Lasers: The cooldown begins immediately after firing. In the regular game, the cooldown only activates after the beam duration ends.
TAG: Does not work
NARC: Does not work
I would also like to add that this problem exists in the testing grounds as well. It makes testing builds difficult when they don't function the same as they do in a multiplayer match.
Edited by Jman5, 18 November 2015 - 06:25 PM.