Sarlic, on 05 October 2015 - 01:26 AM, said:
You mean the map?
I have my thoughts about that as well.
I am not sure, but it feels like the Atlas or a non-jump jetting mech is heavily in the min.
If i look at at the crater that one atleast on the edges with more rocks/small dense hills is a heaven for jump jetters. Which is not bad, but i would love to have seen more around the map. Are Assaults being keep in mind when designing a map as well?
For example on our current Caustic Valley i can barely move over the pipelines. Ocasionally i get stuck on these pipes and cant move over, (first matches on the map have thought me that, now i just go around, but it shows how rediculous it is) i have always to go around it. I don't have that in my Orion, a heavy which has more speed.
Also the current crater egdes which makes you go slower is a pain in the arse. The Assaults are taking far more hit in speeds then mediums or heavies who have far less problematic bumps in their speed to go over the same object.
If they do the agility pass on all Mechs like there were doing on the test server then most of the assaults issues with pebbles making them get stuck should go away. I played on the test server for a bit with those quirks and did notice I didn't get stuck as much on random crap.
Titannium, on 05 October 2015 - 02:05 AM, said:
I dunno, I hate maps where I cant use daily light to fight on.
hate night map. and blurry/fog map as well. and somehow i have a feeling new caustic is going that way..
Everyone will have to use advance zoom to see stuff.