Fenrisulvyn, on 09 November 2015 - 07:28 PM, said:
I would rather just have random modes and maps.
PGI is catering to the "zerg" crowd that want Flat Cold Skirmish to grind out cbills faster.
I don't want to work the game, I want to play the game.
Not really. Part of the reason to go to a map vote (besides the fact that people like some maps more than others) was that this could favor more diverse builds because people could customize builds to bet on getting a certain map on voting.
For example, if I didn't know what map will come up next, I'd take laser meta everytime. But if I knew that I could get Alpine, I might decide on Gauss ERPPC, or ER LL, or dual Gauss, or, gasp, LRMs.
If I knew that I could get terra therma, I might choose a cooler running ballistics build instead of the meta. On Caustic brawling could possibly be viable if I had enough SRM hit reg, etc.
So, instead of just selecting a map based on: I like this, people might take non-meta builds and select a map based on what they've taken.
The problem is two fold:
1. Some maps are just worse than others. On Viridian and Caustic you get stuck on everything. ON Forest Colony people don't like the low visibility. On Terra Therma the design of the central area makes it really feast or famine depending on how well you luck out on the team lottery. So people who really hate those aspects of those maps vote against them every time.
2. The voting system doesn't give players enough control over map selection to justify a specialized build. That's better done via a drop deck where you can figure what you are taking after a map is selected. Of course, in this case you have to pre-select weight class to have match maker function properly. But then, in a given weight class, you might have a sniper build, a meta build, a pop tart build and a brawling build. You can then take what you want and we would then see more diverse weapons selection than the current LAZORS!!! meta.