oldradagast, on 20 September 2015 - 05:53 AM, said:
Very much the minority opinion.
Yes. So?
oldradagast, on 20 September 2015 - 05:53 AM, said:
The empty queues alone prove that, as well as the objective list of how CW's painful shortcomings:
- Poor map design with obvious shooting gallery lanes that no sane attackers would use.
That's an opinion, not an "objective CW painful shortcoming". But yeah, Boreal vault could use rework. And every map could use selectable (by company commander) dropzones where all 3 lances drop, with said dropzones all around the base rather than in the one place.
oldradagast, on 20 September 2015 - 05:53 AM, said:
- "Objective" based missions that actually offer very little incentive for players to go for the objectives.
Agreed. On the other hand, with generators so close together, in a match where teams are equally matched, the defenders will not be able to stop the attackers from killing the omega. Gens need to be capturable conquest-style, and 2 must be held for omega to be vulnerable.
oldradagast, on 20 September 2015 - 05:53 AM, said:
- No matchmaking, resulting in frequent stops and idiocy like 12-man teams being paired against 12 random PUG's.
You consider that idiocy, i consider that effect of people being too lazy to find any group to play with,
oldradagast, on 20 September 2015 - 05:53 AM, said:
No, CW is a good look at PGI's past track record regarding major changes, and it should deeply concern anyone who's seen what this Unbalancing entails.
Well then, if CW is "PGI's track record regarding major changes" i am pretty much unconcerned. Will take CW match over silly deathmatch drops any time.