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Pve Becoming A Reality?


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#1 HellJumper

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Posted 27 August 2015 - 08:39 PM

looking at the tutorial element coming up in the future patch. i am wondering how well they can do AI enemy for single player mode?

sure its going to take time with steam launch, tutorials, other game plans but i am sure they will soon start working on the SP ascpet of the game and if they can bring out some real decent AI on the field and put it up as a paid DLC/expansion pack for the game then oh boy.. i am purchasing it.


the dream that was shown in Mechwarrior 5 will finally come true..


:D

Edited by HellJumper, 27 August 2015 - 08:40 PM.


#2 MoonUnitBeta

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Posted 27 August 2015 - 08:51 PM

Definitely will need more coding than simple turn on the spot to look at target, and target the center of the mech.
But it's good to know a portion of what's needed works.

I think when PGI is able to adjust AI difficulty via accuracy, and trailing/lagged retargeting (to simulate lasers dragging across a mech, rather than lock on and deal 100% laser damage to a single component. It would make mechs feels more human like), damage mitigation via torso twisting, etc, then we'll be in a really good place to ramp up some really interesting fights.

I'd really love to see them have AI specific to certain types of mechs, where advanced AI pilots can effectively utilize parts of the mech, like the Cent's shield, and ravens arm to block shots/absorb damage.

EDIT:
I just imagined an AI Centurian pilot hiding behind his shielded left arm, holding it up front of him taking the bulk of your fire that would otherwise have hit his CT. Then bringing his right arm across his chest, barrel against his left forearm, and firing off an AC/20 into your mech. My shoulders dropped and I heard 1000 virgin ladies make an "ooooooooooooooooooohhhhhh" moaning sound.
Even though that's not possible without the appropriate actuators... It'd be neat to see AI bringing such a degree of life to the mechs, showcasing the movements that would really take place when you have a neurohelmet on.

Edited by MoonUnitBeta, 27 August 2015 - 09:12 PM.


#3 HellJumper

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Posted 27 August 2015 - 09:15 PM

View PostMoonUnitBeta, on 27 August 2015 - 08:51 PM, said:

Definitely will need more coding than simple turn on the spot to look at target, and target the center of the mech.
But it's good to know a portion of what's needed works.

I think when PGI is able to adjust AI difficulty via accuracy, and trailing/lagged retargeting (to simulate lasers dragging across a mech, rather than lock on and deal 100% laser damage to a single component. It would make mechs feels more human like), damage mitigation via torso twisting, etc, then we'll be in a really good place to ramp up some really interesting fights.

I'd really love to see them have AI specific to certain types of mechs, where advanced AI pilots can effectively utilize parts of the mech, like the Cent's shield, and ravens arm to block shots/absorb damage.

EDIT:
I just imagined an AI Centurian pilot hiding behind his shielded left arm, holding it up front of him taking the bulk of your fire that would otherwise have hit his CT. Then bringing his right arm across his chest, barrel against his left forearm, and firing off an AC/20 into your mech. My shoulders dropped and I heard 1000 virgin ladies make an "ooooooooooooooooooohhhhhh" moaning sound.
Even though that's not possible without the appropriate actuators... It'd be neat to see AI bringing such a degree of life to the mechs, showcasing the movements that would really take place when you have a neurohelmet on.

As long as it is decnt enough.. i.e. dont get stuck with building or walls.. can navigate around well enough, ambush you.. well enough scripted.. i am all up for it.. just imagine you commanding a lance or multiple lances... that will be something to look forward to... and some asthetic elements to the game like aero tech dishing out in the skies.. radio chatter coming through.. man that will give some serious goose bumps..

everytime i see the MW5 trailer i get them...that radio chatter..that call for reinforcement.. that horror in the voice when it sees an atlas... uff.. epic

#4 FupDup

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Posted 27 August 2015 - 09:17 PM

My only fear is that they might use AI units as an excuse for not making MGs or Flamers viable in normal fights. :unsure:

#5 Mystere

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Posted 27 August 2015 - 09:25 PM

I'm not really thrilled by the prospect of PVE in the sense that it will be just another distraction for PGI instead of working on pieces still missing or woefully incomplete. Can you say Community Warfare?

#6 Kiiyor

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Posted 27 August 2015 - 09:27 PM

I'm all for PVE as long as it starts as an expansion of the themes running in the tutorial - maybe some one shot missions, or scenarios, that sort of thing.

A sprawling, epic campaign is something I hope isn't on the cards, unless they hire a new team to work on it so our existing modes aren't neglected.

#7 Spheroid

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Posted 27 August 2015 - 09:28 PM

^ How is a waste of time? Fighting A.I. would replace ghost dropping in CW.

Edited by Spheroid, 27 August 2015 - 09:28 PM.


#8 TwentyOne

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Posted 27 August 2015 - 09:29 PM

View PostFupDup, on 27 August 2015 - 09:17 PM, said:

My only fear is that they might use AI units as an excuse for not making MGs or Flamers viable in normal fights. :unsure:

What is so hard about say making the flamer and MG DPS 5 times more than it is now? I want the flamer to be a DPS flamethrower and the MG to be a crit monster.

#9 HellJumper

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Posted 27 August 2015 - 09:31 PM

View PostMystere, on 27 August 2015 - 09:25 PM, said:

I'm not really thrilled by the prospect of PVE in the sense that it will be just another distraction for PGI instead of working on pieces still missing or woefully incomplete. Can you say Community Warfare?



well tbh i think we should stop caring or expecting things from CW anymore.. they did something, it failed.. so no point in bashing a dead horse anymore.. just like we have accepted and moved on from other things.. we should move on from CW...

and let the PVE/ Single player be the next "Big" thing ;)

#10 Mystere

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Posted 27 August 2015 - 09:32 PM

View PostSpheroid, on 27 August 2015 - 09:28 PM, said:

^ How is a waste of time? Fighting A.I. would replace ghost dropping in CW.


I don't recall PGI saying anything, serious or otherwise, about implementing AI opponents in ghost drops.

I also think people are seriously underestimating the difficulty of creating good AI.

#11 Mycrus

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Posted 27 August 2015 - 09:39 PM

View PostMystere, on 27 August 2015 - 09:25 PM, said:

I'm not really thrilled by the prospect of PVE in the sense that it will be just another distraction for PGI instead of working on pieces still missing or woefully incomplete. Can you say Community Warfare?


CW has had its time in the sun and pgi has proven unable or unwilling to put in what is needed to make it fly...

They haz esport fish to fry...

#12 Kilo 40

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Posted 27 August 2015 - 09:42 PM

View PostMystere, on 27 August 2015 - 09:25 PM, said:

I'm not really thrilled by the prospect of PVE in the sense that it will be just another distraction for PGI instead of working on pieces still missing or woefully incomplete. Can you say Community Warfare?


"We are also progressing well on a new 4v4 Community Warfare mode" ~Russ Bullock March 2015

#13 Deathlike

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Posted 27 August 2015 - 09:53 PM

View PostSpheroid, on 27 August 2015 - 09:28 PM, said:

^ How is a waste of time? Fighting A.I. would replace ghost dropping in CW.


Can you imagine the people failing to kill the AI in a Ghost Drop?

It might be a thing.

#14 MauttyKoray

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Posted 27 August 2015 - 09:53 PM

I believe it was even stated that the Tutorial 'even teases at what future PVE content could come to MWO' or something like that... Its listed in the Road Map for September.

#15 HellJumper

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Posted 27 August 2015 - 10:41 PM

View PostMauttyKoray, on 27 August 2015 - 09:53 PM, said:

I believe it was even stated that the Tutorial 'even teases at what future PVE content could come to MWO' or something like that... Its listed in the Road Map for September.


yup.. thats why i think this will be the next Big thing for mechwarrior online... cause the only other thing i can think of is Solaris..

CW...came and gone..mech packs coming and going... game modes.. umm nope...

so its either PvE or solaris imo...

#16 LordKnightFandragon

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Posted 27 August 2015 - 11:37 PM

I await PVE in this game. aboiut the only thing gunna get me back into it at all.

#17 Lykaon

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Posted 27 August 2015 - 11:51 PM

View PostMystere, on 27 August 2015 - 09:25 PM, said:

I'm not really thrilled by the prospect of PVE in the sense that it will be just another distraction for PGI instead of working on pieces still missing or woefully incomplete. Can you say Community Warfare?


You are looking at it all wrong.

PvE increases the potential player base to include people who are not usually attracted to PvP games.They jump into a mech smash up some AIs for a while and start to wonder hmm..wonder what all that PvP people talk about is all about.

Also, There is no 100% seperation between what is done for PvE development and what may apply for PvP game modes.An improved AI opens up several possibilities for PvP game modes like better turrets or AI controled vehicles and tanks as part of an objective like convoy raid.

And finaly all the added revenue from new and old players purchasing PvE mission/campaign packs is in no way bad for further development of MWo PvP.More money directly translates to the abbility to purchase more resources for further development.

#18 LordKnightFandragon

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Posted 27 August 2015 - 11:53 PM

Whatrever they do with PVE, it should allow progression all the same.

Look at Armored Warfare, they are making PVE and PVP work side by side. Youcan progress in PVE all the same, although reduced rewards, which, I personally think is derpy....especially given how much lower they are atm. In MWO, it would be atrocious how bad PVE progress would be, PVP progress already SUCKS.

#19 FupDup

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Posted 27 August 2015 - 11:54 PM

View PostLordKnightFandragon, on 27 August 2015 - 11:53 PM, said:

Whatrever they do with PVE, it should allow progression all the same.

Look at Armored Warfare, they are making PVE and PVP work side by side. Youcan progress in PVE all the same, although reduced rewards, which, I personally think is derpy....especially given how much lower they are atm. In MWO, it would be atrocious how bad PVE progress would be, PVP progress already SUCKS.

If only they used the current rewards as the PvE rewards, and then increased PvP payouts. :(

#20 LordKnightFandragon

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Posted 27 August 2015 - 11:56 PM

View PostFupDup, on 27 August 2015 - 11:54 PM, said:

If only they used the current rewards as the PvE rewards, and then increased PvP payouts. :(



I second this^^

100K avg in PVE, 200-300K avg in PVP...make it so!

Edited by LordKnightFandragon, 27 August 2015 - 11:56 PM.






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