Disclaimer:
May result in negligible reduction of 'Mech damage output. Ammunition sold separately. 'Mech manufacturers are not responsible for any incidental damage arising from misuse or ill maintenance of provided equipment.
Jokes aside. AMS should not be disregarded in regards to making your mech last longer against missiles. SRM, Streak SRM, LRM - all of these can be shot down by AMS. It costs only a paltry 1.5 tons and 2 critical spaces to have enough protection to defend yourself against up to approximately 220 inbound LRM/SRMs (220-440 damage, or the equivalent of ~6.8-13.6 tons of standard armor), or a sizable amount of SRM/Streak SRM. To make it weight-economical for someone to bring an AMS, it must block at least 48 LRMs or 24 SRMs worth of missiles (equivalent of 1.5 tons of standard armor).
The function of AMS is that it targets a missile, starting at 240m, and fires at it to destroy it. Some testing on this matter has been done before by other members of the community: here is one such video below.
[color=#BBBBBB]https://youtu.be/lHC...k6w0L4LEmctM4wQ[/color]
It appears that one AMS blocks approximately 3 missiles per LRM volley, and approximately 1 to 2 (depending on distance) SRM/SSRM missiles per volley, before modules. A moduled-up AMS will take out approximately 5 LRMs per volley, or 2 to 3 SRM/SSRM missiles per volley. Clan LRMs, being fired in a long ripple, would naturally have more missiles shot down. So what does this mean to you, exactly?
Lights:
What's that, I hear? You, as a light mech, do not want to drop that one medium pulse laser? Oh, alright then. Here's Mr. Streakcrow for you. I'm sure he'll love to be your friend. Isn't that right, Mr. Streakcrow? Wait, where are you going?
....Oh. I guess there's not much of you left.
Yes. That 1.5 tons of AMS, especially with a module, can actually block a pretty sizable portion of inbound missiles. If in a volley of SSRM 6x2, you can drop 3 of them, that is the same as blocking 6 damage from incoming missiles out of a barrage of 24 damage. A potentially life-saving amount, on a light mech where you don't have the armor nor internal structure to absorb that damage well. That being said, you should be careful enough to not run into SSRM boats...
...Which means that on light mechs, this becomes largely situational. AMS is largely wasted on SRM/SSRM due to their high speed and typically large volleys, and you should not be getting rained on by LRMs on a fast light mech played properly. 1.5 tons out of the (heaviest light mech's) 35 is a sizable chunk of firepower, speed, armor or any combination of them, so this pick is situational at best, and wasted in most cases. Not to mention that most aggressive lights that are likely to run into SRM/SSRMs do not have enough tonnage to make allowances for this little tool.
Heavier support lights, like the kitfox with KFX-C right arm or the RVN-3L with an ECM may benefit from AMS however due to their nature of hanging around the body of the team to provide maximum support.
Mediums:
Hello there, Centurion. I'm sure you're feeling pretty safe, behind that shield-arm of yours. Unafraid of the LRM rain, hmm? Prefer to fight in the shade? Well, I'm sure your lance-buddies aren't so keen on getting rained on. Speaking of which, is that your arm? Well, it's not yours any more.
1.5 tons of AMS on a medium mech is likely not as costly as it would be on a light mech, but it is still something. Especially on mechs that like packing heavy STD engines. It is, however, a good pick for mechs that stay around the deathball, or are LRM boats themselves. If you stick around your light mechs in a wolfpack, they would certainly appreciate your anti-missile shield vs LRM, and some SSRM cover never hurts.
With a bit more armor and internal structure than a light mech, medium mechs typically last longer to make proper use of the AMS. When it takes more volleys to drop you, that means your AMS actually does more work.
Consider the case that 10 LRM 10 volleys drop on your head. You block 4 missiles on each volley, meaning you've just blocked 40 damage, leaving you with 60 damage remaining. This 60 damage distributes itself across CT, RT, LT, RA, LA, LL and RL; assuming all of them hit evenly, this is an average of 8.6
Heavies and Assaults:
Are you sure that you do not want an umbrella? No, really. It looks like rain, today, with a chance of dismemberment. Still a no? Your bulging muscles look good, but you're not...oh, I guess it's already started raining. What's that? You want back into the house? I'm sorry, you're already locked out.
Now we're talking. You're a big, bulky target. Slow and lumbering, often with craptons of explosive ammunition and nowhere near enough armor to protect your barn-sized frame. When it rains, you can't get in the shade fast enough, so you end up having to fight in the shade (that the missiles just made for you).
Now really. With 65-75 tons of tonnage, surely you would think that sparing 1.5 tons for an AMS is good insurance, yes? Some heavies even pack 2 AMS hardpoints, for a total of 2 tons. It's enough to block out some LRMs. And if you're never alone (which you should never be alone), all the better, because all your AMS-toting buddies are there to hold up your shield against the rain!
Here's the kicker, however: the more AMS in the area there is, the more missiles get shot down! If one AMS is capable of shooting down 4-5 LRMs on its own, then 4 AMS in one area is capable of blocking 16-20 LRMs in a volley. Enough to neutralise a small LRM boat, or half of a LRM40 catapult, all with no effort on your part. If the whole team was to bring one, then that's protecting against 48-60 LRMs in a volley. Enough to deflect any but the most concentrated barrage of missiles against your team!
TL;DR:
- AMS provides the equivalent of 6.8 to 13.6 tons of armor per ton of ammunition it expends, depending on what it shoots down.
- Each AMS almost completely blocks a LRM 5 volley.
- More AMS in an area means more protection, and helps with providing total immunity to missiles for the team.
- Lights may find it difficult to mount AMS, except for support lights.
- Heavies and Assaults, being the most vulnerable to missiles (and also having the most available tonnage) should almost always mount AMS, unless if short on critical spaces.
Edited by ArcturusWolf, 04 November 2015 - 09:22 PM.