Why Do People Think 200-350 Dmg Is Good.?
#41
Posted 01 November 2015 - 02:56 AM
That being said, you shouldn't be happy with that average in long term. If you really want to be good, you should be pulling at least 400-500 in all situations. Including losses and steamrolls. Much much more if you want to brag about it.
#42
Posted 01 November 2015 - 04:24 AM
if im in an ecm light its providing ecm to whoever needs it while keeping an eye out for flank attacks and snipers my average damage on these when I do my job right tends to be around 100-200 yeah that dosent sound impressive because its not, my job isn't to do damage though its to make sure everyone else can by keeping lights off them and keeping ecm up.
if im in my hunter light builds (small mech big gun) my job isn't damage either (at least not "number of points" wise) my job is to constantly look for targets with weak armor or a critical component and break it, its not usually the CT its often a side torso or a leg or even just an arm but a lot of the time it IS a weapon and if I only do between 150-300 damage but the majority of that was breaking through armor, breaking weapons, or legging a mech then I did my job because every time I did that I either made the enemy less lethal and or easier to kill if I get a kill or two the all the better.
if im in my interceptor then my job is to protect the slow heavy mechs from getting shot in the back by sneaky lights or the odd fast medium I usually get between 150 -300 dammage depending on how busy I am keeping my teammates alive. near the end of the match I usually have to go hunting for any remaining enemies (usually lights or mediums) or in the case of a loss I usually die buying one of the assaults as much time to do damage as possible. (people just cant seem to resist chasing a light even when an atlas is shooting them in the back)
however if im running wolf pack with some lance mates that's when I do damage but its usually 200-400 because my lance is focusing fire as we use coms to call targets (when you have 4 fast mechs all focus one assaults ct they each only do roughly 30-50 points each to the target before it dies and thats taking splash into consideration)
and every once in a while ill run an assassin build where ill be that sneaky git that runs a light mech behind enemy lines and kills one or two mechs with focused rear ct shots in those matches I usually do between 150-300 damage before I die but most of it was to the rear torso of enemy mechs that are at least twice my tonnage usually netting me 1-3 kills so I preformed more than adequately because in those cases I trade positive in weight by quite a bit.
so as many others have said its not all about how much damage you do. its about how much you contribute to the victory overall.
Edited by Xaxius Colnier, 01 November 2015 - 04:27 AM.
#43
Posted 01 November 2015 - 04:48 AM
If you can manage the kill with less damage its better I think.
XL engine, or head shot. Or two alphas to the back and your opponent is death. No waste of time. . .
#44
Posted 01 November 2015 - 04:53 AM
Snowren, on 30 October 2015 - 11:47 PM, said:
why does it matter, I'm apparently the devil himself, or an egotistical maniac looking to whoo women with my MWO skills.
Anyways I'm done with this post let's move along you've all had your fun insulting me.
Actually I'm with you
If I don't pull st least 500dmg in my dire I actually feel a bit bad
If you're in a 100t mech you really need to pull you're weight, or at least I think so personally
Now not all mechs are really high performance, but still 300 is actually nothing
But you know
These forums are actually only populated by ~500 people or so and about 30 names you always see everywhere
forum opinion is actually not that representable statisticly
Just know that you're right, 300 damage is not a lot
It's something I can pull of in my 1 erppc 1 er medium cheetah CW build
#45
Posted 01 November 2015 - 05:29 AM
#46
Posted 01 November 2015 - 05:54 AM
The enemy had taken central mountain as usual and my team was at G9 trying to get an opportunity to mount a charge.
I went around the enemy to I11/H11. From there i shoot the enemy in the rear with my long range weapon (yes...i use mixed range loadouts).
This distracted about half the enemy including several assault and heavy mechs.
They tried to predict where i would come out of cover. They kept failing to hit me since i was only briefly out of cover each time to shoot once and fade away.
Meanwhile my team charged up the H line to destroy them. It became a stomp.
Point is that if i hadn't distracted the enemy my team would have suffered much larger amounts of damage when they charged the enemy position.
That has to be worth something.
#47
Posted 01 November 2015 - 06:14 AM
#48
Posted 01 November 2015 - 06:21 AM
- I've had plenty of games in Cheeto's or Firestarters or even 1E Locusts where I've pulled down 4-5 kills and only hit between 250-300 damage. Especially in tier 3, where people are running meta builds with 6-8 rear torso armor, but don't necessarily have the skill or awareness to match it. This is further magnified if you're dropping in the solo queue where big targets dont have their buddies to watch their backs. I wouldn't consider myself having a bad game if I got 4 kills, 275 damage in a 1E, for example. I WOULD consider myself having a bad game if I pulled down 500 with no kills in a ERLL Raven.
-If I drop in a Wang and only pull down 250 with 2-3 pinpoint kills, I'm happy. If I pull down 500 in a vomit-crow, it's meh.
-Once you get up into the heavies, sure, you should be pulling down much higher numbers consistently. But there are still meta builds that with laser vomit, you can pull down high damage in your sleep without really putting that damage where it needs to be and helping your team. Then there are pure dps machines like the 1N Dragon where the same is true.
#49
Posted 01 November 2015 - 07:03 AM
Edited by Bhodi Li773, 01 November 2015 - 07:06 AM.
#50
Posted 01 November 2015 - 07:18 AM
TL DR : Damage isnt everything, and this isnt the board for this, this goes in general discussion, not Guides and Strategies. Thanks.
#51
Posted 01 November 2015 - 07:42 AM
There are also marginal builds that NEED double basics to shine, but you can feel the potential even when you roll them the first time. Maps, team dispositions, dynamic weather, emergent lancemate synergy, opportunities that may be missed or capitalized upon, all of those things factor in, and guess what? This is what makes this game AMAZINGLY replayable, in stark contrast with "headless chicken"-style running around common to modern shooters.
Hell, there are so many variables that the matches generate mini-stories as they go. Smallest things, like a Locust outsmarting your hand's targeting movement because it can stop and reverse unlike anything your muscle memory expects. Damage? Sure, that matters too, and so does winning, but what matters a lot more is the epicness of committing a UAC5 XL Enforcer to holding off 3 enemies, losing both hands, twisting and shooting your sole remaining ML and finally going down like a fireball of glory while your teammates run for a cap, beautifully capitalizing on the time you bought them. This is what matters.
TL;DR: Damage doesn't matter as much as fun. I'm generally ok with myself if I did more than ~400, and I'm perfectly content with teammates that managed more than 200 even if we lost, so long as it was a fun match with enough gg and o7.
#52
Posted 01 November 2015 - 08:19 AM
In other Mechs (100+) i have other stastistics. 8 are over 300 AvgDmg, 12 are below 100 AvgDmg.
Top Killer is my TDK with 69 Kills, but KDR 0.93 and 208 AvgDmg, 12 mechs have a KDR higher 1.00 their AvgDmg is blahblahblah .....
Sorry, was wandering off Topic there me thinks.
You can set yourself the goal to have more than 300 AvgDmg on any mech you own, for example, well, it should be your pleasure.
But where has anyone been praised for 300 Dmg in a game without deserving any praise for this game at all?
Why does it bother you if others see their 300 Dmg as good, medicore or bad?
Greetings
el piro
#54
Posted 01 November 2015 - 08:32 AM
ValkyrieCRNA, on 01 November 2015 - 06:21 AM, said:
- .
It has just about as much, if not more, on what your target is running than what you are running. Damage done is overall damage done, not simply the damage applied by your mech's weapons. Besides arty/airstrikes, the other damage component would be ammo explosions. You may have triggered the ammo explosion but that damage is still indirect damage, even though it count towards the total damage.
I was not really surprised of the times I had generated 700-1K+ damage in the queues since for 2-3 kills I was close enough to witness the mech dying of ammo explosions. But dang it, it needs to be a bit more spectacular, not just sparkler effect.
#55
Posted 01 November 2015 - 08:34 AM
edit: continued using those for a few matches. Managed to break 550 with the StreakCrow and still thought it was a bad performance despite two kills. Why? Because I could have done more if I didn't once again blunder straight into all the remaining enemies and die. Damage is good but you'd also want to help until the game ends.
Edited by Spetulhu, 02 November 2015 - 11:53 PM.
#56
Posted 02 November 2015 - 02:20 PM
Snowren, on 30 October 2015 - 07:56 PM, said:
/Rant
There is really only one objective in MWO: do damage. Well, aside from crybabies crying about capping assault too soon and not getting rewards.
200 damage in a Locust is a decent game.
200 damage in a Timby is suspect.
Now for a bit of context: Mechs that can maximize the AVERAGE player's skill and present them with the best tools to do damage are heavy mechs. Particularly Timby and Thuds.
Damage>Mobility>tankiness
So with most builds and considering other players as 'average skill+average mech' 500 damage is good but 300 would be more efficient if uniform through the team.
250 damage all CT is possible but very high skill. Watch old jump snipers with their 20-30 damage alphas. New players underestimate the aim of high skilled player who may have been playing MW games for 10 years.
Spreading damage does get you more cbills though.
#57
Posted 03 November 2015 - 01:52 AM
I was advised by a helpful colleague that if I do roughly 100 damage per class weight, I'd be doing pretty well but that isn't always achievable.
However it's very refreshing to know that when there are people like the OP on my team I'm guaranteed a win.
#58
Posted 03 November 2015 - 02:16 AM
#59
Posted 03 November 2015 - 02:56 AM
To those of you who think I should be in a Stormcrow or Timby to do that 800+ myself I honestly belive I would not be anywhere near as useful to the team in those, a Spider is great for harassing, for drawing enemy attention or leading them into a firing line, it is probably the best scout in the game, I have a fair chance of outfighting a Firestarter or ACH if it comes down to a light dogfight, and I frequently kill heavy and assault Mechs I think because they underestimate me, I have even killed a fresh Dire Wolf in a legged Spider, 1 on 1, more than once.
As I usualy go off and scout early in the match, very occasionally (twice so far in 2015) I may get a 0 damage game when an enemy manages to pick me off at range, or if I walk around the wrong corner while scouting.
#60
Posted 03 November 2015 - 03:52 AM
If I'm using a Light.
300dmg+ = Good
600dmg+ = Very Good
700dmg+ = Excellent
On the the other hand if its an Assault.
300dmg+ = Better than nothing
600dmg+ = Did it's Job
700-800dmg+ = Good
1000dmg+ = Very Good
1300dmg+ = Execllent
I' am also of the opinion that 300dmg from a Gauss Sniper is of more value than 300dmg from SRM vomit.
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