Reported For Suicide (New Feature)
#21
Posted 20 October 2015 - 05:51 AM
#22
Posted 20 October 2015 - 06:02 AM
Duke Nedo, on 20 October 2015 - 03:56 AM, said:
I was wondering about that myself. I don't intentionally do that but when you are facing 6+ opponents by yourself, it is better to override then to shut down in front of all of them.
#23
Posted 20 October 2015 - 06:09 AM
Again though, a CBill and XP penalty should be applicable. If you don't want to incur that, don't blow yourself up. You can fight the enemy till you're desteoyed without blowing yourself up. If you want to take yourself out and deny an enemy player that kill, cbills, and XP then you just need a cost to do so because you destroyed a team member to do so.
Still ultimately it should be the players choice.
Edited by MeiSooHaityu, 20 October 2015 - 06:10 AM.
#24
Posted 20 October 2015 - 06:13 AM
And this kind of stuff is only ammunition on trolls hands...
#25
Posted 20 October 2015 - 06:33 AM
Alistair Winter, on 20 October 2015 - 04:05 AM, said:
Or even make it simple. Create an evac zone in the OOB-parts of the map. If you step on that zone, your mech fades from view, representing a successful exit.
Would it kill people if this game had a shred of added realism and immersion?
Can we stop trying to imitate Unreal Tournament? We're already one step away from adding the "M-M-M-Multikill!" and "Killing spree!" sound effects.
That's fine in terms of immersion etc, but I believe such an implementation would have horrible effects on player behavior in mwo, regrettably. I would love it if we had functional r&r and objectives that were real. But this IS death match to be honest with ourselves...
#26
Posted 20 October 2015 - 06:45 AM
#27
Posted 20 October 2015 - 07:00 AM
It's the same with overheating deaths, it's ok if you are the last guy but if you still have teammates up and if you override shutdown and fire until you blow up then it's reportable. - also override shutdown should be used as a last ditch effort, not to be turned on and off like a lightswitch.
I think it's really only ok to suicide when you are the last one alive but if you have any number of teammates alive then you should help them to the very end.
#28
Posted 20 October 2015 - 07:01 AM
Alistair Winter, on 20 October 2015 - 04:05 AM, said:
Or even make it simple. Create an evac zone in the OOB-parts of the map. If you step on that zone, your mech fades from view, representing a successful exit.
Would it kill people if this game had a shred of added realism and immersion?
Can we stop trying to imitate Unreal Tournament? We're already one step away from adding the "M-M-M-Multikill!" and "Killing spree!" sound effects.
OMG! That would be classic. Every Match that hits 0-3, that pick up zone had best be big enough to accommodate 9 Mechs of various sizes as the whole left over group rushes to it to get out of dodge for FREE. K/D intact. LOL!
Edited by Almond Brown, 20 October 2015 - 10:47 AM.
#29
Posted 20 October 2015 - 07:13 AM
Duke Nedo, on 20 October 2015 - 03:51 AM, said:
First choice: make an invisible wall 100-200 meters from the boundary, make it impossible to fire your own guns in this area. Make sure that there are no pockets to hide in where you're invincible from fire. I.e. you can be shot, but you cannot shoot when being OOB.
Second choice: power down the mech after OOB-timer, send a global OOB message so that everyone know where to find the mech
OOB kill is the worst solution imo.
EDIT: Another option: Allow retreat, but hand out a -100,000 cbill penalty for being a wuss.
Honestly, I've never really understood this insistence that everyone die on the battlefield.
As long as their death counts for their statistics it doesn't help their KDR which as far as I know is the case.
As long as their death counts for all the damage and kill assists done to that mech during the match then everyone gets credit for what they did to the mech before it dies. In fact, with any luck the opposing team will get more rewards since there should be more left to salvage.
Apparently, the only problem caused by someone blowing up out of bounds is that one person on the opposing team is denied the actual killing blow and their war horn going off.
Which is pretty pointless in my opinion since there are an unlimited number of matches and lots more folks to go explode.
If the player wants to "pretend" from a role playing point of view that they "left the battlefield" ... I could care less.
The 100k penalty idea sounds interesting and it would be cool if it could be distributed among the opponents ... but unfortunately that would likely lead to several game breaking exploits.
#30
Posted 20 October 2015 - 07:16 AM
But for suicides like walking outside of map bounds, that's just unsportsmanlike.
Edited by FupDup, 20 October 2015 - 07:19 AM.
#32
Posted 20 October 2015 - 07:27 AM
Anarcho, on 20 October 2015 - 06:13 AM, said:
And this kind of stuff is only ammunition on trolls hands...
You're assuming that a report generates some kind of automatic result.
It doesn't. It just triggers an investigation by PGI, which is no different than the current system of emailing support with your report.
As long as you conduct is within the CoC, you have nothing to worry about. Trolls or no trolls.
#33
Posted 20 October 2015 - 07:28 AM
Almond Brown, on 20 October 2015 - 07:01 AM, said:
Does anybody still care about K/D at this point? It's all about the PSR. Which would be wrecked if you constantly retreated from matches with low match scores.
Go directly to Tier 5.
Do not pass Go.
Do not collect 200 C-bills or XP.
Not every military engagement is going to be a fight to the death. In real life, armies and big formations will normally retreat if they're outmatched. Every engagement isn't a last stand. And you actually get some interesting scenarios when one side is trying to disengage while the other is pursuing. Both on a squad level and on a division level.
#34
Posted 20 October 2015 - 07:28 AM
Because they limit reporting to 5 per day suggests that there is no data collection. It looks like a convenient reporting tool that is eye-balled by support; and they will contact the reporter asking for more information (Proof); which speaks volumes to what this tool will really mean to all of us.
I would just continue playing normally. Those who really mess up will...
Ninja'd!
#35
Posted 20 October 2015 - 07:30 AM
Baelfire, on 20 October 2015 - 04:03 AM, said:
So things have not changed that much, nothing has been taken away, It just becomes easier to actually report an offender. And naturally people will send a report more often and some will be unwarranted, but that is PGI's problem, not ours.
So I miscalculate on my 12 laser NOVA and overheat and die. It's not ON PURPOSE. It's a pilot error.
And I find the whole suicide thing regrettable, however without COLLISIONS and KNOCKDOWNS and MELEE in the game, WHAT PRAY TELL IS A ZOMBIE TO DO?
#36
Posted 20 October 2015 - 07:34 AM
#37
Posted 20 October 2015 - 07:34 AM
Lugh, on 20 October 2015 - 07:30 AM, said:
And I find the whole suicide thing regrettable, however without COLLISIONS and KNOCKDOWNS and MELEE in the game, WHAT PRAY TELL IS A ZOMBIE TO DO?
You can capture red squares (if not skirmish mode) and use yourself as a meatshield for surviving teammates. You can also still do minor collision damage.
#38
Posted 20 October 2015 - 07:35 AM
FlipOver, on 20 October 2015 - 03:42 AM, said:
As I stated on the patch notes topic, a pilot
Something along the lines of "The enemy killed all my allies and will take this land, but I will not die at their hands and will die on my own terms!" seems to be now something that can actually get reported by the use of the new features in the coming patch.
This to me, shows only one thing. PGI is catering to those who whine about the kill they wanted to have instead of keeping the pilots options open.
Yes, the guy suicided and did so with his middle finger pointed up. Suck it up and move on.
This tendency to cater to the need of greedy pilots just doesn't feel right to me.
Funny...I think suiciders are just as selfish.... since all they are trying to do is deny the other guys a chance to follow CoC by participating in the game. Seems to me that suiciders are way to worried about their precious stats.
Sorry, go down fighting, take one of them with you
Man up, go down swinging. This Emo generation, I swear!
Far as I'm concerned Suiciders are Griefers, by Non-Participation.
#39
Posted 20 October 2015 - 07:41 AM
Alistair Winter, on 20 October 2015 - 04:05 AM, said:
Which of course is EXACTLY what most of the preteens playing these days want...........read the forums, lore means nothing, COD with Mech Skins is all that's required to keep their attention.
Arctourus, on 20 October 2015 - 06:45 AM, said:
You should be reported....if you know there's a chance that you can't play a match then don't join the match. And there's a HUGE difference between being at home playing and having something come up and being at work playing and KNOWING you have to hide what you're doing and screwing your team over because of it.
#40
Posted 20 October 2015 - 07:47 AM
FupDup, on 20 October 2015 - 07:34 AM, said:
There was another post here about 7minutes of minor collision damage unable to solve a game for someone not too long ago.
Minor collision damage is a problem. Collisions need fixing and implementation.
As do knockdowns, and Death from above.
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