Adding Cw Maps To The Cassual Game?
#1
Posted 17 November 2015 - 10:04 PM
#2
Posted 18 November 2015 - 07:02 AM
#3
Posted 18 November 2015 - 08:03 AM
#4
Posted 18 November 2015 - 08:15 AM
#5
Posted 18 November 2015 - 08:22 AM
For actual server PVP games? No.
#6
Posted 18 November 2015 - 09:39 AM
#8
Posted 18 November 2015 - 09:54 AM
Making these updates is no small task, but on par with the River City and Forest Colony remakes. I don't see why not.
#10
Posted 18 November 2015 - 12:08 PM
Triordinant, on 18 November 2015 - 09:51 AM, said:
The gates are even in CW meaningless. But I'm for destroying or capturing something to have more tactical options as just to kill other mechs. Attack defend maps I would prefer.
#11
Posted 18 November 2015 - 12:25 PM
#12
Posted 18 November 2015 - 01:01 PM
DAYLEET, on 18 November 2015 - 12:25 PM, said:
Give a 2X bonus on everything for capping without killing all of the defenders, and see how quickly that changes.
Even better, give defenders a 2X bonus on everything if all attackers are killed or none are inside the base at time limit.
<maniacal
Edited by Mystere, 18 November 2015 - 01:04 PM.
#13
Posted 18 November 2015 - 01:12 PM
Mystere, on 18 November 2015 - 01:01 PM, said:
Give a 2X bonus on everything for capping without killing all of the defenders, and see how quickly that changes.
Even better, give defenders a 2X bonus on everything if all attackers are killed or none are inside the base at time limit.
<maniacal
People don't play for the rewards we already know that with conquest paying 30% more and never being played.
#15
Posted 18 November 2015 - 01:19 PM
#16
Posted 18 November 2015 - 01:24 PM
#17
Posted 18 November 2015 - 01:52 PM
Mystere, on 18 November 2015 - 01:16 PM, said:
I'm going to have to disagree given that I am still seeing posts about rewards ... and Steam is coming.
Don't get me wrong, i love having more and higher rewards. Im not giving 2 seconds to look at them though. It;s just the game that is a cbill grind fest so we need more cbills. That is all. Everyone agrees, we need more cbills, but you should look at your performance at the end of a match not your earning. Cbills earning tells you next to nothing, the scoreboard gives you a pretty damn good idea. Thew cbills are also affected by premium times and hero boost, the score isnt.
Edited by DAYLEET, 18 November 2015 - 02:51 PM.
#18
Posted 18 November 2015 - 02:31 PM
#19
Posted 18 November 2015 - 02:49 PM
#20
Posted 18 November 2015 - 03:10 PM
Top Leliel, on 18 November 2015 - 02:31 PM, said:
Dingo Red, on 18 November 2015 - 02:49 PM, said:
Boring tunnels or creating pathways through those massive hills/mountains in some maps should work nicely. Maybe even carve out some "caves" to be used as ambush points.
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