordinating Mechs" mean any more. I remember when they did mean something, back in 2013, but these days pretty much every top tier Mech is an all-rounder. It's not like teams can choose to either stack snipers or stack brawlers. Lasers and ACs do both equally well.
Edited by Vlad Ward, 22 August 2015 - 09:21 AM.