Ngng Video About The Pts And Why They Know It Was Fubar. Calm Down And Watch.
#21
Posted 13 September 2015 - 10:38 PM
#22
Posted 13 September 2015 - 10:39 PM
RocketDog, on 13 September 2015 - 10:36 PM, said:
Quirks of 50%+ are not fine.
Why is this so hard to understand?
and
that includes mobility quirks too! not only weapon quriks are bad when they are too high
#23
Posted 13 September 2015 - 10:39 PM
Sean Lang, on 13 September 2015 - 10:30 PM, said:
This is incorrect. As I mentioned in the video, I stated you had to whipe clean current weapon quirks to get a better understanding. Also I mentioned that adding small weapon quirks here and there could help distinguish a variant from one another and chassis v chassis. But even then, you would not see massive 20-50% quirks like how you do with weapon quirks, but small ones instead. It's still on the table, but for the first iteration, clean slate is needed.
Small weapons quirks without a balance to top Clan weapons are not going to work. At least not for Clan vs IS. Now if it is in relation to IS only balance sure they would balance between IS mechs fine.
Tier 1 mechs from metamechs.com analysis in relation to balance.
Tier 1 Clan High - All weapons used.
gauss
LPL
ER Medium
Clan Tier One Low - All weapons used.
gauss
LPL
ER Medium
Er Small (Only Arctic Cheata)
Tier 1 IS Low - All weapons used. (There are no Tier 1 High IS mechs.
Large Laser - Stalker 4N -LARGE LASER RANGE: 5.00 % ENERGY RANGE: 5.00 % LARGE LASER COOLDOWN: 7.50 % ENERGY COOLDOWN: 7.50 % LARGE LASER HEAT GENERATION: -7.50 % ENERGY HEAT GENERATION: -7.50 % MISSILE COOLDOWN: 15.00 %
Large laser Wolverine 6K (also has one medium) LARGE LASER RANGE: 12.50 % ENERGY RANGE: 12.50 % ENERGY COOLDOWN: 15.00 % LARGE LASER HEAT GENERATION: -12.50 % ENERGY HEAT GENERATION: -12.50 % LASER DURATION: -15.00 %
#24
Posted 13 September 2015 - 10:40 PM
All in all this was very informative, it is a shame that the primary sentiment wasn't explicitly stated at the beginning, they could have avoided A LOT of negativity.
#26
Posted 13 September 2015 - 10:45 PM
Still, thanks for the video Sean, and for the post, Hans.
Kiiyor, on 13 September 2015 - 10:41 PM, said:
Hit the bait faster than a bluefin on a squid lure.
#28
Posted 13 September 2015 - 10:45 PM
Kiiyor, on 13 September 2015 - 10:41 PM, said:
Thanks for this, Kiiyor!
Good communication is important.
It would have been far better if Russ stated that in TownHall, to make things clear.
Or, Paul here: http://mwomercs.com/...alance-and-pts/
Edited by Stefka Kerensky, 13 September 2015 - 10:48 PM.
#29
Posted 13 September 2015 - 10:47 PM
I know PGI's track record with this sort of thing, but holy god damn **** the level of noise and doomsaying from the very first phase of the PTS despite PGI making it pretty clear that it was a work in progress and all that...it was just not warranted at all.
Should PGI have made it more clear that the PTS was not even an attempt at clans vs IS balance and such? Yes, but it's not like they didn't make it clear at all; they just needed to make it more clear about what to expect, because apparently people on the forums will go apeshit otherwise.
Did players need to freak out as much as they did over the last couple days or so? No, not at all. There may come a time later when that is warranted if PGI tries to push out something that's crap (despite Russ making it clear that he wants both players and PGI to be happy with the results) but going into a shitflinging frenzy at the very first stage of public testing?
People need to relax a little bit.
#30
Posted 13 September 2015 - 10:49 PM
XX Sulla XX, on 13 September 2015 - 10:45 PM, said:
Can't remotely fix weapon quirks and balance wen you have those insane and wildly disparate quirks in place. Gotta retun them to baseline, then tweak.
Like they should have done in the beginning.....before Quirkening became the new addiction
Pjwned, on 13 September 2015 - 10:47 PM, said:
I know PGI's track record with this sort of thing, but holy god damn **** the level of noise and doomsaying from the very first phase of the PTS despite PGI making it pretty clear that it was a work in progress and all that...it was just not warranted at all.
Should PGI have made it more clear that the PTS was not even an attempt at clans vs IS balance and such? Yes, but it's not like they didn't make it clear at all; they just needed to make it more clear about what to expect, because apparently people on the forums will go apeshit otherwise.
Did players need to freak out as much as they did over the last couple days or so? No, not at all. There may come a time later when that is warranted if PGI tries to push out something that's crap (despite Russ making it clear that he wants both players and PGI to be happy with the results) but going into a shitflinging frenzy at the very first stage of public testing?
People need to relax a little bit.
yet those same folk are the ones largely ignoring the video and liking all the people who are still QQing about the video, lol.
But since they are the same people who have complained about EVERYTHING for 3 years? Why change now?
Edited by Bishop Steiner, 13 September 2015 - 10:50 PM.
#31
Posted 13 September 2015 - 10:50 PM
Bishop Steiner, on 13 September 2015 - 10:44 PM, said:
Still, thanks for the video Sean, and for the post, Hans.
I just wish people would be able to exercise some patience. All these kneejerk reactions achieve exactly nothing, and people are treating the whole thing like it's going live tomorrow - whereas if you look at Russ' twitter:
He doesn't seem in a particular hurry to push anything through.
If anything, this appears to be a failure in communication more than anything (it would be nice to get info from the forums rather than Twitter - but i've made my peace with that) despite Paul's exhaustive command post about it all.
There needed to be more information from the get go - especially regarding the methodology of test - but we aren't helping things on the forums by rioting either.
#32
Posted 13 September 2015 - 10:55 PM
Pjwned, on 13 September 2015 - 10:47 PM, said:
I know PGI's track record with this sort of thing, but holy god damn **** the level of noise and doomsaying from the very first phase of the PTS despite PGI making it pretty clear that it was a work in progress and all that...it was just not warranted at all.
Should PGI have made it more clear that the PTS was not even an attempt at clans vs IS balance and such? Yes, but it's not like they didn't make it clear at all; they just needed to make it more clear about what to expect, because apparently people on the forums will go apeshit otherwise.
Did players need to freak out as much as they did over the last couple days or so? No, not at all. There may come a time later when that is warranted if PGI tries to push out something that's crap (despite Russ making it clear that he wants both players and PGI to be happy with the results) but going into a shitflinging frenzy at the very first stage of public testing?
People need to relax a little bit.
I know right? People freaking out in response to the lack of communication over confusing PTS changes? It's not like you can see that coming a mile away!! There's no reason to freak out at all!!
#33
Posted 13 September 2015 - 10:56 PM
If you take a mech that was generally classified as scrap and buff it to the best and most used heavy mech for the IS there's something wrong.
I don't agree with everything in the video, but one of the last sentences was really important. People who bought mechs with hard money because of the quirks and are now upset - that alone should be enough to show the system is flawed.
And I have a Huggin in my bay that I bought after the quirkening and I totally agree that this whole quirk system need a reboot.
#34
Posted 13 September 2015 - 10:57 PM
It was also presented really badly, if PGI wants players to accept changes they've been working hard on. The presentation has to be good enough. The PTS had the bug that gave friendly units red markers all the while mkaing the new sensors change even more confusing. Plus all of the values for quriks were out of wack especially the turn range quirks.
Either way, we found out that InfoTech is bust
Edited by Tennex, 13 September 2015 - 11:02 PM.
#35
Posted 13 September 2015 - 11:00 PM
#36
Posted 13 September 2015 - 11:03 PM
Bishop Steiner, on 13 September 2015 - 10:49 PM, said:
But since they are the same people who have complained about EVERYTHING for 3 years? Why change now?
It's not like I don't have my share of grievances with PGI's rather slow progress on the game and various bad/unpopular decisions over time, but I see PGI has also been working on various things (presumably to work towards a viable Steam release, which is good) and on top of that I just can't see how it's warranted to throw a conniption fit IMMEDIATELY at the very first stage of public testing when it was made reasonably clear that there are errors, it's a work in progress, etc etc.
Edited by Pjwned, 13 September 2015 - 11:04 PM.
#37
Posted 13 September 2015 - 11:07 PM
#38
Posted 13 September 2015 - 11:09 PM
PGI released the PTS and asked for feedback. Feedback was given - you can't blame the knee-jerkers they are doing as instructed
#39
Posted 13 September 2015 - 11:13 PM
Jungle Rhino, on 13 September 2015 - 11:09 PM, said:
Leave Brittney Alone.
Plus a few dozen things that would've been better conveyed to the Community at the Town Hall all of a couple days ago.
#40
Posted 13 September 2015 - 11:13 PM
No, They did it deliberately without telling the testers what they were suppose to be testing AND they did it without actually placing a control system in place, IE you tell the testers Hey guys we want to you test this quirks and we are using just THESE mechs which are identical to each other, ie 1 heavy , 1 light, 1 medium and 1 assault, please give us your results on what the testing is, OK now we are bringing down the servers and now changin the heavy mech etc
And that is how you do the testing.. WTF is this oh lets throw away all the weapon quirks and make it impossible to give a reasonable test!! What kinda of ****** thought this was a good idea?
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