Need People In Pts Please.
#21
Posted 19 November 2015 - 06:18 PM
Few matches is really more than enough.
#22
Posted 19 November 2015 - 06:22 PM
Bishop Steiner, on 19 November 2015 - 06:13 PM, said:
I feel no need to share or validate my findings, because everyone is set in their one inflexible belief on what is needed anyhow, and no matter if they were perfect, or total crap, people would not budge from their stances.
Not really true. I thought the laser lock thing was going to be silly till I played it. Then I really liked it so naturally it got cut lol.
The trouble is though that PGI, like pretty much every dev team makes a change and then will not budge from their stance. They will fight to defend that mechanic no matter how faulty it is. Spending recources and time to try and tweak it and make it work instead of admiting it was a mistake and moving on. Poor heat scale, ghost heat, ecm..... shall I continue.
I know they are using the data from out testing. I however do not really feel like they are using any of our feedback from testing.
It also feels like they are listening to a small group of players that have their ear.
Edited by Cementi, 19 November 2015 - 06:26 PM.
#23
Posted 19 November 2015 - 06:30 PM
#24
Posted 19 November 2015 - 06:35 PM
Cementi, on 19 November 2015 - 06:22 PM, said:
Not really true. I thought the laser lock thing was going to be silly till I played it. Then I really liked it so naturally it got cut lol.
The trouble is though that PGI, like pretty much every dev team makes a change and then will not budge from their stance. They will fight to defend that mechanic no matter how faulty it is. Spending recources and time to try and tweak it and make it work instead of admiting it was a mistake and moving on. Poor heat scale, ghost heat, ecm..... shall I continue.
I know they are using the data from out testing. I however do not really feel like they are using any of our feedback from testing.
It also feels like they are listening to a small group of players that have their ear.
Agreed.
I actually was not against the laser lock, but did feel it needed a lot of tweaks (like not waiting for paperdoll to be able to do full damage), but at least applauded PGI for trying something outside the box.
Ah well. What can you?
Troutmonkey, on 19 November 2015 - 06:30 PM, said:
the agility nerfs and CXL are two of the most important changes.
#25
Posted 19 November 2015 - 06:36 PM
Didn't even play a round
Edited by ExplicitContent, 19 November 2015 - 06:37 PM.
#27
Posted 19 November 2015 - 07:54 PM
#28
Posted 21 November 2015 - 07:16 AM
#29
Posted 21 November 2015 - 07:32 AM
ExplicitContent, on 21 November 2015 - 07:16 AM, said:
You only need 4 people. You can kind of tell how many people are on by the Q percent. If you see light med and heavy with 33% and assault with zero, you can guess there are 3 people waiting.
Don't forget people are in games too, give it atleast 15 minutes.
Edited by Monkey Lover, 21 November 2015 - 07:35 AM.
#30
Posted 21 November 2015 - 07:48 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

























