Khobai, on 29 September 2015 - 02:56 PM, said:
nope its not. the meta clearly reflects that gauss is in fact not balanced.
and chargeup did jack !@#$ to balance gauss. it still does massive damage at long range for practically no heat.
Yeah, it has the reload cycle of a LRM 20, can still be easily destroyed, is limited via ammo, and requires actual skill to use, AND WHEN IT IS USED WITH SKILL, it incites mega whining from the jealous unskilled underhive who don't understand it's a bad idea to stand still, or walk in a straight line out in the open, even when the enemy is 'really far away'...
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obviously all weapons have dps.
but there is a distinct difference between a weapon that is meant to do sustained dps and a weapon that does frontloaded damage. that is the difference we were talking about.
gauss having low dps is irrelevant for reasons already elucidated on; sustained dps weapons require facetime and the current meta is about minimizing facetime while maximizing damage... which suits gauss perfectly.
Yeah yeah, it has been said over and over, and I'll translate what is actually being said:
Certain people want to force the enemy into standing still while they blast the enemy with their lasers.
WE GET IT.
They think they should have carte blanche to vomit their lasers in their little hyper fast light boats, pinballing off everyone else with extremely little risk of significant damage, and absolutely NO CHANCE of being knocked down...
Sure, sure, they HATE gauss because they want to take as direct a line as possible towards their enemy, regardless of the fact that it's very open terrain. They want to be allowed to shoot first, with an enemy that can't fire back, except once every FOUR OR FIVE of their alphas.
Why should a weapon system that has so many other huge drawbacks, yet supports a totally different play style than other weapons systems be penalized for being utilized exactly how it was designed?
Instead of trying to nerf it, why doesn't everyone just learn to play better?
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Blah blah blah
A player with long range weapons has a massive advantage over a player with short range weapons. The proof is in the current meta which is completely dominated by long range weapons.
If anything you said was even remotely true that short range builds would be more common. Which theyre not.
I take it you have absolutely no idea about light 'mechs and their meta? High speed with high alpha short range energy boating? I mean, heck, if we were seeing high speed light gauss builds too, showing how "flexible" a weapon system it is and just how "oh so meta" it is as you claim you'd have something, BUT, the limitations of the gauss really prevent practical implementation on lights and mediums.
And according to what you just stated, you apparently think ALL weapons should be the same range?
The advantage "LONG" range weapons have over "SHORT" range weapons is in how they're designed. LONG range weapons can reach farther... DUH! BUT, they have longer burn times, higher heat, weigh more, or in the case of gauss, have long recharge time, a charge cycle, can only be fired two at a time, have a 90% chance of exploding if hit in a crit slot, require HUGE amounts of space and are VERY heavy.
The fact that I'm STILL seeing lots of Firestarters packed with SL's and SPL's, and Arctic Chetah's, and Shadowcats and Nova's packed essentially the same way (though they tend to go ML's which have an even farther reach Clan-wise than any IS ML build) and that those builds are actually MUCH more common than dual gauss builds.
But we'll ignore that fact and say that short range/medium range weapons aren't being used AT ALL... Sure, why not?
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No the current meta is about maximizing the damage you deal while minimizing the damage you take in return. Thats actually the driving force behind EVERY meta because its how you win the game. Any weapon that allows you to accomplish that the best will become the new meta.
Since you duck into cover between volleys to minimize exposure you have as much time as you need to cool off. So heat efficiency really isnt the driving force behind the current meta. But if you can have a weapon that meets all the criteria of the meta as well as has low heat, that weapon is going to become dominant.
We'll agree to disagree then, otherwise, if what YOU think was true, we'd see nothing but LRM boats.
LRM BOATS OFFER MAXIMIZED LACK OF FACE TIME WITH A TRULY HUGE DAMAGE POTENTIAL.
Or course we don't see that. LRM boats aren't all that common, unless a challenge is going on, we may see 2 or 3 per drop in the public queue, max. Of course we'll see a crap ton of lights, mediums, and heavies boating all sorts of short, medium, and long range energy and ballistics vomit, but again, IT'S THE GAUSS AND IT'S IMAGINED META, that we're discussing here.
So someone can charge, have a half second of aim time to fire, and then backup. Great. With heavies and assaults that's only 'so' effective. They don't accelerate like lights and medium, face time is required.
The thing that gets me, you're so upset that the gauss offers minimal face time, what I don't get is why you aren't closing the distance, moving, finding cover while the gauss user can't see you. If there's no face time, he can't see you, you can move to cover, and close in forcing him out.
No, instead you're apparently mad that you can't FORCE HIM TO STAND STILL so that you can STAND STILL and fire all you want at him.
This is effectively what the whiners have been complaining about.
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I dont even have to rebuke that argument. It points out your lack of understanding of the game on its own.
I've got an Elite Founder tag next to my name just like yours indicating I've been around here a while, and, I've got a tier number next to mine that is some round about indicator that I might actually have some in game experience.
So rebuke away, you're still wrong.
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I do actually agree with you that collisions should be readded to the game.
Magical.
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However I dont share your need to overly punish lights since I dont really view lights as being a problem. Theyre one of the weaker weight classes at the moment.
Uh huh... Spoken like a true light pilot.
That's why we continue to see so many Firestarters, Spiders, Locusts, Ravens, Panthers, Arctic Cheetah's, etc. etc. etc. And continue to see examples of them doing remendous amounts of damage.
Because they're so weak.
I'll just leave this here:
I'm not even sure we're playing the same game any more.
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Collisions should be readded because they made the game more fun, but they need to be handled very carefully so they dont completely gimp light mechs.
They need to be added so that ALL pilots (even fast mediums and heavies) have motivation to desist from 'pinballing' through a clump of enemies with little to no risk to themselves.
That sort of BS tactic is exploiting a game engine weakness and SHOULD BE 'overly punished'.
Edited by Dimento Graven, 29 September 2015 - 04:55 PM.