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Do we need to see the cockpit?


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Poll: ShoulD there be a H.U.D or cockpit (307 member(s) have cast votes)

Should there be a H.U.D or cockpit

  1. H.U.D (76 votes [21.41%])

    Percentage of vote: 21.41%

  2. Cockpit View (279 votes [78.59%])

    Percentage of vote: 78.59%

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#61 Strattus

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Posted 04 February 2012 - 12:42 AM

All in all, have to go with the cockpit! Nothin' like seeing which Mech you piloting. Replacing this point of immersion would be like saying... Hay, we should go back to the original Ghost Recon FPS (only HUD)!!! That was there due to limitations of graphics and technology. You think the next COD will have a reticle, but no gun??

If you wouldn't release a FPS now without the gun in view, why even think about giving this unrealistic option for MWO?

#62 STINK MONKEY

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Posted 04 February 2012 - 08:31 AM

i want to feel like im in a giant war machine, providing that the cockpit view is USEFULL n not overpowering the VIEW.. its the outside view that is actualy the game.. keep this crystal clear and as large as it can be without un needed crap on the screen..

#63 Kaemon

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Posted 04 February 2012 - 09:54 AM

Another vote for HUD and cockpit, I have no desire to spend hours staring my avatars jumpsuit (so TrackIR is a must as wel).

most military single pilot cockpits are pretty tight (IRL) so I hope screen real estate is utilized properly to give a nice feel for balance of immersion yet gameplay (don't really want to get killed because some guy is hiding in my blindspot).

The only problem I have with cockpit views is the lack of 3D (NOT 3rd person view) or depth of view in the cockpit, and the whole having to look down to press f2 (or whatever) constantly breaks immersion (as you can't map everything to the joystick).

I guess I'll just have to build a tesla pod...wife's gonna be really cheesed when the Volvo C30 'disappears' and a large metal box replaces it in the garage.

Edited by Kaemon, 04 February 2012 - 09:56 AM.


#64 Liam

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Posted 04 February 2012 - 12:31 PM

View PostKaemon, on 04 February 2012 - 09:54 AM, said:

The only problem I have with cockpit views is the lack of 3D (NOT 3rd person view) or depth of view in the cockpit, and the whole having to look down to press f2 (or whatever) constantly breaks immersion (as you can't map everything to the joystick).

I guess I'll just have to build a tesla pod...wife's gonna be really cheesed when the Volvo C30 'disappears' and a large metal box replaces it in the garage.

Thats why I would like to build my own CP, but for this on/off option of 3D CP is needed :(
There 2 solutions coming to my mind to maximize simulation feeling:
1.) Dark cockpit box, hardware, sound system, ventilation, big flat screen ~32-37 (maybe stuff like eyefinity), + 3DCP
2.) Dark cockpit box, hardware, sound system, ventilation, average screen ~24-30, switches and all that cockpit stuff.

I forget walky talky, so I can call my girlfriend to bring me something to drink and get killed or disconnected plug at least after that :)

Edited by Liam, 04 February 2012 - 01:29 PM.


#65 Graf Ulrich

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Posted 04 February 2012 - 05:24 PM

View PostAegis Kleais™, on 04 February 2012 - 09:39 AM, said:

HUD OR Cockpit?

I'm for HUD AND Cockpit. The Cockpit is crucial to the immersion factor, otherwise you're a floating entity and you lose a lot of sense of scale. The HUD provides the bridge between having to manually look at areas in the cockpit to get information and instead will present crucial information to the pilot without the need to do so (unless for some reason the HUD is offline).


I agree the HUD and Cockpit are important part of the experience. It gives the player greater sense of realism and immersion.

I would say that the Best Cockpit is from the Mighty Urban Mech. Looking at it will give you the sense of wow and of what the heck am I sitting in a Large Trash Can for.

Viva House Kurita and The Mighty Urban Mech!!!

#66 Felicitatem Parco

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Posted 04 February 2012 - 11:51 PM

If we are pilots with neurohelmets on, I assume the helmets will have some kind of a HUD in the visor that remains centered to where ever your Pilot avatar is looking (because it literally moves with your head as you look around the cockpit).

I would also assume that the cockpit glass panels would have a certain degree of HUD elements. This is meant to compliment the dashboard monitors, screens, flashy buttons, shiny things and all that jazz.

Edited by Prosperity Park, 04 February 2012 - 11:53 PM.


#67 Liam

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Posted 05 February 2012 - 09:38 AM

View PostProsperity Park, on 04 February 2012 - 11:51 PM, said:

If we are pilots with neurohelmets on, I assume the helmets will have some kind of a HUD in the visor that remains centered to where ever your Pilot avatar is looking (because it literally moves with your head as you look around the cockpit).
I would also assume that the cockpit glass panels would have a certain degree of HUD elements. This is meant to compliment the dashboard monitors, screens, flashy buttons, shiny things and all that jazz.

Battlearmor from District 9 comes to mind :)



Really like this one. Some kind of mini gauss and PPC.

Normally there is no reason in cockpit glass, but I guess BT people would never give it away because its already part of BT.

Edited by Liam, 05 February 2012 - 09:41 AM.


#68 Morashtak

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Posted 05 February 2012 - 09:51 AM

No reason there can't be "Both";
  • Toggle On for those that want to see their cockpits.
  • Toggle Off for those that want to build a 'Mech simpit complete with multiple monitors and alternate input/output devices.
Why must we argue about what is best for all when we can agree that multiple modes will settle this and all other like debates? Ah, forgot we are dealing with humans. Silly me.

#69 ManDaisy

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Posted 05 February 2012 - 10:13 AM

sorry to all the sim pit builders, but the option to turn off cockpits would just lead to everyone having their cockpit turned off to get a field of view advantage. Unless cockpits off displays cut you off from vital information that could otherwise not be displayed in 1 monitor, but could in sim pits with mulitple monitors, I think its better to leave it disabled until it becomes a disadvantage for those who only want it off to get an "advantage".

Edited by ManDaisy, 05 February 2012 - 10:14 AM.


#70 Morashtak

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Posted 05 February 2012 - 07:23 PM

View PostManDaisy, on 05 February 2012 - 10:13 AM, said:

sorry to all the sim pit builders, but the option to turn off cockpits would just lead to everyone having their cockpit turned off to get a field of view advantage. Unless cockpits off displays cut you off from vital information that could otherwise not be displayed in 1 monitor, but could in sim pits with mulitple monitors, I think its better to leave it disabled until it becomes a disadvantage for those who only want it off to get an "advantage".

With all due respect, using this logic multiple monitor support should not be available either as this gives people with more money to spend on the computers an advantage over the not so fortunate folk.

Single monitor only, anyone?

#71 pickles2012

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Posted 12 March 2012 - 06:12 PM

View PostMorashtak, on 05 February 2012 - 07:23 PM, said:

Single monitor only, anyone?

I've said it before (recently in fact, hope I'm not spamming) and I'll say it again, nooooooooooooooooooooo!

#72 Dirk Le Daring

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Posted 12 March 2012 - 06:27 PM

Gotta have the cockpit. After all, when you drive a car, what do you see ?

#73 Victor Morson

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Posted 12 March 2012 - 09:44 PM

The last great game series to truly have amazing cockpits was Wing Commander. I've missed highly detailed, functioning cockpits since the 90s! I'd been entirely alright without even having ANY HUD, including the one in MWO, in favor of actual screens even.

Posted Image

For those unfamiliar with Wing Commander, you could access all four views (left, right, and back) - something that'd be obvious with 3D cockpits of today. But more importantly, the hand would move to match the movements of the ship, the displays should short out and flicker or explode, panels might blow up and cause wiring to fall down over your view - the works.

What excites me big time is MWO is bringing all of this back (except the hand movement, which is sadly absent I believe)! Yeah there's a HUD for vital systems, but all the monitors on the cockpit do have secondary information and serve a purpose, and they've said that cockpit damage effects are a for sure thing. So it's like a dream to me: The return of awesome cockpits in my light sims!

#74 nubnub

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Posted 12 March 2012 - 10:08 PM

I am pro-HUD and pro-**** (no ****)

#75 Titus Pullo XIII

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Posted 12 March 2012 - 11:20 PM

As long as the ladies can refer to it as the Box Office I'm happy.

#76 Shai tan

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Posted 13 March 2012 - 11:37 AM

Egads, I remember going from Mechwarrior 3s amazing incockpit views, to Mechwarrior 4s craptastic HUD. I went from feeling like a pilot in a Mech.... to more or less feeling like a Quakewarrior running around on my feet with a HUD pasted to the screen.


I never got used to that. And ultimately the lack of incockpit views turned me away from the game. It was like I was seeing the de evolution of Mechwarrior.

Edited by shai`tan, 13 March 2012 - 11:37 AM.


#77 TimberJon

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Posted 13 March 2012 - 11:56 AM

View PostBlight, on 02 December 2011 - 10:57 PM, said:

I'm a tradionalist. For me when i played I didnt mind the not having a cockpit. I used my number pad to look around and could find my cockpit, but if it is going to be right there without having to look around why bother. I prefer to have just my H.U.D what do you think


It needs to be intuitive for new players. Easy to see, grasp and understand without a comprehensive "Manual" to read.

#78 Cochise

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Posted 13 March 2012 - 02:15 PM

Cockpit view with optional HUD. Cockpit view with HUD elements integrated. Either one is fine with me.

HUD alone is NOT.

#79 Jehan

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Posted 13 March 2012 - 03:12 PM

Cockpit view.

It also enforces roles of warfare, since Light & Medium mechs tend to have better field of view (thus better scouting) than Heavy & Assault mechs. Of course there are exceptions (like precisely the Hunchback) in which specially thick armors or huge guns partially block the field of view, but that's the price of having a ridiculously small-to-hit cockpit, or guns that exceed the average load of your mech.

#80 Corsa

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Posted 16 March 2012 - 12:06 AM

I'm building a cockpit, so I want just a HUD.... it's silly to have a cockpit on the screens IN my cockpit!





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