Which Ports Does Mw:o Use?
#1
Posted 09 October 2015 - 08:29 AM
So basicly my router/modem has two kinds of pings when I play MW:O and I couldn't find out what causes the difference. Once I am online the latency is stable but it is hard to get the better of the two ping-types. One is approx. 35ms to EU servers and the other which I get everytime since a few days is 50ms. Doesn't seem like a lot of difference but it IS. With the 50 ping my hitreg is terrible to the point that I don't wanna play anymore and withe the 35ms ping hitreg is perfectly fine. So it is a big deal for me.
At this time I am trying to priorize the internet traffic my router handles in favor of MW:O to get back to the 35ms on EU servers. I am playing from AT if that helps.
So can anyone tell me the ports MW:O uses or where I can find said information.
Any other tip or suggestions regarding my different pings is also much appreciated.
#2
Posted 09 October 2015 - 08:35 AM
#3
Posted 09 October 2015 - 10:14 AM
If we didn't have a ping display available, we wouldn't be able to tell the difference between a 50ms ping and a 150ms ping when playing MWO.
Edited by Durant Carlyle, 09 October 2015 - 10:16 AM.
#4
Posted 09 October 2015 - 10:19 AM
Durant Carlyle, on 09 October 2015 - 10:14 AM, said:
If we didn't have a ping display available, we wouldn't be able to tell the difference between a 50ms ping and a 150ms ping when playing MWO.
I'm fairly certain that last part is incorrect. I can tell the difference pretty quickly between 35 and 95. Reaction time != perception time.
#5
Posted 09 October 2015 - 10:45 AM
Especially since visual perceptions and reactions to them are the slowest. Audio perceptions and reactions to them are much faster.
#6
Posted 09 October 2015 - 10:52 AM
Durant Carlyle, on 09 October 2015 - 10:14 AM, said:
If we didn't have a ping display available, we wouldn't be able to tell the difference between a 50ms ping and a 150ms ping when playing MWO.
I'm not sure where you're getting the "fastest human reaction time" thing. I can easily pick up on a 100ms difference in timing. 15ms would be...harder, but there are air force pilots that can actually see what plane is shown when it's flashed on a screen for 5 ms, let alone just recognize that something is present. So registering 15ms isn't that hard. Now, most monitors refresh at 60-75 Hz, which is a 13-17ms period between screen refreshes.
My point is that 15ms ping difference might be noticeable, but it will certainly not be hitreg- or performance-affecting.
#7
Posted 09 October 2015 - 10:56 AM
Something to add: ping issues and network-related latency are more noticeable if they are constantly and/or drastically changing, even if they are well within typical response times due to how much faster base perception is compared to reaction times. Consistent latency is much more manageable and less noticeable than variable latency.
#8
Posted 09 October 2015 - 12:51 PM
#9
Posted 09 October 2015 - 02:17 PM
#10
Posted 10 October 2015 - 06:30 AM
The info would really be much appreciated.
#11
Posted 10 October 2015 - 05:42 PM
http://www.techfleec...ter-connection/
Read that for help on tracking down the issue.
Another thing you can try if the packet loss is not coming from your local connection but somewhere in your route is to change your DNS servers. This can sometimes alter your route to the server to a better performing path. Some DNS servers, although highly popular, can go belly up, especially during peak hours due to traffic.
https://www.opennicp...s-in-windows-7/
#12
Posted 11 October 2015 - 06:55 AM
Faktype, on 10 October 2015 - 06:30 AM, said:
The info would really be much appreciated.
MechWarrior Online uses the following port:
TCP 45461
TCP 45464
UDP 21000 to 30000
But there is nothing you are going to be able to do on your router to change the ping. The time from your machine, to your router to the Internet is going to be 1 or 2ms. Everything else is outside of your control, it's the Internet itself. A difference that is alternating between two consistent values like that most likely is an alternate path chosen by your ISP or one of their trunk providers.
And frankly, as many have said - at either of those ping levels you've got nothing to complain about. It's barely game affecting, and by no means game breaking.
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