Hello, when playing the new Onslaught challenge in the Tutorial I noticed it has the same bug as the testing grounds. Lasers don't start their cooldown after they finish burning, but immediately. This leads to you being able to fire much faster than on live servers. Could this get fixed, as it's confusing for new players when their mech seemed to fire so much faster in the tutorial.
I like the 2 new challenges, they're both good at teaching you to aim at a weapon's optimal range and a moving target will teach players to lead with anything that isn't a laser or locking weapon.


Mechwarrior Academy: Onslaught Challenge
Started by VanguardMk1, Nov 17 2015 12:24 PM
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