Why Do People Think 200-350 Dmg Is Good.?
#21
Posted 30 October 2015 - 11:33 PM
ignoring every playstyle and build, and put it simply (and perhaps more welcome to the "ears") if your goal is to fight and kill mechs, you should aim to achieve more then 300 damage.
obviously for every single unit that DOES NOT intend to fight (or dies early) makes this number go up for the whole TEAM equally.
#22
Posted 30 October 2015 - 11:47 PM
zudukai, on 30 October 2015 - 11:33 PM, said:
ignoring every playstyle and build, and put it simply (and perhaps more welcome to the "ears") if your goal is to fight and kill mechs, you should aim to achieve more then 300 damage.
obviously for every single unit that DOES NOT intend to fight (or dies early) makes this number go up for the whole TEAM equally.
why does it matter, I'm apparently the devil himself, or an egotistical maniac looking to whoo women with my MWO skills.
Anyways I'm done with this post let's move along you've all had your fun insulting me.
#23
Posted 30 October 2015 - 11:48 PM
If you ask me to do the same, I can flood this thread with such games, but I still consider 300 damage and 2 kills in a mech with 12pts alpha a good game.
#24
Posted 30 October 2015 - 11:56 PM
Snowren, on 30 October 2015 - 11:05 PM, said:
The point is why do we salute and cheer on people who have such low contribution. Why should we say wow grats good job on 300 dmg. Why do we allow such a low performance to affect what we call good matches.
I'm not here to claim i'm amazing. But because of people who say 300 dmg is all you need to do people never improve.
it's like saying wow! silver in league of legends is high elo.
I mean I've never attacked any of you in this thread. Yet you all Reply with petty insults
"[color=#959595] I get regularly so and such damage, and my best matches of damage were such and such." Please. Toot your own someplace else. You can do 0 damage and still help your team win. You carry hard. That and $5.75 gets you a venti at Starbucks. [/color]"
etc....
Yes there more to it then dmg in this game, Though honestly with the way it is currently not much. Let's be real scouting isn't very important in matches with pug's, and those lights that kill mechs from behind all usually tend to do superior dmg.
Why should we say that 300 dmg is an GOOD amount. That's the purpose of the thread. But what ever you can call me show boating or tooting my own horn or w/e.
You can insult me etc....
I'm stop posting since all of you seemed to be getting upset.
Btw if I wanted to toot my own horn i'd post screen shots etc... Not brag in a post.
I seriously lol'd at this post. That doesn't happen often, so congrats. The only question on my mind after reading this garbage is which is bigger: your skill, or your ego.
I will look for you on the battlefield, surat.
#25
Posted 31 October 2015 - 12:09 AM
The math doesn't add up. So if everyone's doing that on average -- who the hell are you shooting? Are there 36 mechs in the enemy team where you're playing?
#26
Posted 31 October 2015 - 12:32 AM
#27
Posted 31 October 2015 - 12:44 AM
Of course thats specifically for games in which I am trying to simply put out damage to kill enemies. I also feel good if I'm running an AMS Kit Fox and don't let a single ally fall to LRMs.
Simply put I might be setting my bar a little too high, but I like it up there, looks nice.
Edit: humblebrag: Good match for me was that last one when I was upgrading the basic skills on my Black Knight where I got 3 solo kills on a loss. I killed a Dire Wolf and Battlemaster that were both gunning for me at once while I was alone after my buddy had died (after doing very minimal damage, I think he might have actually just tried ramming them). After I finished those two off a Shadow Hawk came to finish me off since I had a ripped open CT but I turned the tables on him hard. The rest of my team died off though and I was crushed under the tides of the enemy force after spending a minute hunting them down to see what I could do.
Edited by Dakota1000, 31 October 2015 - 12:48 AM.
#28
Posted 31 October 2015 - 12:52 PM
Which cognitive bias are you?
#29
Posted 31 October 2015 - 01:28 PM
#30
Posted 31 October 2015 - 01:36 PM
I almost always shadow the Atlas or the Dire Wolf, bringing along a Summoner, Thud, Jester, or other close support mech, and add my firepower to his/hers. A great fun match recently paired my bone stock SMN-P with a Stormcrow in the canyons. I stuck to him like Velcro. We teamed up and simply MURKED upon the enemy. He ended up with the Ace of Spades. I had ten assists and no kills. I don't remember how much damage I did, honestly. But the Crow pilot and I made a great team in that game. Wish I could remember his or her handle!
#31
Posted 31 October 2015 - 03:18 PM
Chados, on 31 October 2015 - 01:36 PM, said:
I almost always shadow the Atlas or the Dire Wolf, bringing along a Summoner, Thud, Jester, or other close support mech, and add my firepower to his/hers. A great fun match recently paired my bone stock SMN-P with a Stormcrow in the canyons. I stuck to him like Velcro. We teamed up and simply MURKED upon the enemy. He ended up with the Ace of Spades. I had ten assists and no kills. I don't remember how much damage I did, honestly. But the Crow pilot and I made a great team in that game. Wish I could remember his or her handle!
Currently, the Summoner is my favourite command mech! It may not have the same firepower potential as other mechs in its weight class, but JJs and a good engine give it enough maneuverability to be very adaptable and responsive during a fight. I take this to full advantage by keeping towards mid-rear of allied forces, giving movement and flanking orders while firing my ER PPC from range. I only move close once I see a good opportunity to help an ally finish off a big mech fast, or to respond with covering fire for an ally that's in a pickle.
#32
Posted 31 October 2015 - 03:55 PM
Focusing on your damage total can lead to bad behavior, such as leaving an enemy alive longer so you can pump more alphas into the few components they have left intact. I see lots of that in my tier, especially during events. Efficient kills win games, not high damage scores, regardless of how PGI has the scoring system weighted right now.
If you can get a ~250 damage game with two solo kills or KMDD assists, then you did well no matter what OP says. If you destroyed more tonnage in 'Mechs or equipment than you dropped with, you pulled your weight and then some. It's just a shame that PGI still scores based on inefficient hurt puking instead of clean, quick kills and component destructions.
#33
Posted 31 October 2015 - 04:20 PM
Assaults and heavies should aim a little higher perhaps and light mechs will average less than that because you'll randomly explode from time to time. But, as a general piece of advice to players who want to know a target to aim for 250-350 is a good choice.
#34
Posted 31 October 2015 - 04:31 PM
Snowren, on 30 October 2015 - 11:05 PM, said:
The point is why do we salute and cheer on people who have such low contribution. Why should we say wow grats good job on 300 dmg. Why do we allow such a low performance to affect what we call good matches.
Where is this magical fairy tale realm where those "lesser" beings are being congratulated so often exist? Because I mostly see butt-hurt try-hards running the show. Or, are you actually raging over random compliments other people are getting in general chat in game? Wow...
Seriously, what is it with the hyper-competitive sociopaths crawling out of the woodwork lately in the forums?
We've got people whining about how "lesser beings" are now and then congratulated for doing "only" 300 damage, people whining that the Halloween event is now "too easy" because "bads" might get rewards instead of learning to "up their game," and an entire tirade in the General forum about how "weak and illogical people are ruining the game."
It's like listening to a bunch of genetically engineered lunatic "super men" spout off about how they need to do something about all the inferior people cluttering up the world around them. All this for a random little game. Unreal!
Edited by oldradagast, 31 October 2015 - 04:34 PM.
#35
Posted 31 October 2015 - 05:42 PM
#36
Posted 31 October 2015 - 06:15 PM
#37
Posted 31 October 2015 - 06:18 PM
Flamerz are teh anti PSR anti DAmage points stuff you allways need to equip.
They wont do damage but when an enemy dies due to overehating well its basically your kill even if its marked as a suicide AND you did 0 points of damage against em.
But yea f those rare flamer users... they gain nothing and lose, regardless of how good they do.
iv'e hchanged my 2x20artemis + Flamers build because Ive had amatch where everyoen wwas yousing ecm... I had no tag and only killed 1 guys with teh flamers... doing 0 damage and gaining 0 points that match... thats 20k c-bill for gettin stomped.
btw how much damage do you need to headshot enemy mechs? not much.
I kind of think that the damage relation for all this is not realy good, either you are killing enemys and assisting your team , or your just scratching the painting of enemy mechs and both can result in the same damage numbers.
As a mainly LRM player i've been loosing some PSR points since battles are either 200+ to 1k+ damage wins vs losses with less than 125 damage resulting in losses always being -2 psr while wins are +1 or +2 psr... and win / loss mostly depends on your team.
tbh. I think that 200+ damage is enough since you can cripple or kill some mechs with that ammount of damage depending where and with what you hit em.
#38
Posted 31 October 2015 - 07:17 PM
/close thread
#39
Posted 31 October 2015 - 07:48 PM
At 5 damage per ton, we are looking at a Locust that does 100 points of damage being as efficient with it's tonnage usage as an Atlas that did 500 points of damage. Some variation is to be expected, which is why I say about 5 damage per ton per match.
When I figure out my mech's stats, I take the total damage dealt, divide by total matches played, and then divide by the tonnage of the mech. A 4 is decent, a 5 is expected. Above that is really good.
Also, there is only so much damage potential on the field at a given match, so not "everyone" can get 500+ damage a match. Well, not unless they all aim for every component possible (which has been proven to be a rather ineffective means of dispatching an enemy). So, eventually, someone will have to preform under that threshold. Just like with getting kills. When people scoff that other players didn't get 3-5 kills a match (or per death even), it's incorrect. There are only 12 mechs on each side, and only 12 kills (excluding team kills) possible for the entire team. If one teammate gets 3 kills, that means that 2 teammates will be getting 0 kills. Same application with damage.
This is a team game. Damage is more or less shared, as well as kills. Not everyone can get really high damage. Actually, 200-300 damage a player on a team as an average is considered good, and a team that deals that much damage together (about 3000 damage total) has probably already won that match.
As a player vs player game, every time you dealt damage, someone else had to take that damage. Every time someone got a kill, someone else had to die. For every match that you won, someone else had to lose. This is the nature of a player vs player environment. With no infinite respawns and no healing possibilities, that leaves only so many kills possible, and only so much damage potential.
#40
Posted 01 November 2015 - 01:57 AM
Snowren, on 30 October 2015 - 10:12 PM, said:
To: Woofler
If your telling me every single point of your 200-300 dmg comes from pin point alpha striking into key area's, I'm sorry sir then I'm calling your a liar! There is no possible way you don't accidentally spread dmg onto other components. Maybe once in a 100 matches do you get every single point of dmg into important area's.
To:Nighshade24,
I fail to see your logic. One of my best matches came from a thor who it's not as you say a timberwolf. I'm not basing this on a chasis or the op mech of the game. To me wether I'm in a crab/wolfhound/jenner/Orion or any other off meta mech sub 300 or 300 seems like a horrible amount and I don't agree with it being something to consider as a good match. I fail to see the logic of doing so.
As well that's great that you listed all the Armor vaules of front torso's. But can you honestly sit there and tell me when you do you 200 dmg that you Hit CT and ONLY CT on the same MECH every time? Because I call BS!. you talk about skill that means that the enemy also has skill. Proper hill peeking and side twisting really lowers the amount of dmg you do one component.
regardless of weapon type YES im including LRMS you should be able to pull 300+ no problem. I just don't understand why people salute those that do such minimal dmg.
As I said, that was the general situational variable benchmark.
Would you rather want me to give you stats on what happen when someone does an equal percentage of damage across the whole mech including head until he cores everything simultaneously and than slowly works at killing it? Because I do not really care if it gives you 3000 damage or not but taking the literal entire game to do so would be quite difficult, especially the fact you have the heat efficiency to nearly non stop firing at 12 enemy mechs long enough as well as somehow get your 11 team mates to not fire. That doesn't really make you a good player or have a good mech and I told you that 200 is a 1:2 ratio approx with high accuracy. That means if you get anywhere between killing one person and damaging another that still is you carrying your weight and above. rather it be 1:1.2 or 1:1.5 or what ever.
Now we are leading on to the topic of the meaningfullness of damage. Which can really change the topics around... because taking the AC 20 hunch of a hunchback is much more heavy impact to it's performance than Side torso of say a Stormcrow. While a Centurions or Wolverines arm could mean it is the end of it of the sad sad site of a direwolf legged...
What about a quick kill to the back of a mech before he finishes your team mate off or if those damage was just machine gun/ LRM/ AC 2 supression fire that mainly caused damaged in terms of destracting the enemy instead of actually focusing damage.
200 damage all CT, 200 damage all Rear, 200 Damage crippling enemy weapons, or a mix. It's hard to really say which is best as it depends on weapon and situation- even when considering meta weapons as the damage of a large laser is done differently over the damage of a gauss rifle...
I do suggest you look around your matches more often. Look at how many people get 200-300 damage. Look at how many kills/ kill assist/ their match score. You may find them having the same or nearly the same matchscore than you but do way less damage than you and this is for good reason.
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