Void2258, on 11 September 2015 - 04:17 AM, said:
Well the other option would be to drop the weight on AC/2s to make them more worth it by more accurately reflecting their utility in their weight. But now that I have said this I fully expect to be jumped by a huge number of people who any divergence from the tabletop rules as blasphemy regardless of whether it hurts MWO or not.
Unfortunatly PGI seems reluctant to touch weight no matter what since they want to stay as close to the lore whenever they can.
Relax...i'm definitivly not a Tabletop fanboy.
The only way to decrease the weight is to increase ammo per tonn and so indirectly make it weigh less since you need less weight in ammo.
Right now an AC10 has 20 shells per tonn and that's 200 damage per ammo tonn.
AC2 has 75 shells per tonn thus having 150 damage per ammo tonn. I suggest 100 shells per tonn of AC2 ammo.
It seems PGI is extremely reluctant to touch weight and crit slots.
They have made some adjustments to weapons with damage, range, heat, ammo however.
All the weapons have received huge adjustments firerate and ammo per tonn compared to what was in the TT game.
In the TT game one turn was 10 seconds....Thankfully they did not do that.
Increasing the AC2's damage would make it come out of the damage equals caliber theme they got going right now...i don't think PGI will go for that.
Increasing range wouldn't do much neither. The reason is that the AC2's spread of damage right now at long range is very big when the target moves.
Big explosions from the AC2's tiny shells hide the target so it's harder to hit it repeatedly.
Huge firing flashes when you fire an AC2 close to the cockpit can have a blinding effect too. I tried using an AC2 in the side torso on a Kit Fox.
That makes the firing flash cover 1/3 of the screen everytime it fires...so you get these colored spots floating in your vision.
Shell velocity is allready at 2000 which is the same as the gauss slug. It's fast enough to hit at long range.
So they got the firerate and heat left. The AC2 has 1 heat for 2 damage while the AC5 has 1 heat for 5 damage so the AC2 is kinda hot among the AC's.
Lowering heat would help somewhat but it cannot save the AC2. They could give it 0 heat and it would still be a bad weapon.
So that leaves us with the Firerate. It currently has 0.72 cooldown between shots. That's 3.6 secs to do 10 damage.
IS PPC has 4 secs cooldown to do 10 pinpoint damage.
That long facetime with all the spread damage is what kills the AC2's popularity. If we had 0.25 or 0.35 or 0.5 firerate it could be saved.
* 0.5 is kinda low but if the heat was lowered to half it could become usefull....maybe....ok i kinda doubt it.
* 0.35 looks like a good middleground. 1.75 secs to fire 5 times for 10 damage. The AC5 has 1.66 secs cooldown between shots.
* 0.25 is kinda high but if they left the heat the way it is the AC2 would be chained by it's heat production. So it would be a weapon best used in bursts.
Pardon me for the textwall.....but i could have been totally merciless and done this instead.
Clan/is Ac2 Fix Without Touching Heat Or Weight.
VinJade, on 10 September 2015 - 09:28 PM, said:
I haven't used AC 2's in game but they should come close to matching LRM range.
You haven't used AC 2's but you know they suck in the TT game and so they must suck in MWO too?
Pardon me but this ain't the TT game and how can you have an opinion on a weapon you haven't even tried?
VinJade, on 11 September 2015 - 01:07 AM, said:
@ Spleenslitta
well their damage should be poor, they are after all just a heavy long range Machine Gun and nothing more than that. however I feel they should increase the range to almost match the LRMs.
the only reason anyone normally field these things in the TT game was the new ammunition they now have, such as smart rounds which gives them a bonus to hit, rounds that deal more damage, or the rounds that have a better chance of doing internal damage.
outside of that they are poor weapons that was only really useful in level one play.
as to the GR, I hate mwo counter parts and will never field them.
I'm okay with their damage being like potato cannons. I'm completly okay with their range, weight, crit slots, velocity of the shells.
I can even handle the heat. But the low firerate is what's the problem here.
The AC2 can't compete with weapons that weighs the same such as the PPC's. Do not say they are supposed to be bad weapons because they were bad in the TT game.
That's just.....well. I'll just say no more Vinjade. There is no way to talk sense into someone who believes the TT game values makes perfect sense in an online shooter game.
Edited by Spleenslitta, 11 September 2015 - 08:40 AM.