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Hack Meta Leet Tryhard/ Cheese Build?


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#41 Rhaythe

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Posted 27 August 2015 - 04:59 AM

View PostBishop Steiner, on 27 August 2015 - 04:56 AM, said:

it's also been used in Video Games for at least 25 years. Back in the days of Street Fighter 2 competitions, Chun Li was referred to as Cheese-Li, due to her heel stomp, throw combo, for instance.

...playing Oddjob in GoldenEye.

#42 LordNothing

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Posted 29 August 2015 - 12:36 AM

View PostMaster Pain, on 27 August 2015 - 12:11 AM, said:

hack meta leet tryhard = player that is better than you
cheese build = mech build that you haven't figured out how to counter

never met a build you couldnt counter by killing it.

#43 CMDR Sunset Shimmer

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Posted 29 August 2015 - 12:56 AM

View PostPaigan, on 26 August 2015 - 11:51 PM, said:

For the rest of the world, meta means something completely different than it does for the MWO community.

It means "after" / "beyond" / "above" in an ABSTRACT way (like meta study: a study analysing other studies. Or meta gaming: Gaining an ingame advantage by an outgame action, e.g. lag).
It does NOT just mean "super" or "uber" on some measuring scale.

I am absolutely puzzled how a term can be twisted to such an extent by such a broad community.
My only explanation is a collective intellectual defect that hinders many MWO people to recognize the abstract meaning and distinct "meta" from "super".

So, for the love of god, if you consider yourself to be at least halfway intelligent, PLEASE use the term meta in the correct way and not in the MWO community way.


"Meta" In the context used within the Mechwarrior community, is not a bastardization nor is it something completely different to the "Rest of the world."

In fact, MWO, mechwarrior, and Battletech on the whole, use Meta the same way that most "Fandoms" use the word. Meta, in fandom's, is reference to one of two things, either A)Meta as in Metafiction: Fiction within the Fiction. In battletech an example of this meta is that the Battletech cartoon is cannon within the battletech universe as a children's holodrama about the first summerset strikers.

or B)Meta is often used to discuss overarching tactics or builds. In the event of Cardgames/RPG systems/Table Top Systems, Meta can refer to the prevelant build of a given archetype/chassis/character type. IE "Lightsworn" or DarkWing decks in YuGiOh, Gauss focused builds in Battletech that hinge on possible headshots for one shot kills, Fighter builds in DnD that focus on attacks of opprotunity, ect. These often have other names such as "netdecking" in TCG/CCG's, or "Min Maxing" builds in Dungeons and Dragons.

The "Meta" is the overarching "Metagame" that top players are playing that often the average player doesn't quite understand. In YuGiOh for instance, Konami has a tendency to push specific meta in the card sets they release, by releasing specific archetypes, which encourage deck builds of specific types. Of course this can also be subverted by utilizing broken rules, or even "Anti-Meta" decks which are created specifically to counter the existing top tier focused meta builds.

In Dungeons and Dragons, we often call them Min-Maxers. These are players that build their characters not for roleplay, but to game the system. They want to be the most awesome version of their character, and intentionally build the most optimal builds, utilizing splat books that are known to have broken ability's [book of 9 swords] and completely power game the system.

In Battletech, and by extension mechwarrior, the Meta [again, short for Metagame] is a little more complex, mostly in that the meta is a bit subjective to a degree. As there's metagaming in focusing within a specific range bracket and utilizing a specific speed to cater to that bracket, or in the case of MWO, focusing on PPFLD and exploiting heat mechanics.

Keep in mind, Mechwarrior mechs, are built with a specific role in mind out the gate... and most players, throw that to the wind. They powergame/Min Max their mechs, instead of trying to tailor the mech for a given role. That's not to say there are not existing stock mechs that are somewhat metagamed [HBK-4G comes to mind with it's pretty much range bracketed loadout. or the CPL-C1's missile focus]

So again... Meta, and Metagame has changed meaning from what you originally thought it ment, as fandom's grow, so change the usage of specific terms, and this is one of them. What you are talking about as metagaming, is what most of us call "God Modding" now. Meta has had the current "MWO" connotation for a good 10+ years now. Hell I'd say 15, as we were using "meta" back in 99 when YuGiOh was starting out here stateside.

#44 EgoSlayer

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Posted 29 August 2015 - 07:59 AM

View PostPaigan, on 27 August 2015 - 01:03 AM, said:

You obviously have problems understanding the concept of abstractness.
Very good (or "overpowered") builds INSIDE the game and its rules are NOT abstract from or beyond the game in any way.

Not matter how often you write "no, it's accurate" (without justification, I might add).

As I said: intellectual defect.


Ah, so this seems to be your misunderstanding then. The Matches are the game, and inside the game part is being able to aim and hit targets, focus fire and the other things that happen *in match*. The metagame is the mech lab and knowing how to craft effective builds with weapons that are complementary to each other or to a specific tactic/play style in game. So the intellectual defect is your incorrectly narrow definition.

#45 Mystere

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Posted 29 August 2015 - 08:31 AM

View PostSoultraxx, on 26 August 2015 - 11:40 PM, said:

1) hack meta leet tryhard
2) cheese build

Ive seen these two phrases being thrown around today in a derogitory fashion.


Now Im quite sure it is referring to

1) a player type and build
2) a build type

If I understand them correctly, they represent what is considered the current way to play/ build a mech that will produce a win ?

When these phrases are used it is almost always with anger or frustration - why is this, if this is the way to win?

Many thanks


It is a defense mechanism used by perennial losers to compensate for their inadequacy.

#46 Pjwned

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Posted 29 August 2015 - 08:32 AM

They're just buzzwords.

That's it.

#47 Kodyn

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Posted 29 August 2015 - 09:48 AM

View PostPaigan, on 26 August 2015 - 11:51 PM, said:

For the rest of the world, meta means something completely different than it does for the MWO community.

It means "after" / "beyond" / "above" in an ABSTRACT way (like meta study: a study analysing other studies. Or meta gaming: Gaining an ingame advantage by an outgame action, e.g. lag).
It does NOT just mean "super" or "uber" on some measuring scale.

I am absolutely puzzled how a term can be twisted to such an extent by such a broad community.
My only explanation is a collective intellectual defect that hinders many MWO people to recognize the abstract meaning and distinct "meta" from "super".

So, for the love of god, if you consider yourself to be at least halfway intelligent, PLEASE use the term meta in the correct way and not in the MWO community way.


Actually, the way it's used in MWO is the way "meta" is used in most gaming communities, and has been for a long, long time.

We're talking as old as Magic: The Gathering.

So it's not unintelligent to use it in the way it's commonly used in the gaming community as a whole....

#48 Mystere

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Posted 29 August 2015 - 09:55 AM

View Postugrakarma, on 27 August 2015 - 04:00 AM, said:

I dunno man... It was pretty bad, I didn't play peeps and gauss that much, but whenever I did there was always someone on the team who completely shat on you for using it. I mean CoC breaking full spite putting you down just because you used a certain build. It's not that bad these days, but it certainly left a really bad taste towards these Knights of the Noble Way.

Posted Image


Which made their tears even more delicious.

Edited by Mystere, 29 August 2015 - 09:55 AM.


#49 Saint Scarlett Johan

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Posted 29 August 2015 - 10:21 AM

View PostAlistair Winter, on 27 August 2015 - 01:11 AM, said:

"Cheese" is a tabletop term, it's frequently used in other tabletop games than Battletech, such as Warhammer and Warhammer 40,000. A "cheese build" basically means you're min-maxing in the most obvious way, usually paying no attention to the spirit of the rules or the lore of that particular universe. It's a cheap way to victory.

It has little to do with the fact that some people are more competitive than others. It's possible to have a personal ethos and still be very competitive. People just have different views on sportsmanship and how to play these kinds of games.

In a sense, it comes down to ethics. These types of discussions are not unique to MWO or Battletech, they're not even unique to video games. You'll see the same discussion in a number of different sports, even though the term 'cheese' isn't used there. In boxing, for example, people will argue about the fairness of avoiding engagements when you're up on points, either by running away or by holding your opponent (e.g. Mayweather vs Pacman). To many people, it's a cheap way to victory that goes against the spirit of the rules, even though it's not strictly against the rules.


There was cheese in BattleTech. Far more cheese in BT if you were IS. With IS, you could game BV during multi-board operations and make an entire 1/4 of your forces into artillery, 1/8 into aero, 1/8 into VTOL, 1/8 into hover APCs, 1/8 into anti-infantry infantry, and 1/4 into anti-vehicular infantry and play by double blind rules. Clans usually had no chance because your infantry would spot for your artillery. Their mechs would never see your infantry because when they got closer to your infantry, your hover APCs would move your infantry spotters away from the LOS of clan mechs while your artillery off the board would hammer the clan mechs. Usually by the time your artillery was bingo on ammo, your full lance of aero, full lance of VTOLs, full lance of APCs, and your company or two of infantry were almost always at 100% strength while the entire clan force was crippled, maimed, and nearly destroyed making for easy pickings.

#50 Escef

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Posted 29 August 2015 - 10:23 AM

I find it strange that in gamer jargon there is a derogatory word for effective.

#51 Vlad Ward

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Posted 29 August 2015 - 10:25 AM

Some of the "meta" builds in this thread are .... so, so bad. Like, horrendous. Holy ****, LBX-anything on anything. LRMs. Jesus.

To answer the OP, who has already probably been sufficiently answered, "meta" and "cheese" and "trying" are generally frowned upon here in General Discussion because the average poster here is .... is "Super Casual" the nice way to put it that won't get me flamed?

There is an unfortunate tendency on these boards to blame one's own bad experiences and losses on other people, rather than one's own performance or Mech building. It's dumb. We all know it. It's not worth taking much of what's said here seriously.

Edited by Vlad Ward, 29 August 2015 - 10:28 AM.


#52 FupDup

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Posted 29 August 2015 - 10:26 AM

View PostLord Scarlett Johan, on 29 August 2015 - 10:21 AM, said:

There was cheese in BattleTech. Far more cheese in BT if you were IS. With IS, you could game BV during multi-board operations and make an entire 1/4 of your forces into artillery, 1/8 into aero, 1/8 into VTOL, 1/8 into hover APCs, 1/8 into anti-infantry infantry, and 1/4 into anti-vehicular infantry and play by double blind rules. Clans usually had no chance because your infantry would spot for your artillery. Their mechs would never see your infantry because when they got closer to your infantry, your hover APCs would move your infantry spotters away from the LOS of clan mechs while your artillery off the board would hammer the clan mechs. Usually by the time your artillery was bingo on ammo, your full lance of aero, full lance of VTOLs, full lance of APCs, and your company or two of infantry were almost always at 100% strength while the entire clan force was crippled, maimed, and nearly destroyed making for easy pickings.

I've heard of an exploit where people would build mechs that have 100% of their arsenal rear-mounted to reduce the BV on their weapons, and then "backload" their armor and literally walk into battle backwards lol.

I think I've also heard of some guy who equipped ammo-less MGs on triple-Gauss Stone Rhinos to lower their BV?

#53 Escef

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Posted 29 August 2015 - 10:28 AM

View PostVlad Ward, on 29 August 2015 - 10:25 AM, said:

... the average poster here is .... is "Super Casual" the nice way to put it that won't get me flamed?


Son, I haven't been "Super Casual" since City of Heroes shut down.

#54 Vlad Ward

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Posted 29 August 2015 - 10:29 AM

View PostEscef, on 29 August 2015 - 10:28 AM, said:


Son, I haven't been "Super Casual" since City of Heroes shut down.


I don't know you, so no comment. There are lots of posters in GD. This is just a general trend.

#55 Escef

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Posted 29 August 2015 - 10:33 AM

View PostVlad Ward, on 29 August 2015 - 10:29 AM, said:


I don't know you, so no comment. There are lots of posters in GD. This is just a general trend.


It's more of an off-topic pun about City of Heroes, which was a great game, probably the first (and greatest) Super Hero MMO ever made.

#56 Vlad Ward

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Posted 29 August 2015 - 10:36 AM

Now I get it. Derrrrrrp.

#57 Rakshasa

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Posted 29 August 2015 - 11:04 AM

View Postbad arcade kitty, on 27 August 2015 - 12:54 AM, said:

btw it was a shameful game for me, i'm not joking, i took some cocktails after the work and with an unsteady hand i killed a teammate, did 83 team damage ;_; and i don't even know when!

Posted Image

#58 Steinar Bergstol

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Posted 29 August 2015 - 11:20 AM

View PostEscef, on 29 August 2015 - 10:23 AM, said:

I find it strange that in gamer jargon there is a derogatory word for effective.


The problem isn't effective. The problem is when something is _so_ effective it basically breaks the system and the intent behind the system. This is not a new thing in gaming. It's not exclusive to Battletech or Mechwarrior by a long shot and has probably pretty much been a thing since the first cavemen competed to throw sticks or stones the farthest and one of them refused to play with anything other than the most aerodynamic stick or stone possible. It's not that one part is worse at the game than another, it's rather different opinions on what constitutes fair and sportsmanlike play. The pick-a-random-stone-off-the-ground caveman might feel one should rely only on ones own innate abilities and do well no matter the quality of the stone while the aerodynamic-or-bust caveman feels that only the best equipment should be used because anything less is limiting your natural abilities. The two are both valid philosophies in their own right, but they have never and will never play well together because to one side one is a numbercrunching l33t tryhard who'd murder the intent of the rules for an advantage while the "tryhard" sees the other side as idiot traditionalists who wouldn't know a good idea if it bit them. The problem, basically, arises when you mix the two and expect them to play with eachother in a way both will approve of.

#59 Soy

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Posted 29 August 2015 - 11:34 AM

oh look one of these semantical midget threads

#60 CMDR Sunset Shimmer

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Posted 29 August 2015 - 11:36 AM

View PostSteinar Bergstol, on 29 August 2015 - 11:20 AM, said:


The problem isn't effective. The problem is when something is _so_ effective it basically breaks the system and the intent behind the system. This is not a new thing in gaming. It's not exclusive to Battletech or Mechwarrior by a long shot and has probably pretty much been a thing since the first cavemen competed to throw sticks or stones the farthest and one of them refused to play with anything other than the most aerodynamic stick or stone possible. It's not that one part is worse at the game than another, it's rather different opinions on what constitutes fair and sportsmanlike play. The pick-a-random-stone-off-the-ground caveman might feel one should rely only on ones own innate abilities and do well no matter the quality of the stone while the aerodynamic-or-bust caveman feels that only the best equipment should be used because anything less is limiting your natural abilities. The two are both valid philosophies in their own right, but they have never and will never play well together because to one side one is a numbercrunching l33t tryhard who'd murder the intent of the rules for an advantage while the "tryhard" sees the other side as idiot traditionalists who wouldn't know a good idea if it bit them. The problem, basically, arises when you mix the two and expect them to play with eachother in a way both will approve of.


It's exactly this.

In most Tabletop games, the Game Master has a counter to this problem: GM Perogotive. IE they can dictate what is, and what is not, allowed at their table.

See, GM's tend to be the exact same kind of number crunching tryhards that they often have to deal with. And I don't exactly mean this in a bad way, see to be a proper GM, you have to know ALL the in's and outs of a given system. To know the RAW [Rules As Written] readings of the rules, and to adjust those accordingly to what fits for the campaign/game you're attempting to offer your players.

The problem in a game like MWO, is that, the rules function as RAW rules... or Rules as Written... Rules as Written, are INSANELY exploitable. As an example let's use battletech's build rules.

By Battletech's build rules, mechs function essentially like gun-bags... you have an empty chassis, and you can put whatever you what, wherever you want, so long as you have the critical space within the mech to hold it, and the engine to power the mech.[I'm simplifying a little bit, but you get the picture here] So that means, that you could take the basic chassis of a hunchback 4G, remove the AC20 and lasers, and replace the lasers with machine guns and the AC20 with a PPC if you wanted. And there's pretty much 0 rules in the basic ruleset that say otherwise. And with the advanced rules of Battletech, it would be a very, very costly change, due to having to reconfigure the hunch to house the PPC and route ammo feeds to the Machine Guns which would require a ton of internal work for your tech. HOWEVER, with the Rules as Written, there's nothing stopping you from slamming a small engine and 2 gauss rifles on a Hunchback.

What WILL stop a player from doing this however, is the GM looking at the idea behind the build, and smacking said player upside the head for trying to game the system. As clearly, that's so far outside the base concept of what a Hunchback is made for that it hurts.

We don't have that control here in MWO... PGI makes the game, they are essentially the GM for all intents, however they're running their game RAW because they've homebrewed the rules... and we players, have found the exploits in the rules, namely the build system... and since PGI doesn't want to toss in sized hardpoints [which would help reign in the idea's behind some builds], Then the players are free to make obscene laser light's and PPFLD heavy's and Assaults.

It all boils down to the "just because you can do something, doesn't mean you should." argument I've been having with people here since closed beta... I mean hell, think of the Awesome battlemech. Even in 3051, it's considered one of the more dangerous battlemechs because it mounts 3 ppc's and the heatsinks to use those 3 ppc's at a fairly regular pace, it's firing ability of 3, 3, 2 [3 turns, 2 with full ppc's, and one with only 2] before going heat neutral, was devastating, and very few heavy's mount 2 ppc's [cheif among these being the Warhammer and Marauder battlemechs].

I'm not saying we should be all playing stock mechs, but I do think that we ARE given too much freedom in how we build, especially in regards to battlemechs. Clan Omni's are another issue entirely.





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