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How I Woud Balance The Weapon Loadouts


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#1 SCHLIMMER BESTIMMER XXX

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Posted 28 October 2015 - 03:11 PM

I thought about how to possibly balance the game and counter excessive high alpha builds ala 8 laser weapons beeing played by a majority of players.
Reintroduce mech repair cost.Do it that way that you pay for each installed weapon system
a noticable amount of cbills to repair it after your mech was destroyed.
Kinda like:
1x med laser = 50k cbills repair cost
8x med lasers = 400k cbills repair cost
or
1 erppc = 150k cbills repair cost
4 erppc = 600k cbills repair cost

you get the idea?.....

people woud have to decide if such mega heavy weapon boating in the end make sense
when they see the repair bill and it woud create a new way of mech building.
Economic mech building,you woud have to balance the tech and the cost to repair it.
Sure, it woud be a completely different gameplay experience but in the end it woud
possibly solve this one big problem of people packing all kind of modules and tons of weapons
on their mechs, creating brutal devestators that exterminate balance without even the smallest
drawback by doing it.
I know its very unlikely such massive change will come, but i woud appreciate it for my part,
and i know that it woud become challange in the resource sector.
But without restrictions there wont be reason....
way ca





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