Anyone else dismayed that every "suggestion" to "improve" LRMs is to further exaggerate the exact qualities that make them bad now:
Make spread larger
Make indirect fire even harder
Make them direct fire weapons so they can be inferior to ballistics
It's not even a clever attempt to hide the fact that you just want LRMs removed from the game.
Two thirds (and SRMs) of the weapons in the game are already direct fire...implementing the any of "suggestions" to make them better at direct fire would leave 3 out of 3 (as opposed to our current 2.5 our of 3) weapons in the game all competing to be direct fire.
Lasers - no ammo
Ballistics - less heat, harder to spread damage
SRMS - no benefits over the other two (more heat than ballistics, more spread than lasers, worse range than both)
LRMs - even worse than SRMs (all of the above + require lock time, and much heavier, range still worse than both lasers and ballistcs, and have spread, and can't target components at all)
What ACTUALLY needs to be done is for their indirect firing benefits to be made more apparent.
Increase speed, increase lock on time slightly, tighten spread DRASTICALLY if using narc, tag, or artemis...
Ecm needs to be uber nerfed to ONLY counter narc, tag, and artemis...
But then again, this is only if you actually want 3 different weapons systems.
Otherwise just delete everything LRM from the game, b/c without indirect they're literally pointless.
Edited by The Atlas Overlord, 11 October 2015 - 04:33 PM.