Ultimatum X, on 28 November 2015 - 07:57 AM, said:
The Stalker plays like that because of it's high mounts, if the Stalker had to compensate for low mounts with bad side torsos it would be called "A Warhawk". Which is exactly why the Warhawk has issues, it's STs get demolished easily.
The Marauder won't be as bad as the Warhawk (it's much smaller) - but it's in a similar boat.
Also, Stalkers aren't tanky. It's one of the most overly simplistic things people falsely perpetuate.
High mounts make a mech tanky, good hit boxes or the ability to shield makes a mech tanky.
Stalkers out in the open (which happens a lot in the current high speed game) will lose half their mech, and weapons easily.
There are already a number of heavies that can do this through either their build potential, or their quirks, or both.
GRH-5P, TDR-5SS, QCK-5K - even the Black Knight if you don't mind belly mounts.
No, it really wouldn't. It would offer the same target to the enemy, with more exposure. That's it. I've piloted Stalker almost exclusively for 4 years. I promise you when it comes to Stalkers I know what I'm doing with them
The "bad" side torsos? The Mad has the same profile. Hitting side torsos and arms is all you'll be able to do and a decent pilot will be able to spread that damage.
Stalker ARE tanky. I tank with mine all the time. They're one of the best zombie mechs in the game. I can't count the number of times I've stood there soaking up damage from bigger assaults, or a few big guys on the other team, it takes hundreds of points of damage to take down a Stalker AND render it combat useless. One leg, no arms, one CT and I'm STILL firing off a LL at you. That's the very definition of tanking. Soaking damage and keeping enemy attention. If you don't think a Stalker can tank, you haven't tried hard enough in them
The Black Knight is the only one that comes close to a Stalker. Due to hardpoint placements, profiles, size, scale, etc. the other mechs you mentioned (did I also mention I'm a dedicated LL boaters for nearly 4 years now as well?) The Tbolt, Hopper, and QD are nowhere near the same as a Stalker as far as tanking ability, weapon locations, etc. I own all of those mechs (except the QD but I own anothrr QD) and I speak from personal experience. The only mech that might give the BK a run for its money in this specific case is the Mad and possibly the Whammy (depending on scale and hitboxes).
You severely underestimate Stalkers as well as what the design of that Mad could mean for its potential. If it has similar hitboxes to the Stalker I promise you, people are about to hate energy heavy platforms again and I'll be leading the charge
Sjorpha, on 28 November 2015 - 09:35 AM, said:
It's much more like a mini King Crab than a mini Stalker in design, but the speed and jump jets are a major difference. I see no reason to believe it will play anything like either of those mechs. The 3R is more like a Jager with it's focus on high mounted Dakka, and I think the MAD-5M will play a bit like the CTD-3D with 2AC5+2PPC right sided poptart or 2AC5+3LL being popular builds.
Most times I hear the meme "It's a fire support mech" or "not a frontline mech" it's as a part of some kind of apologetic for a bad mech being totally good in secret kinda thing. But I think the MAD will be a pretty good mech, and very much a mech that can work the front lines too.
The 3R will have a pretty interesting slow standard DPS build with 3AC5+4Mlas, std250,14DHS and 7 tons of ammo. I wonder if those shoulder high AC5s will make slow builds like that worth it, but that could be the one possibly playing a bit like a Stalker.
The 5D I guess will be pulse+SRM brawler, which might actually be good with the new missile stats, I'm thinking something like 2ASRM6, 4MPL, 1LPL, std300 for that one. Of course, if this against all odds works well with XL there are a whole range of builds opening up.
Really it's not. The king crab is this wide [_____________________] and the Mad is this wide [_______]
Which one of those are easier to target?
Just because it has arms that are similar doesn't mean the rest of the mech is anything like a KGC. The arms are the ONLY similarity between those two mechs.
You're extremely misinformed on the meaning of "fire support" and "not frontline" (which I think is the main reason a lot of players don't know how to fully utilize certain mechs in this game) statements.
The Stalker is not a frontline mech and is a fire support mech. It's also one of the best mechs in the game. It's not designed to walk out in the open and deliver massive damage. It's meant to fire from behind cover while the frontline mechs brawl it out at range. (That's very simplified because you CAN build Stalkers to frontline but they're never as effective in my opinion). I love fire support mechs. Think of it like this. The difference between a "front line" mech and a "fire support" mech is kills and assists.
Brawlers and frontline mechs often get more kills. Fire support mechs get damage and a lot of assists typically. It has nothing to do with how "good" a mech is. Anyone stating otherwise really just quite simply doesn't understand Btech, mech designs, etc.























